Mount & Blade II: Bannerlord
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SolAeterna

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38 comments

  1. NazgulDread
    NazgulDread
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    cool mod does this work for 1.5.9.?
  2. Zadyk
    Zadyk
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    Hi, thank you for your mod, i was wondering how i can disable the "taxe rate saved " in the event log please ? regards
  3. hvora70
    hvora70
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    Hi, thanks for your mod!

    Firstly, the mod is creating a new file every time for each save. I have a hundred files already in that folder. It should re-use the same file, correct?

    Secondly, can you add a single tax rate for all towns and another one for all castles? That would really reduce the work required.
    1. tsalmsthrvstngsesn7348
      tsalmsthrvstngsesn7348
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      It is true that the mod creates a new file for every save event. I could change the system so it reuses files but it would require work and make the code a lot more complicated. And as the .DICT files are only a few bytes in size (<1kB) 1000 saves take up less than 1 MB of memory on your Hard Drive. So no player should run into memory problems because of this ;)
      Note that these .DICT files do only contain your tax rates at the point at which you saved and have nothing to do with your real savegame.

      The second point is a good suggestion. When I find the time it is the next thing I will add.
  4. apk43
    apk43
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    thank you!Can it fix the problem that the lords are so poor in 1.3beta?
    1. tsalmsthrvstngsesn7348
      tsalmsthrvstngsesn7348
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      No it is just a mechanic for the player. IMO balancing AI behaviour is very time consuming (if you want to do it right) and I think it is not yet worth the effort as long as frequent updates on the basegame are released , which would require rebalancing quite often.
  5. chingchangbe
    chingchangbe
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    well figured out if you try to cheat with this mod, it corrupts youre save lmfao goodbye lvl 50 character and nearly ever fief taken. tested it, it has something to do when it saves to your game save like as an attachment
    1. tsalmsthrvstngsesn7348
      tsalmsthrvstngsesn7348
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      I do not believe this mod has anything to do with it. When you click save, a .dict file is created in "ProsperityTaxesSavedata", this stores only the tax information and nothing else. After that, your game is saved as a .sav file just as normal to the "Native" folder. This mod does not interact with the saving process of your game at all. No information is added to or removed from your savegame by this mod.

      I have been using the cheat console extensively with this mod and I never ran into any problems.
  6. apk43
    apk43
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    can it run in 1.3beta?
  7. AmarrVictor
    AmarrVictor
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    effectsProsperity : 0.0046953 is the number to stop it from growing, at least in my testcase
    edit: at 420 prosperity, it stops. But I'm also using V's food supply wariness, now I'm using 0.0044158 at high taxes to stop it at 500
  8. vigarh
    vigarh
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    You need a common button so that taxes apply to all cities.
  9. SirRobinII
    SirRobinII
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    Amazing mod, wish taxes were automatic applied to keep +0.50 food atleast
  10. lukaseee
    lukaseee
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    e1.1.1 i get crash after trying to start a new game
    1. tsalmsthrvstngsesn7348
      tsalmsthrvstngsesn7348
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      I do not get the crash when starting a new game with the same version, so I need to know more about the circumstances to see if there is anything I can do about this.
      When exactly does the crash occur? Do you have any other mods enabled or did you change the config file of this mod? Have you checked, that the mod folder is unblocked?