Mount & Blade II: Bannerlord
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Nexus Lex

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NexusLex27

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60 comments

  1. VVL99
    VVL99
    • member
    • 15 kudos
    Temporary solution.
    Highlight Better Items Fix
  2. Numbers5990
    Numbers5990
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    • 0 kudos
    works fine for me on 1.2.8 if you ignore the error message spam when opening trade menus
    might still be buggy tho
  3. irudan1310
    irudan1310
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    • 0 kudos
    I'm also rooting for this mod! Update for 1.2.7 lots of error logs in chat! Thanks for the great work.
  4. FranzKattwinkel
    FranzKattwinkel
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    • 0 kudos
    Thank you for your amazing mod, I really enjoy it. Could you update it to the new version (1.2.7), please?
  5. 163kavr
    163kavr
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    • 0 kudos
    On version 1.1.6 everything works fine
  6. Drax70
    Drax70
    • supporter
    • 8 kudos
    Hello @Nexus Lex !

    Is it compatible with v1.2.+ or it will cause crashes and incompatibilities?

    Thanks!
    1. MustDy
      MustDy
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      • 5 kudos
      Technically works with 1.2, but it seems like some stuff was changed, as for example during comparison it treats some values as 0, constantly dropping 'Value cannot be null' error in the chat.
      Also, it takes time to sell stuff in bulk. 
  7. zablog
    zablog
    • supporter
    • 0 kudos
    Cause memory leak on my game, every time an inventory opens it add a few mb until the game slow down to a crawl.
    1. NexusLex27
      NexusLex27
      • member
      • 19 kudos
      Hi, it can't be the mod. All it does is compare items.
      Even so, the mod is written in C#. Memory leaks aren't a thing in C#.
    2. dmki
      dmki
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      Sorry, what?!

      Yes, it is very possible to have memory leaks in C# if you don't dispose disposable objects. While C# is a managed language with automatic garbage collection, which helps in memory management by automatically reclaiming memory that is no longer in use, memory leaks can still occur if developers are not careful.
      Memory leaks in C# usually happen when objects that are no longer needed are still held in memory, preventing the garbage collector from reclaiming that memory. This can happen due to various reasons, some of which include:

      1. Not releasing unmanaged resources: If your C# code uses unmanaged resources (e.g., file handles, database connections, etc.), it is essential to properly release these resources when they are no longer needed. Failure to do so can lead to memory leaks.
      2. Event subscriptions: When you subscribe to events in C#, objects that are subscribed to events can still be kept in memory even if they are no longer needed, causing memory leaks. You need to unsubscribe from events when an object is no longer required.
      3. Static references: Objects referenced as static members can persist in memory for the entire lifetime of the application, even if they are no longer needed. Care should be taken when using static members to avoid unintentional memory retention.
      4. Circular references: If you have circular references between objects, the garbage collector might not be able to determine that these objects are unreachable, and they will remain in memory.

      To avoid memory leaks in C#, developers should follow best practices for managing resources, properly dispose of objects that implement `IDisposable`, and ensure they understand the lifetime of objects in their application. Utilizing tools like memory profilers can also help identify potential memory leaks and bottlenecks in your code.
  8. Saittam81
    Saittam81
    • member
    • 0 kudos
    Works on 1.21
    Just give lots of text in the combat log. Something with value null

    Edit. Usable if  one don´t sell much. Takes a silly amount of time for the game to calculate when selling.
  9. Dmitriyewich
    Dmitriyewich
    • member
    • 1 kudos
    Подтверждаю комментарий ниже, сильная утечка памяти. Ждём фикса
  10. Saittam81
    Saittam81
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    • 0 kudos
    I noticed something. If my companion has an axe as weapon, it show swords as better.
    1. NexusLex27
      NexusLex27
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      • 19 kudos
      Hi, does the sword cost more?
    2. Saittam81
      Saittam81
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      • 0 kudos
      Most likely. Swords are more in number and axes almost rare in loot. 
      It´s more it feel strange. Someone good with an axe would not look at swords i believe.

      I updated to latest version recently and noticed the mod don´t kick in directly on the loot screen. One need to move one item or change character before it kicks in.
    3. NexusLex27
      NexusLex27
      • member
      • 19 kudos
      ah yes, that has always been the case. I spent countless hours trying to find a solution for this and still haven't