Mount & Blade II: Bannerlord

File information

Last updated

Original upload

Created by

KataPUMB

Uploaded by

KataPUMB

Virus scan

Safe to use

About this mod

Noble troop tree of every faction expanded with specialized units thought to create more diverse armies. Manually crafted and balanced units. AI lords use all of the new units so it should feel like a natural vanilla extension.

Requirements
Permissions and credits
Translations
  • Turkish
  • Russian
  • Japanese
Changelogs
Donations
Noble troop tree of every faction expanded to add specialized units, unique to each faction (check screenshots). Manually crafted and balanced units.

The new units are thought to work well with vanilla troops, without being op but very good at their job. AI lords will recruit this units like any other so it feels like a natural vanilla extension.

Since you have now more choices this mod also makes that each faction peasants (not the normal recruits) able to be upgraded to their respective faction noble unit so you can recruit in a more stable basis, this is just thought for balance. This change also makes AI lords to have more of this units in a regular basis.



The Empire:

The empire new units focus in the gameplay infantry+bows instead of pure cavalry. The infantry with the new helmets, resistance and offense prowess will make you feel like Leonidas. They're overall good at everything without exceeding too much. They're great at defending the line, the more line breakers the better at dealing against enemy infantry a good 70% shields 30% line breakers will make you win almost always infantry charges.
  • A Line Breaker Infantry (great athletics, two handed and polearms)
  • A Heavy Shield Infantry (great athletics, one handed and throwing)
  • A Marksman (great bow and onehanded)

Sturgia:

Stugrians get an incredible cavalry that works great at charging and annoying the enemy they're pure agro with great bow skills and two handed axes that tear shields into pieces, overall a very high risk high reward unit, the more aggressive the player the better this cavalry works. Also they get a solid infantry that works great for sieges and for last a great bow unit that will work wonders along with the infantry in case you're more into defensive gameplay these are your guys.
  • A Heavy Shield Infantry (great athletics, one handed and throwing)
  • A Marksman (Great athletics and bow)
  • Mounted Cavalry (Great ridding, two handed and bow)


Aserai:

Aserai gets a very needed anti-cavalry spearman and an incredible mounted cavalry that works really well annoying the enemy based on the Parthian Empire (an Ancient Iranian empire). Parthians work very good at sieges despite their poor athletics, having the shield and the scimitar makes them good aswell as a charging unit. Their only downside is the low ammo.
  • A Heavy Spearman Infantry (Great onehanded and polearms)
  • Mounted Cavalry (Great ridding, onehanded and bow)

Khuzait:

Khuzaits get great anti-cavalry and bowmen so you can play in a more flexible way instead of just buzz/annoying the enemy. Immortals, differences aside, are based in the old Achaemenid imperial guard units, they're super well protected and very hard to kill, they also have a polearm which makes them very resistant to cavalry charges if you manage them well.
  • A Marksman (Great bow and polearms)
  • A Heavy Shield Infantry (great polearms and onehanded)


Battania:

Battanians now have an incredible melee units which paired with vanilla Fian Champions make them really good at resisting infantry and archers from other factions. In close distances their throwing make them very hard to annoy from enemy mounted cavalry.
  • A Line Breaker Infantry (Great athletics, twohanded and polearms)
  • A Heavy Shield Infantry (Great athletics, onehanded and throwing)


Vlandia:

Vlandians get a very desired heavy crossbowman with great twohanded skill, as well as a very heavy cavalry they being horse archers is just a bluff because their charges are deadlier than catapract's specially against other cavalry. With a little bit of micromanagement you can make them throw a barrage of bolts and immediately make them charge over the enemy with their vougles. They dismount enemy cavalry, tear shields into nothingness and stay in the fight for a long period of time, they're really disruptive.
  • A Heavy Crossbowman (Great two handed and crossbow)
  • Mounted Cavalry with crossbows (great ridding, polearms and crossbow)


Old videos:
 



Installation:

Use Vortex

Manual Installation:
Extract the zip file in your Steam\steamapps\common\Mount & Blade II Bannerlord\ folder, then activate it through the M&B Launcher.


Compatibility:
The Vanilla troops touched were:
  • Imperial Vigla Recruit
  • Sturgian Warrior Son
  • Varyag Veteran
  • Khuzait Noble's Son
  • Battanian highborn Youth
  • Vlandian Squire
  • Aserai Youth.

Compatible with any troop mod that doesn't touch those records.
For example 
Unit Stat Fixes is compatible, but the change in the "Sturgian Warrior Son" or the "Varyag Veteran" will not be made (already corrected the stats by myself). For this case to work you should put this mod below in your mod list.

Since 1.3.4 version of this mod I've also released a compatibility patch for Noble Troops Fix, it requires Noble troops fix 1.9.0 and T7 unlocker.