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Last updated
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Created by
Captain_Octavius AKA MaegfaerUploaded by
MaegfaerVirus scan
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Activity logs
This page was last updated on 24 April 2021, 4:25AM
- Changelogs
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Version 2.4.14
- BETA: Added an order to castle/town Governors to maintain the current garrison size as the maximum size. Should stop AI parties dumping troops into your garrisons.
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Version 2.4.13
- Fixes clan parties getting stuck in settlements trying to recruit troops that they are now allowed to.
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Version 2.4.12
- Fixed compatibility issue with Bandit Militias mod.
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Version 2.4.11
- Fixes player clan parties recruiting prisoners that they shouldn't.
- Fixes ZIP file corruption for some users.
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Version 2.4.10
- Crashes up to e1.5.8 fixed.
- Initial recruitment template is now ordered alphabetically.
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Version 2.4.9
- Crash fix when freeing your clan party leaders.
- Follower parties now enter/exit settlements along with the player party again without delay.
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Version 2.4.8
- Fixed crashes at reloading savegames and setting clan party recruitment templates
- Fixed LeftAlt+Click attack orders for follower clan parties
- Recruitment limits for specific troop types are now properly retained when changing an existing recruitment template
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Version 2.4.7
- Compiled with e1.5.3
- Fixed the crash that occured when managing party compositions.
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Version 2.4.6
- Compiled with e1.5.0
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Version 2.4.5
- Crash on party recruitment template management should be fixed now.
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Version 2.4.4
- Updated for e1.4.3
- Kicking party leaders out of your clan should now cancel their outstanding orders.
- If multiple escorting clan parties exit battle, they should now all resume following the player party.
- Exiting a conversation with a clan party under orders without changing those orders should now result in them updating their AI faster.
- Added some missing localization strings (not the Information Messages yet).
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Version 2.4.3
- Compiled with 1.4.2 (should also work with 1.4.1)
- First attempt to solve crashes when mods that added new troop units are removed while they are present in recruitment templates.
- Fixes a potential error when loading a savegame.
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Version 2.4.2
- Fixed a clan party duplication bug when liberating clan party leaders through battle.
- Runs a one-time check when loading a savegame for duplicated parties and removes them.
- A minor issue when recruiting mercenaries according to recruitment templates has been fixed.
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Version 2.4.1
- Recruitment templates can now be copied from other clan leaders. Note that changing a copy does not change the original and visa versa.
- Clan parties will adhere to their template when recruiting mercenaries from now on.
- Clan party leaders who escape without outside help should now respawn their party, but only if they have an Order active. Respawning code has been made safer in general.
- The AI change restricting sieges to Kingdom borders can now be turned off in the config.xml for those who don't like it.
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Version 2.4.0
- All parties on the map now try to buy food reserves for 14 days as opposed to 10 days. Configurable in the config.xml file.
- Your Clan parties that have less than 500 gold to pay for supplies, recruits and upgrades will now take 500 gold out of your treasury. Runs once per day. Configurable in the config.xml file.
- Fixed a bug causing Clan party leaders with recruitment templates not adhering to them when upgrading their troops. Thanks again Grizmul for your help.
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Version 2.3.4
- Duplication removal should now properly decrease double (or triple) heroes in the player's party.
- Duplication removal hopefully won't interfere with Revolution's parties anymore.
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Version 2.3.3
- Fixes a crash on the campaign map that may occur in combination with some other mods.
- Runs a duplicate Hero/Party removal script on loading a savegame made with a previous version of this mod.
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Version 2.3.2
- Clan parties won't at random gain Battanian Volunteers anymore. Thank you Grizmul for your help.
- The recruitment template code has been made safer. Also, the related Cancel buttons are now disabled.
- Using recruitment templates shouldn't cause a crash with the mod Custom Spawns anymore.
- Clan party respawn code has been improved and should respawn reliably now. Note that in some cases it takes two days for a party to respawn.
- Clan parties will not respawn anymore if that would exceed your Clan's party limit.
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Version 2.3.1
- Fixed a crash concerning the new besieging prioritization system.
- The inadvertant recruitment of Battanian Volunteers is hopefully fixed now. Let me know if the problem persists.
- The mod shouldn't stop you anymore from re-enabling the mod on a savegame where you had previously disabled the mod and made a savegame.
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Version 2.3.0
- New AI Army siege prioritization system, restricts sieges to borders of Kingdom territory.
- Mod incompatability with Custom Spawns should be fixed.
- An after-battle crash is now hopefully fixed.
- Clan parties shouldn't ignore Notable relations anymore when recruiting.
- Duplicate localization tags are now all unique again.
- A MessageBox asking the player to notify me about a certain patch has been disabled.
- The option to cancel everyone's orders has been hidden behind a new debug XML config option. It should not be used in general gameplay, since it doesn't reset all AI settings completely.
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Version 2.2.1
- The new clan party recruitment templates will now also properly restrict AI troop upgrading.
- Bandit troop trees are now accessable for recruitment templates.
- The template editor won't automatically increase troops above 1 anymore on repeated use.
- A mod incompatibility with "Custom Spawns" should now be fixed.
- A crash when loading a savegame while the player is imprisoned should now be fixed.
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Version 2.2.0
- Fixed clan parties not adhering to party size limits when recruiting from freed prisoners.
- Added option to Follow order to stop taking prisoners, except for leaders.
- Added option to set a white-list recruitment template with optional limits per troop. See main description for info on how to use.
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Version 2.1.3
- Fixed a crash that would occur when a clan party without orders would recruit troops after battle.
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Version 2.1.2
- Added e1.1.0 support, most older game versions should work as well.
- Internal code restructure and cleanup.
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Version 2.1.1
- Fixes respawn mechanism which I broke in a previous update. Runs another duplicate party check, once.
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Version 2.1.0
- Fixes crash on starting new campaign.
- Adds a check to find and delete any potential duplicate parties on game load, runs only once per savegame.
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Version 2.0.9
- Fixed another potential party duplication bug.
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Version 2.0.8
- Fixed a crash when dispersing the player's Army as a mercenary or independent clan.
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Version 2.0.7
- Only companions under party orders will now respawn as a party. Previously companions in your own party would respawn as a party after your own party was defeated.
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Version 2.0.6
- Fix for a potential party duplication bug on respawn.
- Added extra guards against some reported crashes.
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Version 2.0.5
- Added a conversation option to cancel ALL clan orders for everyone. Doubles as a mod reset tool, try this option if you get crashes or have troube loading/saving after updating.
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Version 2.0.4
- Hopefully fixes 2.x.x upgrade problems a few people are having.
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Version 2.0.3
- Removed an accidentaly left-over debug messagebox.
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Version 2.0.2
- Fixed a potential issue where patrols/escorts may try to gather an Army. Added an extra check to maybe detect Army related bugs better.
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Version 2.0.1
- Removed "companion spotted in this town after seperation" notifications for clan party leaders that have already respawned their party.
- Localization template updated and fixed.
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Version 2.0.0
- Internally, orders are now tracked per Hero instead of MobileParty. Rolling back from 2.x to 1.x versions is not recommended.
- Clan members will reform their party after being destroyed and then continue with their previous orders.
- A new order to disband/merge a clan member's party into your own party has been added.
- A new order to have a clan party join you as an Army has been added, even as an independent clan.
- Clan parties should now keep at least (PartySizeLimit - AmountCavalryTroops) rideable horses when selling horses.
- Clan parties shouldn't overly prioritize bandits over meeting up with their army anymore.
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Version 1.4.3
- Following Clan parties should now listen to chase/flee related orders concerning enemy Lord parties.
- Clan parties should now properly ignore calls to other's armies if they're under orders that demand so.
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Version 1.4.2
- Hotfix for a bug at post-battle prisoners screen introduced by 1.4.1.
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Version 1.4.1
- Clan parties\caravans shouldn't exceed troop/prisoner limits after battles anymore.
- Party leader's equipment won't be lost anymore when clicking Reset in the equipment management screen.
- Managing party's goods and equipment have been merged into a single conversation option and menu.
- Governer's Focus points can now be assigned.
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Version 1.4.0
- Clan parties under orders are now highly agressive towards bandits.
- You can now assign attribute and focus points to clan members no matter where they are.
- Clan parties in your army will now never donate troops to garrisons.
- Exchanging goods with clan parties shouldn't grant Trade XP anymore.
- Clan parties following you will now notify you if they have only a few days of food left.
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Version 1.3.1
- Fixed Clan party trade option not working.
- Fixed the party name error in troop/prisoner exchange window.
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Version 1.3.0
- Added troop/prisoner exchange and equipment change options to Clan Caravans.
- Archive name will stay the same from now on to make updates easier for Vortex users.
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Version 1.2.6
- Fixed some potential crashes.
- Escorts ordered to chase an enemy party would sometimes stop chasing and return. That is now fixed.
- Localization support, see Misc file section for a template.
- The "Forced Windowed mode" bug a few users experienced is confirmed to be fixed.
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Version 1.2.4
- Fixes a small coding error introduced in 1.2.1 which may or may not be related to a rare issue.
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Version 1.2.3
- Fixed a crash when asking to trade goods with clan party leader inside settlements.
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Version 1.2.2
- Added extra safety checks on prisoner related code, should fix related crashes.
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Version 1.2.1
- Fixed a crash on new game startup.
- Added better crash error reporting.
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Version 1.2.0
- Fixes potential crashes when a settlement doesn't have an owner Clan yet.
- Clan parties now won't exceed their troop or prisoner limits anymore by taking on too many (freed) prisoners after battle.
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Version 1.1.2
- Party orders are now cancelled when you Disband a clan party, preventing them from becoming stuck in disband mode.
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Version 1.1.1
- Fixes crash when attacked by other parties, including when sieging.
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Version 1.1.0
- Fixed crash when talking to Clan members in settlements. Added goods and prisoner exchange options. Added change equipment option.
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Version 1.0.0
- Initial release.
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- Author's activity
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April 2021
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24 Apr 2021, 4:25AM | Action by: Worldsprayer
Attribute change
Description changed.
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24 Apr 2021, 4:24AM | Action by: Worldsprayer
Attribute change
Description changed.
March 2021
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22 Mar 2021, 8:09PM | Action by: Maegfaer
File added
Bannerlord Tweaks - Octavius Fix [version 1.0.0]
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21 Mar 2021, 12:11PM | Action by: Maegfaer
Changelog added
Change log added for version 2.4.14
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21 Mar 2021, 12:10PM | Action by: Maegfaer
File added
Party AI Overhaul and Commands - BETA [version 2.4.14]
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21 Mar 2021, 10:09AM | Action by: Maegfaer
Changelog added
Change log added for version 2.4.13
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21 Mar 2021, 10:08AM | Action by: Maegfaer
File added
Party AI Overhaul and Commands [version 2.4.13]
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18 Mar 2021, 12:02PM | Action by: Maegfaer
Changelog added
Change log added for version 2.4.12
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18 Mar 2021, 12:02PM | Action by: Maegfaer
File added
Party AI Overhaul and Commands [version 2.4.12]
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14 Mar 2021, 9:53PM | Action by: Maegfaer
Changelog added
Change log added for version 2.4.11
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14 Mar 2021, 9:52PM | Action by: Maegfaer
File added
Party AI Overhaul and Commands [version 2.4.11]
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13 Mar 2021, 7:27PM | Action by: Maegfaer
Changelog added
Change log added for version 2.4.10
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13 Mar 2021, 7:26PM | Action by: Maegfaer
File added
Party AI Overhaul and Commands [version 2.4.10]
November 2020
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29 Nov 2020, 11:14AM | Action by: Maegfaer
Changelog added
Change log added for version 2.4.9
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29 Nov 2020, 11:13AM | Action by: Maegfaer
File added
Party AI Overhaul and Commands [version 2.4.9]
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28 Nov 2020, 10:46PM | Action by: Maegfaer
Changelog added
Change log added for version 2.4.8
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28 Nov 2020, 10:44PM | Action by: Maegfaer
File added
Party AI Overhaul and Commands [version 2.4.8]
October 2020
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21 Oct 2020, 5:51PM | Action by: Maegfaer
Changelog added
Change log added for version 2.4.7
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21 Oct 2020, 5:51PM | Action by: Maegfaer
Attribute change
File 'Party AI Overhaul and Commands' category changed to Old versions.
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21 Oct 2020, 5:51PM | Action by: Maegfaer
File added
Party AI Overhaul and Commands [version 2.4.7]
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