The mod is not working? If you have the latest version of the game, subscribed to the mod, enabled it in the launcher and my mods are below the native modules and you don't crash, the mod is working.
My units don't have the [Bard] prefix as in the screenshots? Yes, that is how it's intended to be. I use that prefix for my own testing in my own game, but when I upload to the Steam Workshop I remove it. In your game, the units WILL NOT have the [Bard] prefix
Help, I crashed? If you think you crashed because of my mod, send me the crash report so I can take a look at it. Otherwise I have no way of knowing why you crashed.
Is it compatible with X, Y or Z I created this with maximum compatibility in mind, but I can't make it compatible and test it with every mod out there. Please try it out before asking.
Is it compatible with RBM? Yes, with caveats. It is compatible with their AI and Arena modules. It is NOT compatible with their Troop Overhaul (for obvious reasons) and only semi-compatible with the Combat Module. I would recommend sticking with only AI and Arena. Also, see above.
Balance seems off? While I do my best to test units one on one to make sure nothing roflstomps other units, I'm just one man, and can't test every unit against every other unit in thousands of scenarios, so I might have missed something. If you think a unit is OP, or a faction's combined arms power is way too strong let me know. Please send me a detailed list of army compositions so I can test that scenario and see what I can do about it.
X unit should use this or that, could you change it? Please provide your reasoning in the comments, with historical sources if possible, and I'll consider the change if it makes sense.
How did you make your shields look like that? It's a mod called Simple Shield Patterns. It's available on the Nexus. Head over there and say hi to the mod author.
This mod sucks, I hate it? That's ok, I can't make it appeal to everyone. No hard feelings.
since the game isn't finished yet even "released", i'm always welcoming mods.
So i played your mod and ad some point i've been alarm when i noticed that last tiers infantry of aserai and some from other faction don't have spear to form a defence line against horse cavalery. Since infantery get a lower armor then the vanilla one, not having something to hold the line against heavy cavalery charge is like a heavy weakness.
is it intended to offer a weakness like this one ?
The intention with the Aserai was to make them very powerful at skirmishing. If they still have ammo when they engage cavalry that javelin they use is not the worst against cavalry. At least that's how I balanced them, let me know if you see them performing bad against cavalry. (Also note, that I gave the Aserai very decent cavalry, especially their noble line, so they should be able to counter cavalry pretty well in general.)
When you say the mod is only "semi" compatible with the combat module of RBM, what do you mean? Are there conflicts with the way RBM changes armor values?
The armor stuff is fine, but the modifications they've made to weapons will not go well with my mods. It won't cause crashes or anything, but the delicate balance I've built will be all over the place with the combat module. I use RBM only for their AI and Arena.
Mod looks better and more realistic than the vanilla game. Thank you for creating it!
Looking forward it would be awesome if you did similar work to the minor clans, mercenaries, and militia troops too! Thanks again for all the work you put in modding.
If the mod has new NPCCharacter Id, the game will crash after the mod is uninstalled. Discard player modded troops is not enough, npc parties can still crash.
One solution is to use code to replace all modded troops into original ones. Like:
foreach (MobileParty party in Campaign.Current.MobileParties) { ?var troopRoster = party.MemberRoster; ?for (int j = 0; j < troopRoster.Count; j++) ?{ ??var ele = troopRoster.GetElementCopyAtIndex(j); ??CharacterObject character = ele.Character; ??if(character.StringId == "aserai_tribesman_bard") ??{ ???character.StringId ="aserai_tribesman"; ??} ?} }
14 comments
The mod is not working?
If you have the latest version of the game, subscribed to the mod, enabled it in the launcher and my mods are below the native modules and you don't crash, the mod is working.
My units don't have the [Bard] prefix as in the screenshots?
Yes, that is how it's intended to be. I use that prefix for my own testing in my own game, but when I upload to the Steam Workshop I remove it. In your game, the units WILL NOT have the [Bard] prefix
Help, I crashed?
If you think you crashed because of my mod, send me the crash report so I can take a look at it. Otherwise I have no way of knowing why you crashed.
Is it compatible with X, Y or Z
I created this with maximum compatibility in mind, but I can't make it compatible and test it with every mod out there. Please try it out before asking.
Is it compatible with RBM?
Yes, with caveats. It is compatible with their AI and Arena modules. It is NOT compatible with their Troop Overhaul (for obvious reasons) and only semi-compatible with the Combat Module. I would recommend sticking with only AI and Arena. Also, see above.
Balance seems off?
While I do my best to test units one on one to make sure nothing roflstomps other units, I'm just one man, and can't test every unit against every other unit in thousands of scenarios, so I might have missed something. If you think a unit is OP, or a faction's combined arms power is way too strong let me know. Please send me a detailed list of army compositions so I can test that scenario and see what I can do about it.
X unit should use this or that, could you change it?
Please provide your reasoning in the comments, with historical sources if possible, and I'll consider the change if it makes sense.
How did you make your shields look like that?
It's a mod called Simple Shield Patterns. It's available on the Nexus. Head over there and say hi to the mod author.
This mod sucks, I hate it?
That's ok, I can't make it appeal to everyone. No hard feelings.
So i played your mod and ad some point i've been alarm when i noticed that last tiers infantry of aserai and some from other faction don't have spear to form a defence line against horse cavalery.
Since infantery get a lower armor then the vanilla one, not having something to hold the line against heavy cavalery charge is like a heavy weakness.
is it intended to offer a weakness like this one ?
Looking forward it would be awesome if you did similar work to the minor clans, mercenaries, and militia troops too!
Thanks again for all the work you put in modding.
Could you make it to drop full factions update?
EDIT: It's out now.
Bravo dude
One solution is to use code to replace all modded troops into original ones. Like:
foreach (MobileParty party in Campaign.Current.MobileParties)
{
?var troopRoster = party.MemberRoster;
?for (int j = 0; j < troopRoster.Count; j++)
?{
??var ele = troopRoster.GetElementCopyAtIndex(j);
??CharacterObject character = ele.Character;
??if(character.StringId == "aserai_tribesman_bard")
??{
???character.StringId ="aserai_tribesman";
??}
?}
}