Just an FYI, playing on version 1.1.1 or higher (im playing 1.1.1), you will not see all troop's armor since Bahamut's Armory doest not work on 1.1.0+ (I assume it's 1.1.0 but i only know it's not working for my verion, 1.1.1). So we would need an update of that armory for newer versions
Hi ! This mod is so good, i've played several days with it and had no issue in campaign but for some reason, when I play custom battle, the new units using the modded armors are displayed without these armor in the panel selection and same when i start it. That's pretty sad, but the most important (campaign) is working really good, i'd like to know if I did something wrong or if it is a known issue !
Many units don't have spear shields for throwing one-handed swords, for example. There are also sets that have, for example, shields and not swords and vice versa or have 4 slots full in weapons and do not have anything to throw. I have a few listed but there is really a lot of it I don't know what should have what set and what should be missing. plus, from the empire, horse gunners don't have ammo
heavy swordsman set 1/4 2/4 3/4 lack one-handed weapon catholic devout royal marksman lack ammo byziante cataphrect set 1/4 and 3/4 lack two-handed weapon ? byziante elite cataphrect se 1/4 and 3/4 lack two-handed weapon catholic devout cataphrect set 1/4 and 2/4 dont have shield cavalry archer 1/4 2/4 3/4 4/4 lack ammo heavy cavalry archer 1/3 2/3 3/3 leck ammo champion set 1/4 2/4 4/4 lack one-handed weapon 3/4 lack one-handed weapon two-handed weapon leitis set 3/4 lack one-handed weapon elite leitis set 4/4 lack one-handed weapon and all set lack shield elite english kinght all set lack shield ? champion english kinght all set lack shield ? elite sicilian serjeant set 1/4 2/4 3/4 lack one-handed weapon french dismounted knight set 1/4 2/4 3/4 lack one-handed weapon and shield set 4/4 lack shield and two-handed weapon french footman french inflanty all set lack shield french galnad all sets lack shield french sergeant set 1/4 3/4 4/4 lack shield 2/4 owns nothing french mounted knight set 2/4 3/4 lack shield french light cavalry and french medium cavalry all sets lack shield islamic devout al-ameen set 1/2 lack one-handed weapon northern druzhinnik chosen archer 1/3 and 3/3 lack two-handed weapon northern druzhinnik guard 1/3 2/3 dont have helmet 3/3 dont have armor northern vityaz 2/4 3/4 4/4 dont have helments 1/4 dont have armor and helmets northern ratnik crossbowman 1/3 lack one-handed weapon praetorian centurion all sets lack shield praetorian recruit does not have any weapons sicilian serjeant 1/4 2/4 lack one-handed weapon skirmisher 4/4 lack one-handed weapon Forafewunits, helmetsaremissing, butthat'slessthanmost
what version are you using? almost all of what you mentioned has already been fixed since the last upload. thank you for the great list you provided though i am sure there are some things that still need fixing, i'll see to them :D.
what version of the game are you on? what mods do you have installed?(entire list) what do you use to launch the game and what do you use to install the mods?
i might be able to help if you provide these information.
Bahamut armory Expanded amory Swadian armory Open Source armory ATC Yours (catholic, islamic, spanish, cuman, english, french, german, praetorian, northern) Distinguished Service POC DynaCulture Europe Map (Lemmy's) BannerColorPersistence BannerKings
I installed the mods manually
Everything works fine and without BannerKings the troops trees are properly replaced and I can recruit the units from your mod, but with BannerKings, the units exist in the game (they are in some nobles' retinues) but I can't recruit them as the troops trees are not replaced
The following mods go last in the load order: - "Banner Kings" - "ATC - Adonnay's Troop Changer" - "De Re Militari" - "Realistic Weather" - "RTS Camera" - "RTS Camera Command System"
P.S, this is from the official BannerKings discord, banner king's has no known incompatibilities with ATC as of 1.1.2. try installing https://www.nexusmods.com/mountandblade2bannerlord/mods/2644?tab=files this is a troop tree made by adonnay for testing his mod, if it doesn't work for you, the issue is your other mods, it has nothing to do with my mod or ATC.
*1-i think you should try putting ATC below BannerKings to see if it works. *2-i think DynaCulture could be causing your issues, might want to try without that.
Hello sir! Love your mod! Amazing work and keep it up, its a blast! Although I am having a problem, my game version is 1.1.1 and I installed everything correctly (the big cuman file etc.) and nothing changes. Can you please help what am I doing wrong? Game is not crashing, Its just that everything is still vanilla. *Order: ATC top and below them the troop tree mods.* Thanks a bunch! :)
Hail friend, thanks for your soppourt. are you sure you enabled the mods in your launcher? link a screenshot of your entire load order and i may be able to assist you.
https://ibb.co/2sbKMvB https://ibb.co/QmKczfL Here is my modlist :D If I check out True Armies Of Calradia mod, nothing happens. So I dunno why the troops arent showing up in the villages.
is that vortex or some sort of mod loader? you need to install the mod manually and enable it in the bannerlord launcher, not some mod loader or vortex.
i don't think that's caused by my mod, its probably caused by the fact that your other mods aren't being correctly loaded since you didn't install them manually since you had no intention of using the launcher :D.
no i think its not caused by ur mod, but by ATC, as when I disable ATC it goes away, this crash usually happens when you start moving around in campaign map with ATC mod.
Exception information Type: System.NullReferenceException Message: Object reference not set to an instance of an object. Source: TaleWorlds.CampaignSystem CallStack:
at void TaleWorlds.CampaignSystem.GameComponents.DefaultMobilePartyFoodConsumptionModel.CalculatePerkEffects(MobileParty party, ref ExplainedNumber result)
at ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultMobilePartyFoodConsumptionModel.CalculateDailyFoodConsumptionf(MobileParty party, ExplainedNumber baseConsumption)
at float TaleWorlds.CampaignSystem.Party.MobileParty.get_FoodChange()
at void TaleWorlds.CampaignSystem.CampaignBehaviors.DiscardItemsCampaignBehavior.DiscardOverburdeningItemsForParty(MobileParty mobileParty, float totalWeightToDiscard)
at void TaleWorlds.CampaignSystem.CampaignBehaviors.DiscardItemsCampaignBehavior.HandlePartyInventory(PartyBase party)
at void TaleWorlds.CampaignSystem.CampaignBehaviors.DiscardItemsCampaignBehavior.OnHourlyTickParty(MobileParty mobileParty)
at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t)
at void TaleWorlds.CampaignSystem.CampaignEvents.HourlyTickParty(MobileParty mobileParty)
at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.HourlyTickParty(MobileParty mobileParty)
at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed)
at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicHourlyTick()
at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at void TaleWorlds.CampaignSystem.Campaign.Tick()
at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
at void TaleWorlds.Core.Game.OnTick(float dt)
at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
at void TaleWorlds.DotNet.Managed.ApplicationTick_Patch1(float dt)
Good day to you, Loving your mod but to report something I encounter one of spanish troop missing armour like not naked but can only see head, arms and legs I think no body at all.
115 comments
2-and should be after or before BK?
This mod is so good, i've played several days with it and had no issue in campaign but for some reason, when I play custom battle, the new units using the modded armors are displayed without these armor in the panel selection and same when i start it. That's pretty sad, but the most important (campaign) is working really good, i'd like to know if I did something wrong or if it is a known issue !
Great mod !
There are also sets that have, for example, shields and not swords and vice versa or have 4 slots full in weapons and do not have anything to throw. I have a few listed but there is really a lot of it I don't know what should have what set and what should be missing. plus, from the empire, horse gunners don't have ammo
catholic devout royal marksman lack ammo
byziante cataphrect set 1/4 and 3/4 lack two-handed weapon ?
byziante elite cataphrect se 1/4 and 3/4 lack two-handed weapon
catholic devout cataphrect set 1/4 and 2/4 dont have shield
cavalry archer 1/4 2/4 3/4 4/4 lack ammo
heavy cavalry archer 1/3 2/3 3/3 leck ammo
champion set 1/4 2/4 4/4 lack one-handed weapon 3/4 lack one-handed weapon two-handed weapon
leitis set 3/4 lack one-handed weapon
elite leitis set 4/4 lack one-handed weapon and all set lack shield
elite english kinght all set lack shield ?
champion english kinght all set lack shield ?
elite sicilian serjeant set 1/4 2/4 3/4 lack one-handed weapon
french dismounted knight set 1/4 2/4 3/4 lack one-handed weapon and shield set 4/4 lack shield and two-handed weapon
french footman french inflanty all set lack shield
french galnad all sets lack shield
french sergeant set 1/4 3/4 4/4 lack shield 2/4 owns nothing
french mounted knight set 2/4 3/4 lack shield
french light cavalry and french medium cavalry all sets lack shield
islamic devout al-ameen set 1/2 lack one-handed weapon
northern druzhinnik chosen archer 1/3 and 3/3 lack two-handed weapon
northern druzhinnik guard 1/3 2/3 dont have helmet 3/3 dont have armor
northern vityaz 2/4 3/4 4/4 dont have helments 1/4 dont have armor and helmets
northern ratnik crossbowman 1/3 lack one-handed weapon
praetorian centurion all sets lack shield
praetorian recruit does not have any weapons
sicilian serjeant 1/4 2/4 lack one-handed weapon
skirmisher 4/4 lack one-handed weapon
For a few units, helmets are missing, but that's less than most
Is it compatible with Banner Kings? I don't see the troops when using both mods
what mods do you have installed?(entire list)
what do you use to launch the game and what do you use to install the mods?
i might be able to help if you provide these information.
I have:
Bahamut armory
Expanded amory
Swadian armory
Open Source armory
ATC
Yours (catholic, islamic, spanish, cuman, english, french, german, praetorian, northern)
Distinguished Service
POC
DynaCulture
Europe Map (Lemmy's)
BannerColorPersistence
BannerKings
I installed the mods manually
Everything works fine and without BannerKings the troops trees are properly replaced and I can recruit the units from your mod, but with BannerKings, the units exist in the game (they are in some nobles' retinues) but I can't recruit them as the troops trees are not replaced
- "Banner Kings"
- "ATC - Adonnay's Troop Changer"
- "De Re Militari"
- "Realistic Weather"
- "RTS Camera"
- "RTS Camera Command System"
P.S, this is from the official BannerKings discord, banner king's has no known incompatibilities with ATC as of 1.1.2.
try installing https://www.nexusmods.com/mountandblade2bannerlord/mods/2644?tab=files
this is a troop tree made by adonnay for testing his mod,
if it doesn't work for you, the issue is your other mods, it has nothing to do with my mod or ATC.
*1-i think you should try putting ATC below BannerKings to see if it works.
*2-i think DynaCulture could be causing your issues, might want to try without that.
Thank you for helping!
Although I am having a problem, my game version is 1.1.1 and I installed everything correctly (the big cuman file etc.) and nothing changes.
Can you please help what am I doing wrong? Game is not crashing, Its just that everything is still vanilla.
*Order: ATC top and below them the troop tree mods.*
Thanks a bunch! :)
are you sure you enabled the mods in your launcher?
link a screenshot of your entire load order and i may be able to assist you.
https://ibb.co/QmKczfL
Here is my modlist :D If I check out True Armies Of Calradia mod, nothing happens. So I dunno why the troops arent showing up in the villages.
Link: https://ibb.co/BZ2JyNV
Thanks a million for your advice sir!
Disclaimer: Thanks for the lightning fast replies. You are the best!
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
How can i fixed this?
I want the this Troops so much with the Europe 1100 mod.
Pls HELP
Thank you for this mod ^^.