Has anyone else used this with realm of throne mod? I have, and to be honest not quite sure what castles are replaced, but I have not seen any issues. Just wondering if anyone has encountered this mod's castles in ROT and if any issues encountered. I'm suspecting not, as long as ROT is only renaming the vanilla castles for the moment and not replacing the scenes
std_module_strings_xml-fre.xmlLocation: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RevisitedCastles\ModuleData\Languages\FR\std_module_strings_xml-fre.xml Name cannot begin with the '<' character, hexadecimal value 0x3C. Line 17, position 3.
Hi! I love the mod and the work you have pu tinto this especially as a solo modder, bannerlord is badly in need of new scenes like this with more complex sieges instead of just reach wall-bonk enemy, Buuut I do have some friendly feedback I hope helps bu the scenes Bodiam and Carcassonne are having severe issues when it comes to sieges;
Bodiam castle is having an issue where ai are having problems scaling the walls with ladders and pathfinding across the bridges they wll just stand there for the most part unless you get into the castle and order them to move somewhere within it.
Carcassonne is still having issues where the attackers and defenders just spawn at the keep as oppossed to outside the walls but still can't reach each other.
I get making all this is hard I just hope this helps make it even better keep up the solid work man all the best :)
First of all thanks a lot for your sweet comment. I try to make original sieges but sometimes it can cause some bugs due to limitations of the modding tool, but also depending of the number of soldiers, so it is always tricky to test...
I did not notice the issue for Bodiam thanks, i will take a look after my next release, as i am currently building a new town with a target line on mid march.
Oh I totally get that but given those limitations I personally think you did an amazing job I just wanted to give you some feedback to help out I'll test it out more and see what happens! Can't wait for this new town the more the better these new settlement ideas are brilliant (not to sound like a kiss ass) it's just what you are making is exactly what I always thought bannerlord needed proper historical inspired fortifications that feel like sieges canhave a more in depth feel. One suggestion I would make is to always make sure there is a land path to the walls and gates instead of wood bridges the ai seems to behave alot better on solid ground :) keep up the good work man! Also Bamburgh I still need to try!
Hi,I visited Cahir, soem stuff to remark; I have enter town with horse mod and my companions cant foloow me over the wood bridge, they keep bumping into the rails on the sides, walking in circles. https://imgur.com/JulFA7Y
There is a cluster of people in the courtyard https://imgur.com/FdeKUb2
Hi, I have a bug report, when your mod is active caravanas, lords, villagers or even the player cant enter Sanala in Aserai land. I remove your mod, it works, I put it backit doesnt work again. I tried putting your mod to teh very top of my load order or to the very botom of the load order, still doesnt work.
here is my mod list, maybe it's a conflict, I dont know.
Merci pour le compliment, ca fait plaisir de savoir que des joueurs apprécient ce que je fais ! Le Mont St Michel non je ne peux pas car il faudrait créer des préfabs, trop long et sais pas faire surtout.
Ah le krak des chevaliers c'est pas du tout exclu en revanche !!!! Je suis assez content du prochain que je construis actuellement, il devrait être bien bien fun!
101 comments
Bannerlord\Modules\RevisitedCastles\ModuleData\Languages\FR\std_module_strings_xml-fre.xml
Name cannot begin with the '<' character, hexadecimal value 0x3C. Line 17, position 3.
https://imgur.com/ahjWjkU
I hope it should be ok now, thanks for your help.
https://imgur.com/2z61Gvq
Version 1.5.2 on Nexus mod version is fully functional, i just tested it now. But i am going to check Steam version now. Don't really understand....
....And Steam version fully functional too.
Just visited new town;
people are outside
https://imgur.com/76RdfWg
stones on both sides are funky.
https://imgur.com/Cgs1my8
portcullis is funky, gate that opens to the arena.
https://imgur.com/Zh8XauQ
Mont Saint-Michel is too far from home (located near Lyon sorry), no in fact too complicated for me...
Thanks a lot ;-)
Version 1.5.2 on Nexus mod version is fully functional, i just tested it now. But i am going to check Steam version now. Don't really understand....
Bodiam castle is having an issue where ai are having problems scaling the walls with ladders and pathfinding across the bridges they wll just stand there for the most part unless you get into the castle and order them to move somewhere within it.
Carcassonne is still having issues where the attackers and defenders just spawn at the keep as oppossed to outside the walls but still can't reach each other.
I get making all this is hard I just hope this helps make it even better keep up the solid work man all the best :)
First of all thanks a lot for your sweet comment. I try to make original sieges but sometimes it can cause some bugs due to limitations of the modding tool, but also depending of the number of soldiers, so it is always tricky to test...
I did not notice the issue for Bodiam thanks, i will take a look after my next release, as i am currently building a new town with a target line on mid march.
I hope you liked Bamburgh. Ideas are welcome too.
See you soon and thanks again for your support !
One suggestion I would make is to always make sure there is a land path to the walls and gates instead of wood bridges the ai seems to behave alot better on solid ground :) keep up the good work man!
Also Bamburgh I still need to try!
I have enter town with horse mod and my companions cant foloow me over the wood bridge, they keep bumping into the rails on the sides, walking in circles.
https://imgur.com/JulFA7Y
There is a cluster of people in the courtyard
https://imgur.com/FdeKUb2
Thanlks for your comment, i will take a look at this after finishing my current map.
I remove your mod, it works, I put it backit doesnt work again.
I tried putting your mod to teh very top of my load order or to the very botom of the load order, still doesnt work.
here is my mod list, maybe it's a conflict, I dont know.
A lot of parties are stuck on the map bacause of this
https://youtu.be/9RuPeozLUYY
https://youtu.be/2OJXDy6Jn14
https://cdn.discordapp.com/attachments/1184620896003035216/1203300077980876800/image.png?ex=65d09786&is=65be2286&hm=9ef4aa450a7335f6cba3c4b45c415669f682e294dd10071fc459b850b3a18e3b&
Edit: tried with just your mod, no others, still can't enter Sanala. So it's definately your mod causing this.
https://www.youtube.com/watch?v=L-0sToAQRDg
<Preset Name="sanala" CreatedBy="Bloc" LastUpdated="03/02/2024">
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</Preset>
Sorry to hear it, but have just tried to enter Sanala and i have no issue with MB 1.2.9 and the last version of my mod (caravan...)
Which version are you using as i can see in your screenshot <PresetModule Id="RevisitedCastles" RequiredVersion="e1.3.0" URL="" />
Please be sure to download the last version of my mod or perhaps to install it again.
Hope it could help.
merci de le partager !
As tu pensé à faire le mont saint michel ? ^^
j'en rêve ^^
Sinon le krak des chevalier j'aime beaucoup :O
bon courage à toi et have fun surtout !
Merci pour le compliment, ca fait plaisir de savoir que des joueurs apprécient ce que je fais !
Le Mont St Michel non je ne peux pas car il faudrait créer des préfabs, trop long et sais pas faire surtout.
Ah le krak des chevaliers c'est pas du tout exclu en revanche !!!! Je suis assez content du prochain que je construis actuellement, il devrait être bien bien fun!
Allez je donne un indice C _ _ _ _ _ _ _ _Y