Mount & Blade II: Bannerlord
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Created by

Steffen

Uploaded by

steffenbk1

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About this mod

Wanted to make the game more like what we saw in gamescom 2016
Using RBM with my own changes it feels and looks more like this experience.
This makes battle a lot longer than what they used to.

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Permissions and credits
Trying to make the game more like we saw in gamescom 2016, making use of RBM and my own addins to the games parameters. 

With these changes and RBM, battles lasts a lot longer showcased in the video below(timestamps in YouTube description).




Comparing this and gamescom 2016:




Changes in this mod includes:

  • Movement speed and ratio - Units moves slower and has a slower beginning running speed 
  • Swing and defense speed: Readyness for a swing and the swing is self is decreased to have more of a weight to it, same with defense 
  • Readyness after hit: increased delay to be ready again after hitting a unit 
  • Unit weight: Unit mass increased makes them not as easily pushed around by cav units when in formations/shieldwall
  • Capsule changes to friendly troops: Makes spacing between friendly units larger 

Installation: 

Step 1. Download the file, its a txt file
Step 2. Find your RBM mod folder
Step 3. Go to  > Mount & Blade II Bannerlord\Modules\RBM\ModuleData
Step 4. Copy the downloaded file and replace "RBM_native_parameters_tweaks"



If you like to changes things to your own liking, here is the things added in:

<native_parameter id="guard_reset_time" value="10.0"/>
    <native_parameter id="humanoid_collision_resistance_minimum_limit_sp" value="100"/> mass weight of units
    <native_parameter id="humanoid_collision_resistance_multiplier_sp" value="2.0"/>
    <native_parameter id="bipedal_sprint_speed_ratio" value="0.5"/> sprint acceleration lower number makes you reach max speed faster
    <native_parameter id="bipedal_sprint_time_ratio" value="0.9"/>
    <native_parameter id="bipedal_speed_multiplier" value="4.0"/> Max speed 
    <native_parameter id="bipedal_crouch_speed_multiplier" value="3.5"/>
    <native_parameter id="ready_speed_multiplier" value="0.45"/> Readyness to swing, smaller number slower movment
    <native_parameter id="release_speed_multiplier" value="0.80"/> Release speed smaller number slower movment
    <native_parameter id="defend_speed_multiplier" value="0.4"/>  Defense speed, lower number slower raising sheild or block
    <native_parameter id="added_animation_duration_for_blocked_attacks" value="0.495"/> readyness after block, higher number slower time to hit again
    <native_parameter id="stun_period_bounce" value="0.538"/> readyness after hit, higher number slower time to hit again
    <native_parameter id="humanoid_physics_capsule_radius_multiplier_for_friend" value="1.0"/>
    <native_parameter id="humanoid_physics_capsule_radius_multiplier_for_enemy" value="1.5"/>