Mount & Blade II: Bannerlord

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KataPUMB

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KataPUMB

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  1. KataPUMB
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    Patch 1.3.4

    • Fixed wrong asignation to Cavalry instead of Horse archers for Parthian Champion and Veteran Parthian.
    • Balanced Aserai Mameluke and Alharis head equipment (all the troop line used the same head equipment with 45 armor, too much).
    • Gave Aserai Alharis and Alharis Almalakiu a onehanded sword to combine with the pike and reduced the amount of ammunition of the throwable axes.
    • Toned down skill maximum values (from 280 to 260) and redistributed skill points for all factions, all troops needed a well deserved nerf. They're still super good at their job but now they should be more balanced overhall.
    • Gave extra ammunition to Sturgian Wild Hunters.
    • Balanced Sturgian Indefatigable Wild Hunter skill values (they were a bit nerfed, now they have similar values to khans guard).
    • Balanced Sturgian Champion Huskarl skill values (they had too good values in onehanded, now they have better speard but worse onehanded).
    • Added Spanish translation.
    • Added Localization strings for all new items and troops.
    • Added Localization support for other languages.
    • Released a patch for Noble Troops Fix

    Patch 1.3.3

    • Aserai T6 troop revisited, changed its armor and weapons to fit the Aserai culture better. This also improves Alharis Almalakiu's efficiency as a shieldwall.
    • New Aserai Troop, the Parthian (Horse Archer)
    • Battania T6 melee troop revisited, now the Warlord divides in two classes a 2h melee fighter and a 1h with shield melee fighter.
    • New Battania Troop, Battanian Duelist (2h line breaker)
    • Khuzait T6 revisited, changed the armor of the Khuzait immortal, they should be way more resistant. Aswell a new line of infantry was added.
    • New Khuzait troop, Khan's bodyguards (Melee Onehanded shield bearers).
    • Sturgia T6 revisited, changed some of the skill values of the sturgian troops to make them more efficient at their jobs.
    • New Sturgian troop, Wild Hunter (Horse Archer), yes it's a "The Witcher" reference.
    • Vlandia got a new entire troop line, instead of mounting the crossbowman they now have their own troop line so you don't have to pay twice for the horse.
    • New Vlandia troop Mounted crossbowman (Horse Crossbowman)
    • Empire melee troops revisited, now they have two different kind of troops instead of having 2 sets on the Praetorians, so you can choose the percentage of shieldman and line breakers you want in your infantry
    • New Empire troop Gladiators (2h line breaker)
    • Fixed consistency in names in general.
    • Added items to balance all new added troops.
    • General visual rework so the troops use distinct aspects so you can recognize them in battle.

    Patch 1.3.2

    • Praetorians now use two sets of weapons, one with shield and sword, other with a pike and a two handed polearm.
    • Changed weapon lengths.
    • Adjusted some skill values

    Patch 1.3.1:

    • Fixed a null pointer

    Patch 1.3.0:

    • Reworked the imperial legion, now they should look like a golden badass legion.
    • Added new line of imperial archers, they work very similar to the battaninan champions.
    • Added new items to fit in each tree. The helmet the legion is wearing is tiered instead of just using the vanilla one. Same happens with the cape, the swords and the lances. I've also added new imperial arrows which are nonexistent in the game, goes from 2 up to 4 pierce damage.
    • Works for 1.1.0 and above, if you're using an older version please use one of the old files.

    Patch 1.2.3:

    • Fixed incompatibility with latest game patch

    Patch 1.2.2:

    • Updated to the new bodys of the game and remade the snpcs xml

    New Version 1.2.1:

    • - Sturgian troops needed horses to be upgraded, this was supposed to be solved in the previous patch but i'm a drunk motherf***er and didn't apply the changes in the xml file. This time is fixed... for real
    • - Vlandian crossbowman have a shield now. I tried to make a crossbow that can reload on mount but with no success so rn is a good cavalry that fires a heavy shot. I'll try to make them reload in future patches but can't promise anything.
    • - Corrected the Imperial Optios, now they should have both a spear and a sword.

    New Version 1.2.0:

    • - Corrected typos in the names (if you find more please tell me!)
    • - Unintendedly some of the upgrades required horses, now this is fixed.
    • - Now Vlandian crosbowman have a chain barding and require a warhorse to upgrade.
    • - Cleaned some of the XML which had trash code.
    • - Created a new xml that edits some lord parties so they use now the new units.


    New version 1.1.1:

    • -Changed stats of the varyag veteran (vanilla) so they have good throwing instead of bow.
    • -Corrected the stats of the Wolfguard Champion so now they have 240 of Bow instead of 240 of Throwing.
    • -Changed the name of the centurion for "Optio"
    • -Changed the name of the Legatus for "Centurion" (i hope this time i'm more historically accurate)


    New version 1.1.0:

    It should be safe to update from 1.0.0 version, even if you have troops in your army that have been changed since i didn't touch any ID only added new or edited already existing ones.


    • - Sturgian has now a diferent new branch with archers
    • - The Varyag veteran can now be upgraded to the Huskarl
    • - Changed the name to "Huskarl" instead of "Housecarl"
    • - Added a branch in Vlandia so they have a crosbow mounted unit.
    • - Changed the bow expertise from Vlandia Units to Crossbow units.
  2. KataPUMB
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    In case you want to comment something you can join my recently created discord server:
    https://discord.gg/MnTY2PTNWW
  3. HoySama
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    does it work on 1.2.8?
  4. susAning
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    everything is cool, but can you add beard for the Sturgian Champion Huskarl? i think they would look far more intimidating with a beard than a clean shaved face
  5. Skinnybones2002
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    For some reason Realistic Battle Mod makes the imperial vigla recruit vanish from the game, essentially making the elite troops unobtainable.
  6. PapaLesh
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    Have this prob. What do i have to do to fix?
    ERROR: The 'item_modifier_group' attribute is not declared.
    Node: item_modifier_group Value: knife_throwing
    Line: 4
    XML Path: C:\Program Files\Epic Games\MountAndBlade2\Modules\NobleTroopsFix\ModuleData/custom_crafting_template.sml
  7. lorsi
    lorsi
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    First and foremost: Thank you very much for the mod, it is really good. I don't want to play without it.

    After latest update (v1.1.2) I had the problem, that the imperial Gladiator Champion had no helmet. Fixed one thing in Expanded Elite Troops-581-1-3-4-1687447260.zip\Expanded Elite Troops\ModuleData\spnpccharacters:

    Before:
      <equipment slot="Head"
                         id="Item.empire_battle_crown_normal" />
    After:
     <equipment slot="Head"
                         id="Item.empire_battle_crown_north_normal" />

    Seems like that atleast my game wasn't able to find the battle_crown_normal, so I added the _north_ inbetween.

    Thank you
    1. KataPUMB
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      If that's the case then your game is not processing well the new added items, that's weird.
  8. XenoxGameplay
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    doesnt work with XIIIc armor
    for some reason
    1. KataPUMB
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      Can you link the mod so i can take a look?
  9. sweddd
    sweddd
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    Hello. Regarding the Expanded Elite Troops (M&B) mod.
    I think 150+ length is too much for a one-handed weapon)
    First of all, it looks stupid)

      <CraftedItem id="kata_empire_sword_vigla_t6"
                   name="{=1bc4kTaz}Preatorian Spathion"
                   crafting_template="OneHandedSword"
                   culture="Culture.empire"
                   modifier_group="sword">
        <Pieces>
          <Piece id="empire_blade_7"
                 Type="Blade"
                 scale_factor="150" />

    ps I tried to write to you in discord, but for some reason the bot deletes my messages)
    1. KataPUMB
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      150 is not the length but the scale factor of the blade piece. Just change it to something you like.
      The discord is probably removing the message because it detects the code and thinks you're a bot or something xD
    2. sweddd
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      Yes, I already changed it to 120) The total length of a 1h weapon is 161 - it seems a bit too much to me)
    3. KataPUMB
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      Yea I'll check a bit the lances aswell because i wanted to be pikes but they're not using them at all.
  10. Jeronius97
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    Can i use it in 1.7.1? It seems that i can't select it once i am in the mod menu
    1. Nikich208
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      I use it in 1.7.1
    2. KataPUMB
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      Shouldn't be a problem I had no issue with neither 1.7.0, 1.7.1 and 1.7.2. Though since it completely depends on whatever the updates are for may need an update or not in the future
    3. hiworld137
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      >Can i use it in 1.7.1? It seems that i can't select it once i am in the mod menu
      >>yes, same problem (can not be selected on the mod menu).
      >>no solution yet, maybe this mod is crashing with another mod (?)

      note: version 1.7.1
      note: 2202-07-31
    4. MrKess
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      Same issue here on 1.7.2. It's grayed out and I can't select it/ check the box in the load order menu.
    5. KataPUMB
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      Btw just tested in the latest release (v1.0.2) and the mod works perfectly. Most likely it was an issue with the beta version 1.7.1 or 1.7.2.

      cheers.
  11. Crosspike
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    Is this compatible with Realistic Battle Mod?
  12. Ziwas
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    Finally a troop mod that adds a t6 crossbowman, great selection all around and native friendly, which is always appreciated

    Slight issue however, the t2 vlandian noble unit being mounted greatly increase the price, which is not good considering that it has a path that dismount it, AND then make you spend a horse for making it mounted again

    But then again, fantastic mod 8/10