Mount & Blade II: Bannerlord
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Pendragonx8

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pendragonx8

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17 comments

  1. Rhygaer
    Rhygaer
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    Love the mod, man. I was gonna comment about the balancing of the multi shot until I realized all that heavy smoke after firing is the balance. Completely blocks your vision after 2 consecutive shots.
  2. Chiller93
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    Hello all, maybe u can help i wanna try any weapon at beginning so i know if its funny later.. but the Fall off is to much to handle and no missile speed. should i progress before testing or do i anything wrong?
  3. Selims84
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    thanks so much for this, as well as your CA - Blood and Smoke bug fix instructions. Would you possibly consider adding a special unit type to the faction troop trees that uses these guns to balance things out?

    EDIT: same crash for Blood and Smoke happened again even after following instructions, I might need to try it on a new save or something
    1. BenjiG91
      BenjiG91
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      Don't follow anyone elses instructions with the latest version of the mod please... you're more likely to break it.
  4. AndysSs
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    So the game crashes period when a shot from any CA B&S gun fires and hits a target.

    EDIT: Re-validated game 10 times and now it works rofl
    1. Mithras666
      Mithras666
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      10th time's the charm
  5. ItsErisGaming
    ItsErisGaming
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    Can we have bayonets on next update for this mod?
    1. Selims84
      Selims84
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      +1
  6. JoeHassh
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    Brother, can you make a fix or something for CA- Blood and Smoke items just? as the guy that posted before me, you cant activate this mod without the full mod
    1. Noname357
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      He wrote a read me on how to fix CA... if you want to fix the items only version, just skip a few steps, and if you mean to make this mod work with items only: in the mod folder of this mod is a file called SubModule.xml and in this file is a line: <DependedModule Id="CA_BloodSmoke"/> either just delete this line or make this:<!--<DependedModule Id="CA_BloodSmoke"/>--> it makes the line a comment so the game wont read the line
    2. Noname357
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      if you want to overdo it you can replace the line with this: <DependedModule Id="CA_BloodSmoke_Items"/> that way it will use items only as dependant and wont let you enable it without it
    3. JoeHassh
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      Thanks so much man! did it, its working now!
    4. Noname357
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      np
    5. pendragonx8
      pendragonx8
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      I overlooked the items-only version, but now, I hope the new version should pose no problem.
    6. JoeHassh
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      Thanks buddy, thanks for the update!
  7. Noname357
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    Seems to work fine with items only, but because you made CA - Blood and Smoke a DependModule, the TW launcher wont let you enable the mod with items only, just making the line a comment (or deleting it) works fine, but wanted to let you know
    1. pendragonx8
      pendragonx8
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      Thank you for posting.
      I overlooked the items-only version.
      Now, I have removed the DependModule in the new version.