Mount & Blade II: Bannerlord
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Sir Keyser Soze

Uploaded by

dryitmat

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53 comments

  1. dragon011
    dragon011
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    I dont never use this Mod. This have really trouble. When you use this you see on the Map Gruops with this: id str_troop_type_name doesnt exist!

    And that can let your game crashing.
  2. Kratuzov
    Kratuzov
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    Updating to 1.4.2 start throwing random errors while on campaign map for no particular reason.
  3. matiyev
    matiyev
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    More like shock infantry, sturgian berserker isn't exactly "heavy"
    ...
    Ok, I'll show myself out.
  4. Cheyron
    Cheyron
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    please update if you are still working on this :)
    1. Drogean
      Drogean
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      you TELL HIM!!
    2. Cheyron
      Cheyron
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      you're darn right I will tell him!
  5. Drogean
    Drogean
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    love your mod - just a note " fixed troop stats" mod has now closed its doors and recommends the alternative
    Unit Fixed Stats

    Would love to see your compatibility mod apply to this new one as we all switch over
    1. dryitmat
      dryitmat
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      Thank you for the note. I am considering closing down this mod as it does not play well with the 'sergeant' AI - who place troops in different groups. During battle. I'm trying to figure out a fix but may be unable to do so. I think there may be some other consequences to AI because of this mod but I'm not 100% sure on that.

      If I continue the mod I will use Unit Fixed Stats for compatibility
      '
    2. Nickamus
      Nickamus
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      Does this mod fix the groups being reset when you load your game? if so, can you make a version that just does that part of it? That would solve a lot of problems and it could work well with the Sergeant AI, too.
  6. anso76
    anso76
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    Nice idea but I read it too fast thought it fixed the saving of formation and it didnt.

    What I was searching for is having all unshielded infantry units being set to for instance skirmisher role such as recruits, footmen and even Sturgian Ulfhednar which your mod sets to heavy infantry, but they should rather be set to a no shield unit role like skirmishers anyhow its how I use skirmisher role between shieldwall and rangers when oppoents get to front line my skirmishers move in to this way they wont get targeted by ranged way before opponents are at shieldwall.

    for me in single player mode I only need this 1. shielded infantry. 2. unshielded infantry. 3 ranged 4 cavalry 5 horse archers I think more than that would be too many units to move around unless ofc somebody made a pause mode that would let u pause game give orders then unpause to take part active.

    I know there is a slow motion mod havent tried it out yet though.
    1. rorzplayer
      rorzplayer
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      if you download a trainer from https://flingtrainer.com/trainer/mount-blade-ii-bannerlord-trainer/
      you can slow down time to 0.1 speed allowing you to issue commands
  7. AmarrVictor
    AmarrVictor
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    Please for the love of yelling into battles, keep up this work.
    edit: oh and make it compatible with unit fixed stats asap, pleaaaaaaaaaaaase.
  8. Zedrichd26
    Zedrichd26
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    So this isnt about the mod itself but its a general question about troop groups. If i change the default Cavalry to Cavalry archers in the formation tabs will they still charge or use there arrows first? - haven't tried it but concerned about losing my Cavalry archers. Considering the khauzit horse archers teir 2 are considered Cavalry. thanks for the response in advance!

    Edit - Apparently assigning Default Cavalry to Cavalry archers they don't draw there bows at all. they ran around with spears with me instead of equipping they're bows - is there a mod that fixes this or am i in the right place just need this mod to work with unit fixed stats
  9. sanoyphilippe2
    sanoyphilippe2
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    is this still compatible with the latest fixed troops stats mod?
  10. Drogean
    Drogean
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    hey mate, for your "fixed troop stats" patch you might want to make sorting easier by adding the dependency line to make sure it auto-sorts after:

    <DependedModule Id="FixUnitStats" />


    (especially if more people start to use fixed launcher which is ignoring the zzz's)
    1. dungeons0
      dungeons0
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      ^ This