Mount & Blade II: Bannerlord

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Created by

B0TLANNER

Uploaded by

BOTLANNER

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About this mod

Nepotism adds additional dialogue and interactions for the player when communicating with family members/relatives that are not part of a player kingdom and/or clan.

Requirements
Permissions and credits
Translations
  • Turkish
Changelogs
Nepotism: Family comes first

Nepotism adds additional dialogue and interactions for the player when communicating with family members/relatives that are not part of a player kingdom and/or clan.

With Nepotism, if the player character has a family member (or extended relative depending on your settings) who is not in your clan, they can be requested to join the clan, provided they meet the configured requirements. If that character is leader of their own clan, they can be asked to join your kingdom instead (if your character is in a kingdom). If that character is ruler of a kingdom, they can be asked to merge their entire kingdom into yours.


Patches and Compatibility

Nepotism works best with a mod that expands on player family to fully utilise its features.
It is therefore recommended to use a mod like Family Control to allow for expanding on your player family. 

Nepotism has a built in optional patch that removes the join clan dialogue from Family Control as it introduces its own extended variation of such dialogue. (This can still be disabled in the settings if you dont want it patched).

Any marriage related mods should also help expand on the characters to which this mod applies. There should be no compatibility issues as this mod only adds behaviour and does not patch or remove any base game features.

Available Settings




Open Source
This mod is open source. As I am not actively playing the game much anymore, it takes time for me to maintain it. Should you wish to see it updated faster, please create a PR with the suggested fix on the repo.

Github Repo (https://github.com/BOTLANNER/BannerlordNepotism)