Mount & Blade II: Bannerlord
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Space_Pot8to

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DeepFriedSpacePot8to

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18 comments

  1. commguru
    commguru
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    Would really love to have this for v1.1.5 
  2. jollld
    jollld
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    Doesnt work 1.1.2
  3. zuoyijunze
    zuoyijunze
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    Can it be better? thank
  4. Raygemaster
    Raygemaster
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    Love the mod idea, Any chance you can downgrade it to run on 1.7.2? This is truly needed.
    Thanx
  5. Vurmiraaz
    Vurmiraaz
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    1.9.0 update?
  6. 51xXabdoXx12
    51xXabdoXx12
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    can u update the mod to 1.8.1?
    its so good mod i like it pls
  7. serchenko9
    serchenko9
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    I installed the mod with vortex and later manually, the mod shows in the game launcher but I can't select it. What am I missing?
    ?
    1. DeepFriedSpacePot8to
      DeepFriedSpacePot8to
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      that means you are missing one or more requirements for this mod
      Mod Configuration Menu v4.7.9 is listed as a requirement
      and MCM has its own requirements
      so you need MCM and it's requirements loaded before this mod
    2. serchenko9
      serchenko9
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      Yeah, one of them were out of date, it's working now. Thanks!
  8. MarcAntoni
    MarcAntoni
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    A really useful and coherent mod, thank you very much!
    One question, I have translated the file in the languages folder but the text continues to appear in English! I have other mods translated with the same folder system and the translation works correctly, but with your mod it doesn't translate, I don't know if I'm doing something wrong or if there is a reference to the file or folder needed for the translation.
    1. DeepFriedSpacePot8to
      DeepFriedSpacePot8to
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      facepalm
      this is probably because I named the file std_module_string_xml.xml instead of the expected std_module_strings_xml.xml
      to see if that's the problem change my std_module_string_xml.xml to std_module_strings_xml.xml because that's what it'll be in the next update
      you could just change the file you reference in your language_data.xml, but it's better if I change it on my end to be consistent
    2. MarcAntoni
      MarcAntoni
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      Thank you, I have made the change in the file name as you said and it works correctly now.
  9. niektromp
    niektromp
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    Thank you for this mod, I previously used the Party ai mod for this same purpose, but after a while it got tedious to go through the hole dialogue again for every chase.
    I hope you can consider the following suggestion.
    ?- talk the leader of a party to tell him/her that they are supposed to be the "scout/vanguard/etc....." group   (preferably a party with a lot of horses)
    ?- go through the existing dialogue to set the parameters.
    ?- use a key combination like left alt + right mouse click on an enemy party to send the previously selected party after them.

    Whenever there are more enemy parties, the current system would work. 
    But in most cases It would prevent a lot of repeated dialogue. 

    I am just learning to code and not jet able to make a full mod, so you have my respect for making this!

  10. Drax70
    Drax70
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    I get a crash while loading it on an on-going campaign...:
    The error is referred on your mod and "Newtonsoft.Json.JsonReaderException"...

    Exception information
    Type: Newtonsoft.Json.JsonReaderException
    Message: Error reading JObject from JsonReader. Current JsonReader item is not an object: Null. Path '', line 1, position 4.
    Source: Newtonsoft.Json
    CallStack:
    at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
     at Newtonsoft.Json.Linq.JObject.Parse(String json, JsonLoadSettings settings)
     at MCM.Implementation.Settings.Formats.BaseJsonSettingsFormat.LoadFromJson(BaseSettings settings, String content)
    at MCM.Abstractions.Settings.Containers.BaseSettingsContainer`1.RegisterSettings(TSettings settings)
     at MCM.Abstractions.Settings.Base.Global.FluentGlobalSettings.Register()
    at ChaseEmDown.SubModule.OnBeforeInitialModuleScreenSetAsRoot()
    at TaleWorlds.MountAndBlade.Module.SetInitialModuleScreenAsRootScreen_Patch0(Module this)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt)

    Reason
    Source: Newtonsoft.Json
    Error reading JObject from JsonReader. Current JsonReader item is not an object: Null. Path '', line 1, position 4.
    1. Compo001
      Compo001
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      I had similar.
      Game loaded up fine the first time,  with this mod. I then shut the game down, downloaded CC's Banners, then reopened game and it kept crashing with this log. Tried the usual switching load orders etc, but ended up just disabling this mod..and it's all working good again.
    2. DeepFriedSpacePot8to
      DeepFriedSpacePot8to
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      my mistake guys
      didn't realize that only having a button for mcm settings (which is the only setting I put) causes a crash
      I added a dummy checkbox and the crash seems to be fixed
      before you launch again, to go to your ..\Documents\Mount and Blade II Bannerlord\Configs\ModSettings folder and delete the ChaseEmDown folder
    3. Compo001
      Compo001
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      Thanks mate, i'll give it a go!

      Edit: Works, no more crashes cheers!