So… even after the new update people don’t die when they’re killed. Straight up. The game says they’ve died in whatever way but when you go look them up on the encyclopedia they’re alive and well. I don’t know what other mod that I have could be causing this but as soon as I deactivate this mod people go back to dying as usual.
But also yeah, they just wont die. Kill Them All (over and over again) haha. Really though, people do *die* but they appear alive and well, yet cant be reached by messengers so they are clearly dead. They transfer land and title etc and cant be found in the world (i've looked but other might correct me on this if they have found someone)
its almost as bad as trying to find the one last dam noble of a clan to kill or make join you when you have taken all their lands and killed 99% of the rest of their dam factions nobles spent the last 50 in game days of my last game trying to find one bloody person and it kept saying she was near a village i owned and guess what she was not she just went and yeeted herself into the bloody void the issue is i kept her alive for a reason i wanted to get her to join my empire then marry one of my adopted kids to her but well cant do that as the game seems to think she is somewhere she is not im going to re add the Diplomacy mod and see if i can find her using the message system in that to bloody find her but given as i sort of started a dam war while looking for her with all the factions at once and they have all gone and seem to be rampaging across my lands i might start again any way and redo the entire plan and do things a another way
In my game, this mod caused a bug - Galter was not dying, as soon as the axе fell on his neck, he immediately resurrected and sarcastically said: "Hoop-dee-doo, here I go again" or "Bad aim". So I could not complete the quest to Rescue your family. After I have deactivated this mode he died perfectly from the first cut. It's a pity but seems something wrong in the code.
+1 same here. disabled mod, completed the quest, enabled mod. So happy I found this post, already abandoned a save to try cultured start and see if I could skip the family quest.
This is busted for farming charm. I think modifiers should be settled down. It's almost always profitable to kill the lord because of the insane bonus in relationships one can get(plus charm), and just a -10 with a single clan, that can later be easily brought back.
Hey v1.1.0 is now live on the stable build could you update the mod to that version also can you make it so that we can change the options using MCM and can I request that you could implement the AI to also execute other lords and prisoners based on this mod too ? thanks in advance
123 comments
However, Rhagaea was killed in battle and stayed dead so maybe it's just minor clans or modded clans?
Edit:
Abalytos from the Southern Empire dies daily as well. I disabled the mod and the next death was permanent
But also yeah, they just wont die. Kill Them All (over and over again) haha. Really though, people do *die* but they appear alive and well, yet cant be reached by messengers so they are clearly dead. They transfer land and title etc and cant be found in the world (i've looked but other might correct me on this if they have found someone)
Side note: awesome mod
>Nobody dies
lol
So I could not complete the quest to Rescue your family. After I have deactivated this mode he died perfectly from the first cut.
It's a pity but seems something wrong in the code.
Cruel: 1.5
Total: 6.0
How did that + - made + ???
Perfect Executioner (1.1.0 official Support) at Mount & Blade II: Bannerlord Nexus - Mods and community (nexusmods.com)
Please let me know if you encounter any weird behavior.