Mount & Blade II: Bannerlord
0 of 0

File information

Last updated

Original upload

Created by

Shaddawen

Uploaded by

Shaddawen

Virus scan

Safe to use

Tags for this mod

21 comments

  1. MatDai1
    MatDai1
    • member
    • 0 kudos
    i test all your mod and it look like Akheodel (Minor Faction) and D'vorak Selator (MERCENARY CLAN) incompatible with v1.28..it always crash in 2 - 3 days ingame times
    1. Shaddawen
      Shaddawen
      • premium
      • 45 kudos
      I will test it as soon as possible.
  2. lokiphurr
    lokiphurr
    • member
    • 0 kudos
    Is it possible to add multiple of  your minor and mercenary factions?
    1. Shaddawen
      Shaddawen
      • premium
      • 45 kudos
      Sure.
    2. lokiphurr
      lokiphurr
      • member
      • 0 kudos
      I guess i could have just tried, just takes so long to download open source armoury so wanted to confirm, thank you so much for answering. Mods look great thanks for your work.
    3. Shaddawen
      Shaddawen
      • premium
      • 45 kudos
      Enjoy.
    4. lokiphurr
      lokiphurr
      • member
      • 0 kudos
      I tried to enjoy but I may have overdone it. I downloaded about 10 minor factions and the game loaded up great but about a min after i started moving from a fresh sandbox start, it crashed sadly. I also have diplomacy mod, could that be interfering? 

      I have a report saved if you want to take a look
    5. Shaddawen
      Shaddawen
      • premium
      • 45 kudos
      I think it's very unlikely that it's related to my mods, they normally work together, regardless of quantity, try to see if this is related to other mods, otherwise, give me the name of my mods that you downloaded.
    6. lokiphurr
      lokiphurr
      • member
      • 0 kudos
      Did a bunch of testing. It seems to only crash when the first troop wage is paid/food consumed. And the crash long shows its a handful of mobile parties. Im using your "why not" mod
                                      Also: Random Bodies
                                               Then 11 merc clan mods: Akheodel, Bisal, Brunkute, Chayiseon, Darfur, Hildegarda, Masite, Obralum, Shihan, Storm Crows and Wretrongner.

      I removed all the merc clan mods and everything worked great no crash. So either its conflicting with something that i missed, or im just braindead.

      Edit: I couldnt give up on your mods so i did some more testing. For some reason I tested this one (Akheodel) first and it crashed as usual. Then the Shihan and it worked! Then i added all the others besides Akheodel and it works just fine! If you would like & if it helps I can send you my whole modlist. Also im running on defualt branch 1.1.6
                                 
    7. Shaddawen
      Shaddawen
      • premium
      • 45 kudos
      Alright, I'll check out the mods, this may take some time as I'm working on other mods and don't have much time, but I'll get back to you as soon as possible.
    8. lokiphurr
      lokiphurr
      • member
      • 0 kudos
      No rush at all, Ive been having a great time playing with the other 10 clans present on the map. Great work with the writing of their origin stories. A perfekt addition.
    9. darksexybeast117
      darksexybeast117
      • member
      • 1 kudos
      I just wanna ad that on v 128 i get this A LOT! i think its your mods because i disabled all your faction mods and went 20 days no crash, but soon as i enabled em and started new game it woould crash in under 10 days i  have the crash  html if u want it.
    10. Shaddawen
      Shaddawen
      • premium
      • 45 kudos
      Sure.
    11. darksexybeast117
      darksexybeast117
      • member
      • 1 kudos
      Source: TaleWorlds.CampaignSystemObject reference not set to an instance of an object.

      Source: No moduleNo inner exception was thrown


      Outer exception callstack:at TaleWorlds.CampaignSystem.GameComponents.DefaultPartyWageModel.GetTotalWage(MobileParty mobileParty, Boolean includeDescriptions)at TaleWorlds.CampaignSystem.Party.MobileParty.get_TotalWage_Patch1(MobileParty this)
      at TaleWorlds.CampaignSystem.CampaignBehaviors.RecruitmentCampaignBehavior.RecruitVolunteersFromNotable(MobileParty mobileParty, Settlement settlement)
      at TaleWorlds.CampaignSystem.CampaignBehaviors.RecruitmentCampaignBehavior.CheckRecruiting(MobileParty mobileParty, Settlement settlement)
      at TaleWorlds.CampaignSystem.CampaignBehaviors.RecruitmentCampaignBehavior.OnSettlementEntered(MobileParty mobileParty, Settlement settlement, Hero hero)
      at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
      at TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
      at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
      at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal(Hero hero, MobileParty mobileParty, Settlement settlement, EnterSettlementDetail detail, Object subject, Boolean isPlayerInvolved)
      at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyForParty(MobileParty mobileParty, Settlement settlement)
      at TaleWorlds.CampaignSystem.EncounterManager.StartSettlementEncounter(MobileParty attackerParty, Settlement settlement)
      at TaleWorlds.CampaignSystem.Settlements.Settlement.OnPartyInteraction(MobileParty mobileParty)
      at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounterForMobileParty(MobileParty mobileParty, Single dt)
      at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounters(Single dt)
      at TaleWorlds.CampaignSystem.Campaign.Tick()
      at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
      at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
      at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
      at TaleWorlds.Core.Game.OnTick(Single dt)
      at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
      at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)


      [18:11:59.334] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.334] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.334] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.334] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.334] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.334] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.334] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.334] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.334] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.334] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.334] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.366] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:11:59.685] [GAME MENU] party_wait

      [18:11:59.794] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:12:00.092] [GAME MENU] party_wait

      [18:12:00.459] Error parsing solution.json Object reference not set to an instance of an object.
    12. Shaddawen
      Shaddawen
      • premium
      • 45 kudos
      It seems that some specific group tried to recruit units from a settlement, but this is not possible because the mercenary units I make use exactly the same methods as in the standard game to obtain units from their own faction, they spawn with them, I find this very difficult to relate to. directly to one of my mods, it is more likely that some alternative mod reached a group that was generated by one of my mods.
    13. darksexybeast117
      darksexybeast117
      • member
      • 1 kudos
      i will try to reactivate the mods.  than i did have 2 other minor faction mods, but i disabled em as same time as yours so maybe they were the problem. The only other mods i got that involved new units is possibly Seperatism mod (which does not really add new units just makes the map have mass rebellions at start) and RBM.

      I started new game and so far no crashes yet on 15th day. ill continue to test but i think ur right your mod is working just fine it was probably the other 2 mods i had which i thought were by you but were by some 1 else.
  3. royvl
    royvl
    • member
    • 1 kudos
    cool idea for a new minor faction. your mods inspired me to try and make my own troop mod. a whole minor faction seems so much more complicated!
    1. Shaddawen
      Shaddawen
      • premium
      • 45 kudos
      Enjoy. :)
  4. MatDai1
    MatDai1
    • member
    • 0 kudos
    crash when start new game
    1. DavidSin
      DavidSin
      • member
      • 1 kudos
      Spoiler:  
      Show


    2. Shaddawen
      Shaddawen
      • premium
      • 45 kudos
      The mod isn't crashing for me, it's working perfectly in the latest version, it's likely that the reason for the crash is another mod or some compatibility issue, anyway, I did an update and MAYBE this will solve the problem.