Mount & Blade II: Bannerlord
0 of 0

File information

Last updated

Original upload

Created by

AxelCawe

Uploaded by

AxelCawe

Virus scan

Safe to use

41 comments

  1. AxelCawe
    AxelCawe
    • premium
    • 55 kudos
    Locked
    Sticky
    Hi all, I had temporarily disabled the mod page as I noticed a game breaking bug in the game that forbids saving. If you had downloaded the mod before this mod page went down, please re-download again! The latest version includes the fix for this bug!
  2. AxelCawe
    AxelCawe
    • premium
    • 55 kudos
    Sticky
    Hi all, I understand some of you guys are experiencing crashes. However I am unable to replicate the issue and my game is currently running fine for me. There is a possibility that there is a mod conflict, so I can only help you guys if I get an error log.
  3. Cassilias1
    Cassilias1
    • member
    • 0 kudos
    Hi Cawe321!

    Could you please modify this mod, update it if you will, and make the option so that mercenary recruitment can be stopped ? So that the maximum number of mercs than can be found in taverns, any tavern, by the player and AI can be also 0 ? 

    Want to stop the AI from getting infinite number of mercs to make the game more balanced...

    Cannot find any mod that does this, and recently found your mod but do not know how to edit the dll to make it happen...

    Just want to stop the AI from finding mercs at all!

    Thanks a lot!
  4. heoar12
    heoar12
    • member
    • 0 kudos
    Hello!

    Thank you very much for the mod, however I have a favor to ask,

    Would it be possible for you to add a slider for native troops that you find in taverns too? It would be nice to recruit big batches of mercenaries from both native and your mod.

    Thanks in advance!
  5. IdioticNumbnuts
    IdioticNumbnuts
    • member
    • 2 kudos
    Does this still work for 1.1.6?
  6. JX66812
    JX66812
    • member
    • 0 kudos
    Does it work in 1.14? Can't see any merc inside the tavern. No error file either

    EDIT: troop would only spawn if globalspawn is set to true in the XML even if the settlement culture matches
    1. BOTMushin
      BOTMushin
      • member
      • 6 kudos
      It does work and yeah, that's how it works.
  7. TheVigilantWolf2
    TheVigilantWolf2
    • supporter
    • 1 kudos
    Doesn't appear to be working for custom troop IDs from mods
    1. TheVigilantWolf2
      TheVigilantWolf2
      • supporter
      • 1 kudos
      Nvm user error
    2. ST95JACK
      ST95JACK
      • member
      • 0 kudos
      Mind to explain what is that user error? Also trying to insert mod units but failed
    3. TheVigilantWolf2
      TheVigilantWolf2
      • supporter
      • 1 kudos
      I believe I had typed in the troop ID wrong in MinorTroops.xml
  8. CmdrBananenKeks
    CmdrBananenKeks
    • premium
    • 1 kudos
    Works perfectly, thank you :)

    Are the variables in the Faction.xml all you have access to, or are there more? Like having a variable spawning rate for each unit nad customisable price, etc.?
  9. PileErico
    PileErico
    • member
    • 0 kudos
    new vision not crash anymore but no menu for recruit mercenaries
    i can find mod setting in mcm
    tried creat new campaign but still doesnt work
    :(
    1. AxelCawe
      AxelCawe
      • premium
      • 55 kudos
      Hello! There are a few possibilties, do you have enough denars? The menus will not appear if you dont have enough, but they will still spawn in the tavern.

      Go to this folder and look for a "error.txt" file. If the file is there, it means that there was an issue.Documents\Mount and Blade II Bannerlord\Configs\ModSettings\MoreMercenariesForMyTavern
      If the above 2 problems are not the issue, there is most likely a mod conflict. Best way to test this is to load this mod without any other mods and see if the recruit menu still appears.
    2. CaptainAnton
      CaptainAnton
      • member
      • 0 kudos
      привет!
      подскажите, удалось ли решить проблему с отображением наемников в меню? жаль,что пропустил мод раньше.сейчас скачал, вижу его в настройках MCM, но в таверне отображаются только наемники ванили. пробовал редактировать файл и оставить только 1 вид войск,чтобы проверить, в тавернах появляются войска, вообще не связанные с модом. пробовал версии 1.0.3 и 1.0.2h. в чем проблема?
      upd. запускал на ванили с отключенными модами, ситуация такая же.
  10. DRunkCoWBoy
    DRunkCoWBoy
    • member
    • 12 kudos
    Thank you for this.  I have been checking to see if Custom Tavern Mercenaries would get updated for awhile now and the code was to complicated for me to understand and do it myself.  Really missed that mod, thank you again.
  11. malicious
    malicious
    • premium
    • 10 kudos
    After updating to the latest version I am unable to find any mercs at any tavern. Looking at the error.txt file in my Documents\Mount and Blade II Bannerlord\Configs\ModSettings\MoreMercenariesForMyTavern\Entities folder, I am getting a "[Error]; Troop ID provided is not found!" error for every troop. This includes troops from the default MinorTroops.xml. Not sure what is wrong or how to fix on my side...
    1. AxelCawe
      AxelCawe
      • premium
      • 55 kudos
      Thanks for letting me know. I realized I uploaded the wrong version of the mod ;-;
  12. PileErico
    PileErico
    • member
    • 0 kudos
    Inner exception callstack: at MoreMercenariesForMyTavern.Behaviours.MoreMercsBehaviour.HireCustomMercenariesViaMenuCondition(MenuCallbackArgs args)at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.GetConditionsHold(Game game, MenuContext menuContext)
    at TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.Refresh(Boolean forceUpdateItems)
    at SandBox.GauntletUI.Menu.GauntletMenuBaseView.OnActivate()
    at SandBox.View.Menu.MenuViewContext.TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnMenuActivate()
    at TaleWorlds.CampaignSystem.GameState.MenuContext.HandleStates()
    at TaleWorlds.CampaignSystem.GameMenus.GameMenu.SwitchToMenu(String menuId)
    at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.RunConsequence(MenuContext menuContext)Outer exception callstack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
    at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
    at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
    at TaleWorlds.GauntletUI.BaseTypes.Widget.EventFired(String eventName, Object[] args)
    at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.HandleClick()
    at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.OnMouseReleased()
    at TaleWorlds.GauntletUI.EventManager.MouseUp()
    at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
    at TaleWorlds.ScreenSystem.ScreenManager.Update()
    at TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(Single dt, Boolean activeMouseVisible)