Mount & Blade II: Bannerlord
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Goutlard

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Goutlard

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140 comments

  1. Ulbrecht
    Ulbrecht
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    • 3 kudos
    Hope there will be an update for the official release v1.0.0.3729. really can't play this game with the awful armor stats
  2. wsam0611
    wsam0611
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    • 0 kudos
    I started a custom battle to test this mod and no one was getting killed for a good 10 minutes. The armor is way to overpowered it basically makes every unit that has armor have infinite health.
    1. Goutlard
      Goutlard
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      I came back and realised it doesn't work as intended. The Custom damage mod I was using is now outdated.
      Here is a good alternative though :

      Modifiable Armor modifiers at Mount & Blade II: Bannerlord Nexus - Mods and community (nexusmods.com)
  3. mainiacmike10
    mainiacmike10
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    Please fix :-) I'd love to try this.
    1. Goutlard
      Goutlard
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      I came back and realised it doesn't work as intended as you mentioned.
      Here's another mod that does a very similar thing for you to try ;)

      Modifiable Armor modifiers at Mount & Blade II: Bannerlord Nexus - Mods and community (nexusmods.com)
  4. Emirimer
    Emirimer
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    It stopped to work for me after latest game update. Now everyone on the battlefield is 100% invulnerable and can't kill anyone. Anyway to fix it?
    1. Hannibal212
      Hannibal212
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      • 2 kudos
      Same. Modder please fix as I really would like to try this mod out.
  5. Joker860
    Joker860
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    • 7 kudos
    Take a look in my topic too: https://forums.taleworlds.com/index.php?threads/re-edit-armor-shield-stats.412583/
  6. WiseChimp7
    WiseChimp7
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    Quick question regarding your material detection - what armours did you consider to be plate?

    Are lamellar armours in game registered as plate for damage absorption calculations?
    1. Goutlard
      Goutlard
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      The mod uses the Taleworlds "Material_type" modifier
      Lamellar armors are generally considered plate if they are metallic, or leather if they are well.. made of leather
  7. RaymondKing
    RaymondKing
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    1.6.2 work or no work for the m&b2 1.2.1 ?
    1. Goutlard
      Goutlard
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      If you have the correct Custom Damage version, it should work :)
  8. Guifurst
    Guifurst
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    You said it should be working for the beta 1.4, however everytime a arrow hits error exception pops up during battle, must be something to do with custom damage I believe.
    1. Goutlard
      Goutlard
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      Thanks for reporting me that issue.
      Yes I believe it is because of custom damage. Could you try just my mod, disabling custom damage?

      I believe that would solve the issue. My mod can work on its own, but then the damage calculations won't be modified.
    2. isake6
      isake6
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      I had this same issue, but when I try disabling custom damage the game will crash on startup.
    3. HolyDeath3000
      HolyDeath3000
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      • 14 kudos
      For this particular error, I deleted the customdamage.xml inside CustomDamage mod folder and kept yours in your mod folder. Seems now its working properly without crash.
    4. Goutlard
      Goutlard
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      A new version of Custom Damaage was released, that should fix the issue :)
  9. Thanatos911
    Thanatos911
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    Question how does your MOD work compared to "ARMOR DOES SOMETHING"? I have the ADS MOD but was wanting to try yours but would like to know what is the difference or do they both do the same thing. ADS changes ARROW damage to cut and same with bow damage.
    1. Goutlard
      Goutlard
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      I have explained it in the description :) :

      "Real Armor does not change chest pieces. I felt that character's chest can already be very well protected, combining shoulder and chest armor. However Real Armor adds +10 to Medium & Heavy Head armors, and +10 to Chain and Plate Leg and Arm armors. I also left arrows on piercing, and stones on blunt damage."

      Furthermore unlike ADS this mod uses "Custom Damage" to modify how damage is calculated by the game.
  10. TheRogueGeneral
    TheRogueGeneral
    • member
    • 2 kudos
    I'm trying to learn how to mod and am trying to create a simple one that just edits specific items in the game (like armor or weaps). You've put alot of effort into this - would it be possible to upload your source code to github? I'm having trouble learning without some good examples, but your mod seems to have a lot of thought put into it, so I'm sure I could learn a fair amount by looking through the source code.

    If not, do you have an example piece you could upload that showcases how you'd go about editing specific parts of xml with C#? Thanks in advance, and have a great weekend.
    1. MacNokker
      MacNokker
      • member
      • 8 kudos
      If you mean the sources to "Custom Damage" they are at https://gitlab.com/macnokker/customdamage
      If you are talking about the CDPreset.dll it just calls CDInit with the path to the preset included in "Real Armor"