Mount & Blade II: Bannerlord
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Nexus Lex

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NexusLex27

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About this mod

Removes the Honor penalty for killing imprisoned lords, because the game doesn't seem to know what the fockers did to deserve it.
The relationship penalty you get depends on the person's relationship with the executed individual, plus their reputation.

Requirements
Permissions and credits
Compiled for game version 1.1.2

Base relationship penalties:

Spouse: -75
Close Family Member other than Spouse: -50
Friend: -15
Enemy: +15 << you get a relationship bonus for executing this guy's enemy
Same Clan: -5
Same Faction: -1


Notice that the penalties above are not stackable.
For example, a friend from the same clan only gets the friend penalty.

If the victim was pregnant, those values are multiplied by x3.

In addition, if the victim has any of the following attributes, they get up to 15 added to the relation penalty for each trait:

Honorable: -15
Dishonorable: +15  << this lowers the penalty for executing a dishonorable person
Merciful: -15
Cruel: +15

The above values are applied in proportion to the trait level.
For example, if the victim was 50% honorable and 10% cruel, the calculated value would be:

Honorable: -7.5
Cruel: 1.5
Total: 6.0

Finally, the value above is then modified by how well the person knew the victim:

Spouse: x3
Close Family: x2
Friend: x1
Enemy: x1
Same Clan: x0.2
Same Faction: x0.1


You can change any of these parameters in the config.xml file included in the mod's folder.

In version 2.4, you also have the option to apply relation penalties to all kills beside executions.
This option is off by default.
If you want to enable it, use the following option in the config file:

<relation_penalty_on_all_kills value="1" />

If you set the value to 1, all kills get the same penalties as execution. If you set it to 0.5, the penalty is halved, etc.

In version 2.6, I changed the name of the settings for consistency.

This is what the default config.xml should look like:

<?xml version="1.0" encoding="utf-8"?>
<kill_them_all>
<relation_change_spouse value="-75" />
<relation_change_close_family value="-50" />
<relation_change_friend value="-15" />
<relation_change_enemy value="15" />
<relation_change_same_clan value="-5" />
<relation_change_same_faction value="-1" />

<penalty_multiplier_pregnant value="3" />

<add_proportional_penalty_honorable value="-15" />
<add_proportional_penalty_dishonorable value="15" />
<add_proportional_penalty_merciful value="-15" />
<add_proportional_penalty_cruel value="15" />

<proportional_penalty_multiplier_spouse value="3" />
<proportional_penalty_multiplier_close_family value="2" />
<proportional_penalty_multiplier_friend value="1" />
<proportional_penalty_multiplier_enemy value="1" />
<proportional_penalty_multiplier_same_clan value="0.2" />
<proportional_penalty_multiplier_same_faction value="0.1" />

<relation_penalty_on_all_kills value="0" />

<loot_character_equipment value="no" />

</kill_them_all>


Equipment Looting

In version 2.7, I added a new  option "loot_character_equipment" inspired by the zombienerfguy's LootLord mod.

With this option set to yes, you acquire the equipment the executed person was wearing.





Thanks HannibalForge for the great feedback and Gbelieve for the encouragement.