that means you are missing one or more requirements for this mod Mod Configuration Menu v4.7.9 is listed as a requirement and MCM has its own requirements so you need MCM and it's requirements loaded before this mod
A really useful and coherent mod, thank you very much! One question, I have translated the file in the languages folder but the text continues to appear in English! I have other mods translated with the same folder system and the translation works correctly, but with your mod it doesn't translate, I don't know if I'm doing something wrong or if there is a reference to the file or folder needed for the translation.
facepalm this is probably because I named the file std_module_string_xml.xml instead of the expected std_module_strings_xml.xml to see if that's the problem change my std_module_string_xml.xml to std_module_strings_xml.xml because that's what it'll be in the next update you could just change the file you reference in your language_data.xml, but it's better if I change it on my end to be consistent
Thank you for this mod, I previously used the Party ai mod for this same purpose, but after a while it got tedious to go through the hole dialogue again for every chase. I hope you can consider the following suggestion. ?- talk the leader of a party to tell him/her that they are supposed to be the "scout/vanguard/etc....." group (preferably a party with a lot of horses) ?- go through the existing dialogue to set the parameters. ?- use a key combination like left alt + right mouse click on an enemy party to send the previously selected party after them.
Whenever there are more enemy parties, the current system would work. But in most cases It would prevent a lot of repeated dialogue.
I am just learning to code and not jet able to make a full mod, so you have my respect for making this!
I get a crash while loading it on an on-going campaign...: The error is referred on your mod and "Newtonsoft.Json.JsonReaderException"...
Exception information Type: Newtonsoft.Json.JsonReaderException Message: Error reading JObject from JsonReader. Current JsonReader item is not an object: Null. Path '', line 1, position 4. Source: Newtonsoft.Json CallStack: at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings) at Newtonsoft.Json.Linq.JObject.Parse(String json, JsonLoadSettings settings) at MCM.Implementation.Settings.Formats.BaseJsonSettingsFormat.LoadFromJson(BaseSettings settings, String content) at MCM.Abstractions.Settings.Containers.BaseSettingsContainer`1.RegisterSettings(TSettings settings) at MCM.Abstractions.Settings.Base.Global.FluentGlobalSettings.Register() at ChaseEmDown.SubModule.OnBeforeInitialModuleScreenSetAsRoot() at TaleWorlds.MountAndBlade.Module.SetInitialModuleScreenAsRootScreen_Patch0(Module this) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt)
Reason Source: Newtonsoft.Json Error reading JObject from JsonReader. Current JsonReader item is not an object: Null. Path '', line 1, position 4.
I had similar. Game loaded up fine the first time, with this mod. I then shut the game down, downloaded CC's Banners, then reopened game and it kept crashing with this log. Tried the usual switching load orders etc, but ended up just disabling this mod..and it's all working good again.
my mistake guys didn't realize that only having a button for mcm settings (which is the only setting I put) causes a crash I added a dummy checkbox and the crash seems to be fixed before you launch again, to go to your ..\Documents\Mount and Blade II Bannerlord\Configs\ModSettings folder and delete the ChaseEmDown folder
18 comments
Thanx
its so good mod i like it pls
Mod Configuration Menu v4.7.9 is listed as a requirement
and MCM has its own requirements
so you need MCM and it's requirements loaded before this mod
One question, I have translated the file in the languages folder but the text continues to appear in English! I have other mods translated with the same folder system and the translation works correctly, but with your mod it doesn't translate, I don't know if I'm doing something wrong or if there is a reference to the file or folder needed for the translation.
this is probably because I named the file std_module_string_xml.xml instead of the expected std_module_strings_xml.xml
to see if that's the problem change my std_module_string_xml.xml to std_module_strings_xml.xml because that's what it'll be in the next update
you could just change the file you reference in your language_data.xml, but it's better if I change it on my end to be consistent
I hope you can consider the following suggestion.
?- talk the leader of a party to tell him/her that they are supposed to be the "scout/vanguard/etc....." group (preferably a party with a lot of horses)
?- go through the existing dialogue to set the parameters.
?- use a key combination like left alt + right mouse click on an enemy party to send the previously selected party after them.
Whenever there are more enemy parties, the current system would work.
But in most cases It would prevent a lot of repeated dialogue.
I am just learning to code and not jet able to make a full mod, so you have my respect for making this!
The error is referred on your mod and "Newtonsoft.Json.JsonReaderException"...
Exception information
Type: Newtonsoft.Json.JsonReaderException
Message: Error reading JObject from JsonReader. Current JsonReader item is not an object: Null. Path '', line 1, position 4.
Source: Newtonsoft.Json
CallStack:
at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
at Newtonsoft.Json.Linq.JObject.Parse(String json, JsonLoadSettings settings)
at MCM.Implementation.Settings.Formats.BaseJsonSettingsFormat.LoadFromJson(BaseSettings settings, String content)
at MCM.Abstractions.Settings.Containers.BaseSettingsContainer`1.RegisterSettings(TSettings settings)
at MCM.Abstractions.Settings.Base.Global.FluentGlobalSettings.Register()
at ChaseEmDown.SubModule.OnBeforeInitialModuleScreenSetAsRoot()
at TaleWorlds.MountAndBlade.Module.SetInitialModuleScreenAsRootScreen_Patch0(Module this)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt)
Reason
Source: Newtonsoft.Json
Error reading JObject from JsonReader. Current JsonReader item is not an object: Null. Path '', line 1, position 4.
Game loaded up fine the first time, with this mod. I then shut the game down, downloaded CC's Banners, then reopened game and it kept crashing with this log. Tried the usual switching load orders etc, but ended up just disabling this mod..and it's all working good again.
didn't realize that only having a button for mcm settings (which is the only setting I put) causes a crash
I added a dummy checkbox and the crash seems to be fixed
before you launch again, to go to your ..\Documents\Mount and Blade II Bannerlord\Configs\ModSettings folder and delete the ChaseEmDown folder
Edit: Works, no more crashes cheers!