How do you get the current daily yield from the Prosperity number. I am trying to get a spread sheet for my game made up so I can figure out where to invest. Sorry I am a nerd and do this with everything. This is just for my personal use and I have no intention of doing anything online with this.
ola o mod esta dando erro cmg, acabei de colocar o mod e as dependencias, e quando estou jogando e vou salvar o jogo, o jogo buga e fecha, sabe como resolver?
New update from TaleWorlds, v1.0.2 made changes to a file called "Newtonsoft.json". This has effectively destroyed a wide range of mods, and until "ButterLib" and "Harmony" has been fixed, I cannot update this mod. We are waiting for a fix from Taleworlds. Sorry.
Don`t excuse about frequent updates, it`s even better! Because of you we can play now with this mod in new version! There`s so many abandoned mods on this site with cool ideas... And the people like you on pure enthusiasm bring them back so we can play it again. I just want to say: Thank you man! Keep it up, I believe you can do it even better
When you are sure you have the correct mod load order, with Bannerlord Banks at the bottom of the mod load order, you should simply visit ANY town, and there will be a "Visit bank" option. See the mods images.
I really like the mod and the idea. However, it still feels a little bit overpowered and cheesy, as there is no drawback in putting the money in the bank. Therefore I would like to let you have some ideas I have in mind. I would be glad to see two options for getting interest. One is directly via gold, the other one via land/acres (similar to stock shares).
Gold should have very low interest, but low risk as well.
If in war with the faction the city belongs to, no interest is getting paid
If in war, chance of x% daily that y% of the money is confiscated by city owner / faction
-- depending on relation with city owner
-- depending on relation with faction
If not in war, chance of x% daily that y% of the money is robbed
-- depending on security (low sec = high chance)
Land / Acres (= stock share)
Different buy/sell price for the acres
Price of acres depending on prosperity of the town (shall prevent hopping from town to town)
Acres are leased by local farmers if there is sufficient prosperity
Security value might have an impact as well, e.g. on the price for the lease
Acres might be confiscated as well by city owner / faction
Acres might be pillaged (e.g. during siege), so no lease is paid for xx days.
The ideas might add a lot of complexity, so it would be more difficult to get the parameters right. Please tell me what you think.
Hi, I definitely do agree. My original plans when porting this mod was solely to make it work with the current version. I had no previous coding experience, and only fixing it took me a while... But after playing with the mod for a while, I cannot help but think it can be improved in many different ways. And the thought of robberies, or some mechanic that stopped payments when x was true, definitely crossed my mind.
I appreciate the suggestion and I will take your suggestions into consideration the next time I find the time to work on the mod. I am currently away from home so I will have no chance to work on the mod for a while...
Are you the one that made the original. I loved the idea but that person didnt respond so I had someone change it so it would work for 1.8. The biggest issue I had was default setting added way too much interest, was out of control so I had to alter it a ton.
I did not write the original code, as stated in the description. The source code of the mod was available on GitHub, and after fixing it, I attempted to reach Jarlotee, who authored it, but as you said he did not respond. I changed the default value of the interest rate, because I found it to be a little too much. But in order to implement Mod Configuration Menu, so that the user of the mod could alter the interest rates to their liking..
The higher prosperity a city is, the more interest you will receive.
It is not working with CA_EagleRising mod, it doesnt pay interest. Just FYI
Also instead of paying interest to player directly it could be better and more realistic to add interest to bank account, if u can do this i would be appreciated.
The reason you are not getting interest is because you have Bannerlord Banks loaded above CA_EagleRising, the same issue I have mentioned with Improved Garrisons in the description. Just place this mod under CA_EagleRising in the mod order and you will receive interest :) Edited the sticky comment for future troubles.
I will take your input into account the next time I have to update the mod, and perhaps create a seperate version for this. I have thought about this before, but I was struggling to find high prosperitt cities, and concluded that travelling across the entire map to collect my funds was not ideal…
By the way, before I updated this mod and added MCM, I had not coded anything what so ever before. My point being, the source code is in the original mod page, so if you really want it now, you can try it yourself! I am not an expert by any means, but I will gladly answer the questions I am able to answer if you have any.
I just wanted to let you know. There is a conflict with Banner Kings, when Banner Kings is loaded after Bannerlord Banks, you don't get Bank Interest, on the other hand, if you load it the other way around, you do get bank interest, but you don't get taxes from workshops and council wages (which is a part of Banner Kings).
I looked into Banner Kings, and both this mod and Banner Kings alters Settlement stat calculations, so the tax part of Banner Kings is sadly incompatible with BannerLord Banks, for now...
That said, as you have already figured out, you can choose if you want to keep the bank interest by loading Bannerlord Banks after that mod. You are able to get as much, and way more income with Bannerlord Banks.
28 comments
!!!TRY TO PLACE BANNERLORD BANKS LAST IN THE MOD ORDER. IF THIS FAILS, PLEASE REPORT IN BUG SECTION!!!
im not really sure what happen, but after update mcm 5.3.1 (cmiiw), i didnt get any income from bank, i have around 25m on the bank.
but on the statement on right bottom info, i didnt see any info about the bank income.
after revert to prev mcm the mod also not working.
my mod sort:
improved garrison (work)
bannrlord banks patched (not working)
Update:
it's working now, wrong sort.
PLEASE KEEP IN MIND: THE NEW VERSION ONLY WORKS WITH MCMv5!!! IF YOU ARE ON MVMv4 you have to download the previous file.
I really like the mod and the idea. However, it still feels a little bit overpowered and cheesy, as there is no drawback in putting the money in the bank. Therefore I would like to let you have some ideas I have in mind. I would be glad to see two options for getting interest. One is directly via gold, the other one via land/acres (similar to stock shares).
Gold should have very low interest, but low risk as well.
Land / Acres (= stock share)
The ideas might add a lot of complexity, so it would be more difficult to get the parameters right. Please tell me what you think.
Best regards,
Sebastian
I definitely do agree. My original plans when porting this mod was solely to make it work with the current version. I had no previous coding experience, and only fixing it took me a while... But after playing with the mod for a while, I cannot help but think it can be improved in many different ways. And the thought of robberies, or some mechanic that stopped payments when x was true, definitely crossed my mind.
I appreciate the suggestion and I will take your suggestions into consideration the next time I find the time to work on the mod. I am currently away from home so I will have no chance to work on the mod for a while...
The higher prosperity a city is, the more interest you will receive.
It is not working with CA_EagleRising mod, it doesnt pay interest. Just FYI
Also instead of paying interest to player directly it could be better and more realistic to add interest to bank account, if u can do this i would be appreciated.
I will take your input into account the next time I have to update the mod, and perhaps create a seperate version for this. I have thought about this before, but I was struggling to find high prosperitt cities, and concluded that travelling across the entire map to collect my funds was not ideal…
By the way, before I updated this mod and added MCM, I had not coded anything what so ever before. My point being, the source code is in the original mod page, so if you really want it now, you can try it yourself! I am not an expert by any means, but I will gladly answer the questions I am able to answer if you have any.
There is a conflict with Banner Kings, when Banner Kings is loaded after Bannerlord Banks, you don't get Bank Interest, on the other hand, if you load it the other way around, you do get bank interest, but you don't get taxes from workshops and council wages (which is a part of Banner Kings).
Oh, and Thanks for porting this. :)
I looked into Banner Kings, and both this mod and Banner Kings alters Settlement stat calculations, so the tax part of Banner Kings is sadly incompatible with BannerLord Banks, for now...
That said, as you have already figured out, you can choose if you want to keep the bank interest by loading Bannerlord Banks after that mod. You are able to get as much, and way more income with Bannerlord Banks.