Mount & Blade II: Bannerlord
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Splintert

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  1. Splintert
    Splintert
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    Updated for Bannerlord 1.5.7. There is no change in behavior with this update.
  2. dustinshipskie
    dustinshipskie
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    .
  3. cocainejesus
    cocainejesus
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    Is there any updated version of this mod or one with similar features? The culture debuff is insane and I cannot keep any city from immediate rebellion
  4. xBorderBunnyx
    xBorderBunnyx
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    Im new to modding, which version should i download for 1.1.3
  5. Joker860
    Joker860
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    Please update
  6. SissyMcBill
    SissyMcBill
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    It would be really lovely to have this for 1.7.1
  7. name147
    name147
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    1.7.1 ????????
  8. tanerghost
    tanerghost
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    1.7.0 ? 
  9. DERIKURNIA
    DERIKURNIA
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    for work e 1.6.5

    1.custom troop e 1.6.4 done work
    2.change cultur e 1.6.4 done work
    3.now we need change settlement cultur

    update please change settlement cultur  for 1.6.4/1.65
  10. exzzabyte
    exzzabyte
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    Does it work in 1.6.4? Required for Custom Troops mod please reply
    1. LahnaKala
      LahnaKala
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      no
    2. Fury2k7
      Fury2k7
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      Might I suggest Changing Culture mod if you don't use it already 
  11. huffman21
    huffman21
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    I'm using eagle rising mod the other changing culture mod works. error Method not found: 'TaleWorlds.CampaignSystem.IMbEvent`5 TaleWorlds.CampaignSystem.CampaignEvents.get_ClanChangedKingdom()'.

    Outer exception callstack: at ChangeSettlementCulture.SettlementVariablesBehaviorMod.RegisterEvents()at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CampaignBehaviorManager.RegisterEvents()
    at TaleWorlds.CampaignSystem.Campaign.OnInitialize()
    at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    at TaleWorlds.Core.GameType.DoLoadingForGameType()
    at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
    at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
    at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

    Source: No module No inner exception was thrown