Fight against the top 16 ranked tournament fighters in a grand annual tournament! Compatible with Tournament Expanded or Realistic Battle Mod Tournament module.
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Fixed crash when no town could be found for the tournament.
Added some dialogue to townspeople while the tournament is going on.
Version 1.0.11
Fixed arena master dialogue.
Version 1.0.10
Added dialogue to the arena master so you can find out when the tournament starts.
Increased the max bet for the TOC. Set the max amount in the MCM.
Version 1.0.9
From now on a minimum of 6 (edit in settings) fighters need to be available when invited or else the tournament will be canceled. Kingdoms at war will not send fighters to the tournament. Other circumstances could also prevent being invited like being a prisoner or involved in a battle when the invite occurs. If the messenger sees a battle, he runs away! :D
Version 1.0.8
fixed renown/influence gain. The game does reward influence but it is hardcoded to be 0. I guess if TW ever changes that then influence rewards will also be doubled.
Version 1.0.7
Removed unnecessary patch.
Player influence and renown gain is doubled for winning the tournament.
Fixed text on the tournament screen.
Version 1.0.6
Champions in parties that are invited to the tournament are now provided food when they run low. Since the mod will require them to possibly travel a far distance, if travel is enabled, or to wait in the settlement for days, waiting for the player to show, they risk starvation, and their AI is too dumb to do anything about it. Easiest solution is for "tournament officials" to provide invited champs with free food. ;) Champs need their Wheaties!
Champions will now leave the tournament if their kingdom has gone to war or they become a prisoner (could happen while traveling to the event).
Version 1.0.5
Added ability for mod to use translated strings from localization xmls.
Added a MCM setting to toggle travel for competitors. If you enable travel, then competitors will leave 1 week before the tournament starts as long as they are not at war. This option is disabled by default and when it is disabled the mod will teleport competitors the day the tournament starts, like previous versions. Heroes that are not in parties will just teleport either way.
Version 1.0.4
If the tournament location has been selected, you can ask the tournament master about its location now.
Version 1.0.3
Tournament of Champions will now award a Tier 6 horse, armor, weapon, or banner as a prize. Compatible with RBM.
Version 1.0.2
Fix for this crash: https://report.butr.link/36F148.html
Version 1.0.1
Fixed it selecting your companions ahead of invited champions.
Recommended Mod:War and AI Tweaks This should slow down the wars so competitors can actually join. It actually makes the game better imo as kingdoms declare war when it makes sense and not across the map needing to travel far.
Supporters on Patreon will be invited to my discord where I can help you with modding or you can have a place to discuss Bannerlord and modding. Additionally, you can click the donate button on my mod pages or profile to show support by donating to my paypal!
v1.0.10
v1.0.7
v1.0.4 Added dialogue to arena masters so you can find out where the location of the tournament is after it has been selected.
Once every twelve weeks (a year in Bannerlord), a grand tournament will be held between the top ranking fighters in Calradia. As long as fighters are not busy with war, they will be invited to compete! All you have to do is show up!