Mount & Blade II: Bannerlord
0 of 0

File information

Last updated

Original upload

Created by

Vaeringjar

Uploaded by

MindfulDroid

Virus scan

Safe to use

95 comments

  1. MindfulDroid
    MindfulDroid
    • premium
    • 83 kudos
    Sticky
    CTD issue has been fixed. Please update to v1.1 :)

    VORTEX notice: Vortex may fail to install. The issue has been identified by Nexus and will be addressed in the near future :)
    In the meanwhile please install manually, instructions are in the mod-page description.
    1. TajtoHUN
      TajtoHUN
      • supporter
      • 0 kudos
      Vortex installation is not working for me. what info do you need to fix this problem? is there a log file i can send you?
    2. MindfulDroid
      MindfulDroid
      • premium
      • 83 kudos
      I don't know anything about Vortex since I don't use it :/ Someone sent either a log or error report in the bugs section, I had a quick look and thought the new version would work for it...

      Manual installation always works though...

      Guess I may have to look into vortex sooner or later to figure it out
    3. PaulusValcerus
      PaulusValcerus
      • member
      • 0 kudos
      Same issue here. Using vortex and latest download v1.1
    4. MindfulDroid
      MindfulDroid
      • premium
      • 83 kudos
      forgot to update the sticky:

      VORTEX notice: Vortex may fail to install. The issue has been identified by Nexus and will be addressed in the near future :)
      In the meanwhile please install manually, instructions are further bellow.
  2. JamesBieBoe
    JamesBieBoe
    • member
    • 0 kudos
    doesnt work on 1.7
  3. Zedrichd26
    Zedrichd26
    • premium
    • 0 kudos
    hey buddy not sure if your around but i like this mod alot even if they fixed it. Your mod switches to whats needed and has better values please update ! thanks - running 1.4.2 though 1.4.1 i think crashes as well
  4. burgledikon
    burgledikon
    • member
    • 1 kudos
    Seems like they fixed flat +1 nonsense now. Thank you for carrying us through dark times with this mod
    1. shortfried
      shortfried
      • member
      • 1 kudos
      But I liked this mods daily defaults better - the vanilla ones are kinda meh, even if they ditched the flat +1 nonsense.
  5. sirspiffington
    sirspiffington
    • member
    • 0 kudos
    Mod crashes the game on e1.4.0 when clicking campaign. Removing mod fixed issue.
    1. MindfulDroid
      MindfulDroid
      • premium
      • 83 kudos
      Yes I'll be updating it soon(TM)
    2. hvora70
      hvora70
      • premium
      • 15 kudos
      Waiting :)
  6. Skite
    Skite
    • BANNED
    • 1 kudos
    Did they fix that Vortex thing by now? :)
    1. MindfulDroid
      MindfulDroid
      • premium
      • 83 kudos
      Probably, try it out.
  7. clintonramos
    clintonramos
    • member
    • 0 kudos
    If I read it right, because of v2 automatic this will help the AI to manage food right?
    1. MindfulDroid
      MindfulDroid
      • premium
      • 83 kudos
      If the AI is building a daily default then yes, that's a good point.
    2. clintonramos
      clintonramos
      • member
      • 0 kudos
      Seems like in my playthrough almost all of them have daily buildings. Thank you for the mod
  8. saenokda
    saenokda
    • supporter
    • 5 kudos
    I can't get this to work. Do we need a new save for it? (I don't have any ongoing upgrades running)
    1. MindfulDroid
      MindfulDroid
      • premium
      • 83 kudos
      works mid-game, as per the compatibility section

      Vanilla tooltip issue! After selecting the "daily default" building, leave the settlement and re-enter for the values to update. It's a vanilla UI issue, the values all work as they should.
      Notice: "Daily Defaults" only take effect if no buildings are being constructed, as per vanilla.

      Troubleshooting: https://www.nexusmods.com/mountandblade2bannerlord/mods/84/?tab=forum&topic_id=8631073

      How to report a bug/CTD: https://www.nexusmods.com/mountandblade2bannerlord/mods/84/?tab=forum&topic_id=8631128
    2. saenokda
      saenokda
      • supporter
      • 5 kudos
      Yes I read the description :) still doesn't work. I guess I'll try disabling all mods etc, try like that and make my way from there to isolate the issue.
    3. MindfulDroid
      MindfulDroid
      • premium
      • 83 kudos
      Did you really read it though? The link says how to report a bug and you have given me no useful information for me to be able to help you with it.
    4. saenokda
      saenokda
      • supporter
      • 5 kudos
      I meant the vanilla tooltip issue.
      Like I said, I will try it without other mods, etc.

      Edit: Alright, tried it again. It works, but I found why I was confused.

      This is without Irrigation:



      This is with Irrigation:



      So even when I choose something else, I still get a +20 to my Irrigation.

      This is the same city without the mod:



      version: e1.2.1
      no crashes
      tried with only 1 mod enabled
    5. MindfulDroid
      MindfulDroid
      • premium
      • 83 kudos
      Ah I see the confusion. This is the smart/automatic feature I implemented in v2, as explained in the description. If a city is too close to starvation (<100 stockpile), all daily defaults will automatically produce food instead. If under siege, they will all produce militia.

      In this example you are at 0 food and starving. So you don't need to go and manually change it to irrigation and back :) just keep it at your preferred daily default and it'll switch to food when under <100.
    6. saenokda
      saenokda
      • supporter
      • 5 kudos
      I had a feeling that might be it. :D
      Thank you for the quick replies - and for the mod, of course!
  9. Wasod
    Wasod
    • member
    • 5 kudos
    Prosperity bonus seems a little bit too much at around +20 at town. Is there a way I can easily change it in the files?
    1. MindfulDroid
      MindfulDroid
      • premium
      • 83 kudos
      there isn't, but I agree it may be a bit high, haven't played much in a while, but I'm about to update the mod so I'll just reduce it a bit
  10. DaeVolk
    DaeVolk
    • supporter
    • 0 kudos
    I love the concept of this mod, but the debug messages spam is making my game so laggy, I can't play. Is there any way to disable them from displaying but still logging?
    1. MindfulDroid
      MindfulDroid
      • premium
      • 83 kudos
      Sorry, I know. The mod isn't stable as it causes seemingly random CTDs. thus why it has that debug spam, it's a development version. However! I'll be uploading a new version soon, which reduces the spam again, and hopefully fixes the CTDs too. So check back in an hour :)
    2. DaeVolk
      DaeVolk
      • supporter
      • 0 kudos
      Just got back on to check, thank you so much! Definitely working way better for me!
  11. ThoridinTES
    ThoridinTES
    • member
    • 0 kudos
    I have a bug where my Festival and Games daily default gives all bonuses to my town. My town manage tool tips over stats show Festival and Games +XXX for Prosperity, Loyalty, Food and Militia. I have many other mods installed and installed this mid game not with a new save. I do have BannerlordTweaks which may have some incompatibilities.
    1. MindfulDroid
      MindfulDroid
      • premium
      • 83 kudos
      Festival and Games provides a proportional amount of all 3 stats, that's intended.