Noble troop tree of every faction expanded with specialized units thought to create more diverse armies. Manually crafted and balanced units. AI lords use all of the new units so it should feel like a natural vanilla extension.
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Improved sturgian troops with new modular equipment.
Sturgian Wild Hunters have better bows and arrows at the cost of some less armor.
Sturgian Huskarl is more tanky and has a one handed axe instead of one handed sword.
Sturgian Huskarl now wears a full helmet to hide his non bearded face and have better appeareance.
Sturgian Wolf Guard is more consistent now, has better bows and arrows to equiparate against Fian Champions. They still have less armor but they have slightly better bows.
Version 1.3.4
Fixed wrong asignation to Cavalry instead of Horse archers for Parthian Champion and Veteran Parthian.
Balanced Aserai Mameluke and Alharis head equipment (all the troop line used the same head equipment with 45 armor, too much).
Gave Aserai Alharis and Alharis Almalakiu a onehanded sword to combine with the pike and reduced the amount of ammunition of the throwable axes.
Toned down skill maximum values (from 280 to 260) and redistributed skill points for all factions, all troops needed a well deserved nerf. They're still super good at their job but now they should be more balanced overhall.
Gave extra ammunition to Sturgian Wild Hunters.
Balanced Sturgian Indefatigable Wild Hunter skill values (they were a bit nerfed, now they have similar values to khans guard).
Balanced Sturgian Champion Huskarl skill values (they had too good values in onehanded, now they have better speard but worse onehanded).
Added Spanish translation.
Added Localization strings for all new items and troops.
Added Localization support for other languages.
Version 1.3.3
Aserai T6 troop revisited, changed its armor and weapons to fit the Aserai culture better. This also improves Alharis Almalakiu's efficiency as a shieldwall.
New Aserai Troop, the Parthian (Horse Archer)
Battania T6 melee troop revisited, now the Warlord divides in two classes a 2h melee fighter and a 1h with shield melee fighter.
New Battania Troop, Battanian Duelist (2h line breaker)
Khuzait T6 revisited, changed the armor of the Khuzait immortal, they should be way more resistant. Aswell a new line of infantry was added.
New Khuzait troop, Khan's bodyguards (Melee Onehanded shield bearers).
Sturgia T6 revisited, changed some of the skill values of the sturgian troops to make them more efficient at their jobs.
New Sturgian troop, Wild Hunter (Horse Archer), yes it's a "The Witcher" reference.
Vlandia got a new entire troop tree, instead of mounting the crossbowman they now have their own troop line so you don't have to pay twice for the horse.
New Vlandia troop Mounted crossbowman (Horse Crossbowman)
Empire melee troops revisited, now they have two different kind of troops instead of having 2 sets on the Praetorians, so you can choose the percentage of shieldman and line breakers you want in your infantry
New Empire troop Gladiators (2h line breaker)
Fixed consistency in names in general.
Added items to balance all new added troops.
General visual rework so the troops use distinct aspects so you can recognize them in battle.
Version 1.3.2
Praetorians now use two sets of weapons, one with shield and sword, other with a pike and a two handed polearm.
Changed weapon lengths.
Adjusted some skill values
Version 1.3.0
Reworked the items for Imperial Legion, they should look like a new badass golden legion
Added new line for imperial archers, called Sagitarii. They're similar in many ways to battanian champions.
Noble troop tree of every faction expanded to add specialized units, unique to each faction (check screenshots). Manually crafted and balanced units.
The new units are thought to work well with vanilla troops, without being op but very good at their job. AI lords will recruit this units like any other so it feels like a natural vanilla extension.
Since you have now more choices this mod also makes that each faction peasants (not the normal recruits) able to be upgraded to their respective faction noble unit so you can recruit in a more stable basis, this is just thought for balance. This change also makes AI lords to have more of this units in a regular basis.
The Empire:
The empire new units focus in the gameplay infantry+bows instead of pure cavalry. The infantry with the new helmets, resistance and offense prowess will make you feel like Leonidas. They're overall good at everything without exceeding too much. They're great at defending the line, the more line breakers the better at dealing against enemy infantry a good 70% shields 30% line breakers will make you win almost always infantry charges.
A Line Breaker Infantry (great athletics, two handed and polearms)
A Heavy Shield Infantry (great athletics, one handed and throwing)
A Marksman (great bow and onehanded)
Sturgia:
Stugrians get an incredible cavalry that works great at charging and annoying the enemy they're pure agro with great bow skills and two handed axes that tear shields into pieces, overall a very high risk high reward unit, the more aggressive the player the better this cavalry works. Also they get a solid infantry that works great for sieges and for last a great bow unit that will work wonders along with the infantry in case you're more into defensive gameplay these are your guys.
A Heavy Shield Infantry (great athletics, one handed and throwing)
A Marksman (Great athletics and bow)
Mounted Cavalry (Great ridding, two handed and bow)
Aserai:
Aserai gets a very needed anti-cavalry spearman and an incredible mounted cavalry that works really well annoying the enemy based on the Parthian Empire (an Ancient Iranian empire). Parthians work very good at sieges despite their poor athletics, having the shield and the scimitar makes them good aswell as a charging unit. Their only downside is the low ammo.
A Heavy Spearman Infantry (Great onehanded and polearms)
Mounted Cavalry (Great ridding, onehanded and bow)
Khuzait:
Khuzaits get great anti-cavalry and bowmen so you can play in a more flexible way instead of just buzz/annoying the enemy. Immortals, differences aside, are based in the old Achaemenid imperial guard units, they're super well protected and very hard to kill, they also have a polearm which makes them very resistant to cavalry charges if you manage them well.
A Marksman (Great bow and polearms)
A Heavy Shield Infantry (great polearms and onehanded)
Battania:
Battanians now have an incredible melee units which paired with vanilla Fian Champions make them really good at resisting infantry and archers from other factions. In close distances their throwing make them very hard to annoy from enemy mounted cavalry.
A Line Breaker Infantry (Great athletics, twohanded and polearms)
A Heavy Shield Infantry (Great athletics, onehanded and throwing)
Vlandia:
Vlandians get a very desired heavy crossbowman with great twohanded skill, as well as a very heavy cavalry they being horse archers is just a bluff because their charges are deadlier than catapract's specially against other cavalry. With a little bit of micromanagement you can make them throw a barrage of bolts and immediately make them charge over the enemy with their vougles. They dismount enemy cavalry, tear shields into nothingness and stay in the fight for a long period of time, they're really disruptive.
A Heavy Crossbowman (Great two handed and crossbow)
Mounted Cavalry with crossbows (great ridding, polearms and crossbow)
Old videos:
Installation: Use Vortex
Manual Installation: Extract the zip file in your Steam\steamapps\common\Mount & Blade II Bannerlord\ folder, then activate it through the M&B Launcher.
Compatibility: The Vanilla troops touched were:
Imperial Vigla Recruit
Sturgian Warrior Son
Varyag Veteran
Khuzait Noble's Son
Battanian highborn Youth
Vlandian Squire
Aserai Youth.
Compatible with any troop mod that doesn't touch those records. For example Unit Stat Fixes is compatible, but the change in the "Sturgian Warrior Son" or the "Varyag Veteran" will not be made (already corrected the stats by myself). For this case to work you should put this mod below in your mod list.
Since 1.3.4 version of this mod I've also released a compatibility patch for Noble Troops Fix, it requires Noble troops fix 1.9.0 and T7 unlocker.