I found this one for skyrim there is also and seems this problem for full screen means general problem. https://github.com/doitsujin/dxvk/wiki/Windows#dll-loading-issues
Alright, If you can, can you add a performance comparison Video? That would answer the most of the questions here. Also, I have to ask, how much of a performance uplift we should expect?
The responsibility for overclocking a GPU or CPU lies with you. In all other respects, my temperatures appear to be fine on screenshots. No issues whatsoever.
nope, vulkan API gives less CPU overhead compared to DX11, hence it should give a slight performance boost to folks suffering from cpu bottleneck. I did noticed a slight fps boost on 400v400 benchmark because of low cpu overhead. Be mindful of the initial stuttering, it is due to vulkan caching the shaders, u should get the best performance after 3rd run.
Okay a problem. When you have two monitors for example and switch them... So you get sure crash during...so it doesnt work... Edit: So in full screen and alt+tab switch to other program then back..it cause crash always. Seems a bug.
I have an R9 290 and of course it doesn't work, as I can't update the drivers... I managed to update Vulkan using LunarG Runtime, but it is clear that DXVK 2.1 is not compatible with R9 technology.
In the case of the R9 290 it doesn't work, it crashes the moment 3D appears. If I launch a saved game directly, I managed to see the HUD but the 3D was black and the error popped up. LOGs: https://pastebin.com/raw/akSyhW6B But don't worry too much, I know I have a very old GPU.
By the way in the DXVK.conf I recommend you these parameters: DXVK_FRAME_RATE= 1 dxgi.maxFrameRate = 60 dxvk.hud = full,scale=.5 dxvk.useRawSsbo = True d3d11.maxTessFactor = 16 d3d11.samplerAnisotropy = 16 d3d11.invariantPosition = False d3d11.relaxedBarriers = True d3d11.apitraceMode = True dxgi.maxFrameLatency = 2 dxgi.syncInterval = 1
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well anyway the vulkan works, cheers
https://github.com/doitsujin/dxvk/wiki/Windows#dll-loading-issues
Also, I have to ask, how much of a performance uplift we should expect?
Specs: R5 3600X - RX 5700XT
But won't it make the CPU become hotter because of the high wattage?
This is still in the testing and I can't afford for new CPU right now.
I will try it and hope for the best...!
4600H
8gb
can i get a ELI5?
When you have two monitors for example and switch them...
So you get sure crash during...so it doesnt work...
Edit: So in full screen and alt+tab switch to other program then back..it cause crash always. Seems a bug.
Radeon RX5500XT @stock
16GB RAM @3200Mhz
I ran the benchmark a few times and got about 5-10 fps less. In addition to that the game becomes noticeably stuttery. :shrugs:
Seems not being support.
The game is crush at a very start.
I managed to update Vulkan using LunarG Runtime, but it is clear that DXVK 2.1 is not compatible with R9 technology.
DXVK 1.103 - Try this version, if works please do tell
If I launch a saved game directly, I managed to see the HUD but the 3D was black and the error popped up.
LOGs:
https://pastebin.com/raw/akSyhW6B
But don't worry too much, I know I have a very old GPU.
By the way in the DXVK.conf I recommend you these parameters:
DXVK_FRAME_RATE= 1
dxgi.maxFrameRate = 60
dxvk.hud = full,scale=.5
dxvk.useRawSsbo = True
d3d11.maxTessFactor = 16
d3d11.samplerAnisotropy = 16
d3d11.invariantPosition = False
d3d11.relaxedBarriers = True
d3d11.apitraceMode = True
dxgi.maxFrameLatency = 2
dxgi.syncInterval = 1