Start a campaign, save and reload it just after to add cutlture on cities !
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.0.4
Updated for Bannerlord 1.3.0
Version 1.0.3
Fixed a loading issue under some circumstances
Massive codebase cleanup for easier maintenance and less bugs
Version 1.0.2
Resolved crash when an independent player captured a Town
Bound villages will now correctly change culture after their owning settlement is captured
Version 1.0.1
Fixed game crash on leaving kingdom under various conditions
Version 1.0.0
Initial development
This mod automatically changes settlement culture to the owning kingdoms' culture.
Culture is recalculated each time you load a save, on settlement capture, and on clan changing kingdoms. Existing save files are safe to use and you can freely disable the mod without harming the save. Note that disabling the mod will revert all settlements back to their Native culture.
Installation Extract the mod folder named 'ChangeSettlementCulture' to your modules folder: (C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules)