I have the problem, that it seems that this mod is crashing my game randomly. Sometimes its good for more then half an hour, sometimes it crashes after some minutes. Only after i disabled this mod the crashing stopped, so im rather sure that the cause should be here. edit: log:
- Reasons Source: TaleWorlds.CampaignSystem Object reference not set to an instance of an object.
- Inner Exception Source: No module No inner exception was thrown
- Callstacks Inner exception callstack: No inner exception was thrown Outer exception callstack: at TaleWorlds.CampaignSystem.EncounterManager.GetEncounterTargetPoint(Single dt, MobileParty mobileParty, Vec2& targetPoint, Single& neededMaximumDistanceForEncountering)at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounterForMobileParty(MobileParty mobileParty, Single dt) at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounters(Single dt) at TaleWorlds.CampaignSystem.Campaign.Tick() at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt) at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
edit2: im playing around with the debugger right now, but i assume its related with having a destroyed caravan and creating a new one automatically, when the hero leading it is freed.
edit3: The chance is really high, that its related to what i wrote in edit2. I disabled giving merchants new caravans and this fixed the constant crash i had. Now the game was working well for more then half an hour now, while it always crashed after 1 minute before.
you, Sir, are a life-saver. I had the same problem and my exception window didnt find a module involved so I couldnt backtrack the crash and it was driving me NUTZ. I followed your suggestion to deactivate the automatic caravan recreation and my CTDs are also gone
Hi. I'm learning how to translate mods. I thought I'd start with yours. Translated everything except the menu settings of the mod itself. Can you tell me where to find the lines with the text of settings. I use dnspy to edit dll.
I sent a message over the forums. In case you don't see it I am posting here. Not sure if it is an issue but the gold per day on a mine I invest in is directly related to how much product is created per day. Only realized after having over half a mil in silver and iron villages. Not sure if I am the only one to have this, so if anyone can recreate it that might be helpful for updating? Much appreciated, love the mod!
46 comments
edit: log:
- Reasons Source: TaleWorlds.CampaignSystem Object reference not set to an instance of an object.
- Inner Exception Source: No module No inner exception was thrown
- Callstacks
Inner exception callstack:
No inner exception was thrown Outer exception callstack:
at TaleWorlds.CampaignSystem.EncounterManager.GetEncounterTargetPoint(Single dt, MobileParty mobileParty, Vec2& targetPoint, Single& neededMaximumDistanceForEncountering)at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounterForMobileParty(MobileParty mobileParty, Single dt)
at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounters(Single dt)
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
edit2: im playing around with the debugger right now, but i assume its related with having a destroyed caravan and creating a new one automatically, when the hero leading it is freed.
edit3: The chance is really high, that its related to what i wrote in edit2. I disabled giving merchants new caravans and this fixed the constant crash i had. Now the game was working well for more then half an hour now, while it always crashed after 1 minute before.
https://report.butr.link/B41C6F.html
Looking forward to retrying the mod at a later point!
when 1.2 is out of beta I’ll work on updating
Not sure if it is an issue but the gold per day on a mine I invest in is directly related to how much product is created per day.
Only realized after having over half a mil in silver and iron villages.
Not sure if I am the only one to have this, so if anyone can recreate it that might be helpful for updating?
Much appreciated, love the mod!