Mount & Blade II: Bannerlord
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Vaeringjar

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MindfulDroid

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54 comments

  1. Slickcharms
    Slickcharms
    • member
    • 2 kudos
    Crashes on load, mod needs an update.
  2. Wlomo
    Wlomo
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    • 0 kudos
    Please add 1.0.1 support please please!
  3. PaanDeGod
    PaanDeGod
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    • 0 kudos
    Don't bother downloading.
    Crashes 1.6.5
  4. FilipeRM
    FilipeRM
    • member
    • 0 kudos
    me ajuda pfv, sempre usei esse mod, e agora nao consigo usar mais na versão 1.5.7, atualiza pfv ou me diz como faz para jogar em versões antigas ...

    me ajude pfv, sempre usei este mod, e agora não posso mais usá-lo na versão 1.5.7, atualize o pfv ou me diga como jogar nas versões antigas ...
  5. armiyusdy
    armiyusdy
    • member
    • 0 kudos
    I come a cross with this mod today: V's No Limit Bundle (Updated)
    https://www.nexusmods.com/mountandblade2bannerlord/mods/1426 
    So its seem to work for 1.5.5
  6. Rocket45488
    Rocket45488
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    • 0 kudos
    Couldn't get the game to load without crashing with this mod. Running 1.4.2 on the beta branch.
  7. netu5106
    netu5106
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    • 0 kudos
    It crashes with v1.4.1

    This is a pity because this is a great module (like all the other V's no limit modules: companion, army size, clan party and workshop). Would it be possible to have a fix for this module? (maybe a double check on the rest as well, although they work fine so far with this 1.4.1 version)

    Thanks!
  8. DocHolliday19
    DocHolliday19
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    Original upload
    11 April 2020 10:40AM

    Last updated
    11 April 2020 10:40AM

    Good stuff man. Keep up the hard work.
  9. FallUpFallInFallOut
    FallUpFallInFallOut
    • supporter
    • 2 kudos
    Crashes when attempting to load a save on 1.4.2.

    at VsMod_NoPlayerPrisonerLimit.VsMod_NoPlayerPrisonerLimit_Override.Postfix(PartyBase party, StatExplainer explanation, Int32& __result)
    at DMD?62479603::CalculateMobilePartyPrisonerSizeLimitInternal_Patch1>(DefaultPartySizeLimitModel this, PartyBase party, StatExplainer explanation)
    at DMD?32771447::CalculatePureSpeed_Patch2>(DefaultPartySpeedCalculatingModel this, MobileParty mobileParty, StatExplainer explanation, Int32 additionalTroopOnFootCount, Int32 additionalTroopOnHorseCount)
    at TaleWorlds.CampaignSystem.MobileParty.ComputeCachedPureSpeed(Boolean& isBaseSpeedUpdated)
    at TaleWorlds.CampaignSystem.MobileParty.ComputeSpeed()
    at TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapInfoVM.UpdatePlayerInfo()
    at TaleWorlds.CampaignSystem.ViewModelCollection.MapVM.OnRefresh()
    at TaleWorlds.CampaignSystem.ViewModelCollection.MapVM..ctor(INavigationHandler navigationHandler, IMapStateHandler mapStateHandler, MapBarShortcuts shortcuts, Action openArmyManagement)
    at SandBox.GauntletUI.Map.GauntlerMapBarGlobalLayer.Initialize(MapScreen mapScreen)
    at SandBox.GauntletUI.Map.GauntletMapBar.CreateLayout()
    at SandBox.View.Map.MapScreen.AddMapView[T](Object[] parameters)
    at SandBox.View.Map.MapScreen.OnInitialize()
    at TaleWorlds.Engine.Screens.ScreenBase.HandleInitialize()
    at TaleWorlds.Engine.Screens.ScreenManager.CleanAndPushScreen(ScreenBase screen)
    at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
    at TaleWorlds.Core.GameStateManager.OnCleanAndPushState(GameState gameState)
    at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
    at TaleWorlds.Core.GameStateManager.CleanAndPushState(GameState gameState, Int32 level)
    at SandBox.CampaignGameManager.OnLoadFinished()
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at DMD?1784423::OnApplicationTick_Patch2>(Module this, Single dt)
  10. DocHolliday19
    DocHolliday19
    • member
    • 0 kudos
    Went through my list of 6 mods 1 by 1, this was the one that is crashing my saved games on the new patch.