Maybe late to your "party" but i read on many mod pages that "Marry anyone" has many imcompatibilities. 2nd to that is the distinguished service but who knows hope it helps
not working for my save, here is the excpetion info anyone have any insights thanks
Exception information Type: System.NullReferenceException Message: Object reference not set to an instance of an object. Source: TaleWorlds.CampaignSystem CallStack:
at void TaleWorlds.CampaignSystem.Actions.ChangeGovernorAction.ApplyGiveUpInternal(Hero governor)
at void TaleWorlds.CampaignSystem.Actions.ChangeOwnerOfSettlementAction.ApplyInternal(Settlement settlement, Hero newOwner, Hero capturerHero, ChangeOwnerOfSettlementDetail detail)
at void TaleWorlds.CampaignSystem.KingdomManager.SiegeCompleted(Settlement settlement, MobileParty capturerParty, bool isWin, BattleTypes battleType)
at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T1 t1, T2 t2, T3 t3, T4 t4)
at void TaleWorlds.CampaignSystem.CampaignEvents.SiegeCompleted(Settlement siegeSettlement, MobileParty attackerParty, bool isWin, BattleTypes battleType)
at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.SiegeCompleted(Settlement siegeSettlement, MobileParty attackerParty, bool isWin, BattleTypes battleType)
at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.FinalizeEventAux()
at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.FinishBattle()
at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.Update()
at void TaleWorlds.CampaignSystem.MapEvents.MapEventManager.Tick()
at void TaleWorlds.CampaignSystem.Campaign.Tick()
at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
at void TaleWorlds.Core.Game.OnTick(float dt)
at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
hi i am getting this crash and still getting it with the mod any recommendation thanks
https://report.butr.link/03634B.html
ExceptionException information Type: System.NullReferenceException Message: Object reference not set to an instance of an object. Source: MonoMod.Utils CallStack:
at Hero TaleWorlds.CampaignSystem.HeroCreator.DeliverOffSpring_Patch1(Hero mother, Hero father, bool isOffspringFemale)
at void TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver(Pregnancy pregnancy)
at void TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver_Patch1(PregnancyCampaignBehavior this, Hero hero)
at void TaleWorlds.CampaignSystem.CampaignBehaviors.PregnancyCampaignBehavior.DailyTickHero_Patch3(PregnancyCampaignBehavior this, Hero hero)
at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t)
at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTickHero(Hero hero)
at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickHero(Hero hero)
at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed)
at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at void TaleWorlds.CampaignSystem.Campaign.Tick()
at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
at void TaleWorlds.Core.Game.OnTick(float dt)
at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
Can confirm so far that 1.1.0 version is working with 1.0.3 game version. Fixed my issue and got a solid 4hrs played afterwards. I'll post an update if I run into the issue again though, Endorsed!!
Exception information Type: System.NullReferenceException Message: Object reference not set to an instance of an object. Source: TaleWorlds.CampaignSystem CallStack:
at void TaleWorlds.CampaignSystem.CampaignBehaviors.AgingCampaignBehavior.OnHeroReachesTeenAge(Hero hero)
at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t)
at void TaleWorlds.CampaignSystem.CampaignEvents.OnHeroReachesTeenAge(Hero hero)
at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnHeroReachesTeenAge(Hero hero)
at void TaleWorlds.CampaignSystem.CampaignBehaviors.AgingCampaignBehavior.DailyTickHero(Hero hero)
at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t)
at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTickHero(Hero hero)
at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickHero(Hero hero)
at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed)
at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at void TaleWorlds.CampaignSystem.Campaign.Tick()
at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
at void TaleWorlds.Core.Game.OnTick(float dt)
at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
nope, taleworlds said they fixed it in V.12 in their patch notes but I started new game and every single time my teenage character turns teen, it crashes. Taleworlds released a broken game, worst studio ever and they lie about fixing stuff they havent... They only thing you can do is enable cheats and kill your own child before it turns teen. But then you cant have any heirs when you die. Im using the "bastard" mod to adopt some random 20 year old so he can be my heir when i die.
197 comments
Also won't be adding any more additional patches to the workaround.
https://report.butr.link/82F498
I've seen a few people with the same issue but nobody has replied to them with a solution or cause
hope it helps
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
https://report.butr.link/03634B.html
ExceptionException information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: MonoMod.Utils
CallStack:
I'm using v1.2.x Beta, is this fix needed anymore?
Thanks!
i had a lot of "on tick" crashes need to try it :p
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack: