I come a cross with this mod today: V's No Limit Bundle (Updated) https://www.nexusmods.com/mountandblade2bannerlord/mods/1426 So its seem to work for 1.5.5
This is a pity because this is a great module (like all the other V's no limit modules: companion, army size, clan party and workshop). Would it be possible to have a fix for this module? (maybe a double check on the rest as well, although they work fine so far with this 1.4.1 version)
at VsMod_NoPlayerPrisonerLimit.VsMod_NoPlayerPrisonerLimit_Override.Postfix(PartyBase party, StatExplainer explanation, Int32& __result) at DMD?62479603::CalculateMobilePartyPrisonerSizeLimitInternal_Patch1>(DefaultPartySizeLimitModel this, PartyBase party, StatExplainer explanation) at DMD?32771447::CalculatePureSpeed_Patch2>(DefaultPartySpeedCalculatingModel this, MobileParty mobileParty, StatExplainer explanation, Int32 additionalTroopOnFootCount, Int32 additionalTroopOnHorseCount) at TaleWorlds.CampaignSystem.MobileParty.ComputeCachedPureSpeed(Boolean& isBaseSpeedUpdated) at TaleWorlds.CampaignSystem.MobileParty.ComputeSpeed() at TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapInfoVM.UpdatePlayerInfo() at TaleWorlds.CampaignSystem.ViewModelCollection.MapVM.OnRefresh() at TaleWorlds.CampaignSystem.ViewModelCollection.MapVM..ctor(INavigationHandler navigationHandler, IMapStateHandler mapStateHandler, MapBarShortcuts shortcuts, Action openArmyManagement) at SandBox.GauntletUI.Map.GauntlerMapBarGlobalLayer.Initialize(MapScreen mapScreen) at SandBox.GauntletUI.Map.GauntletMapBar.CreateLayout() at SandBox.View.Map.MapScreen.AddMapView[T](Object[] parameters) at SandBox.View.Map.MapScreen.OnInitialize() at TaleWorlds.Engine.Screens.ScreenBase.HandleInitialize() at TaleWorlds.Engine.Screens.ScreenManager.CleanAndPushScreen(ScreenBase screen) at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState) at TaleWorlds.Core.GameStateManager.OnCleanAndPushState(GameState gameState) at TaleWorlds.Core.GameStateManager.DoGameStateJobs() at TaleWorlds.Core.GameStateManager.CleanAndPushState(GameState gameState, Int32 level) at SandBox.CampaignGameManager.OnLoadFinished() at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at DMD?1784423::OnApplicationTick_Patch2>(Module this, Single dt)
54 comments
Crashes 1.6.5
me ajude pfv, sempre usei este mod, e agora não posso mais usá-lo na versão 1.5.7, atualize o pfv ou me diga como jogar nas versões antigas ...
https://www.nexusmods.com/mountandblade2bannerlord/mods/1426
So its seem to work for 1.5.5
This is a pity because this is a great module (like all the other V's no limit modules: companion, army size, clan party and workshop). Would it be possible to have a fix for this module? (maybe a double check on the rest as well, although they work fine so far with this 1.4.1 version)
Thanks!
11 April 2020 10:40AM
Last updated
11 April 2020 10:40AM
Good stuff man. Keep up the hard work.
at VsMod_NoPlayerPrisonerLimit.VsMod_NoPlayerPrisonerLimit_Override.Postfix(PartyBase party, StatExplainer explanation, Int32& __result)
at DMD?62479603::CalculateMobilePartyPrisonerSizeLimitInternal_Patch1>(DefaultPartySizeLimitModel this, PartyBase party, StatExplainer explanation)
at DMD?32771447::CalculatePureSpeed_Patch2>(DefaultPartySpeedCalculatingModel this, MobileParty mobileParty, StatExplainer explanation, Int32 additionalTroopOnFootCount, Int32 additionalTroopOnHorseCount)
at TaleWorlds.CampaignSystem.MobileParty.ComputeCachedPureSpeed(Boolean& isBaseSpeedUpdated)
at TaleWorlds.CampaignSystem.MobileParty.ComputeSpeed()
at TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapInfoVM.UpdatePlayerInfo()
at TaleWorlds.CampaignSystem.ViewModelCollection.MapVM.OnRefresh()
at TaleWorlds.CampaignSystem.ViewModelCollection.MapVM..ctor(INavigationHandler navigationHandler, IMapStateHandler mapStateHandler, MapBarShortcuts shortcuts, Action openArmyManagement)
at SandBox.GauntletUI.Map.GauntlerMapBarGlobalLayer.Initialize(MapScreen mapScreen)
at SandBox.GauntletUI.Map.GauntletMapBar.CreateLayout()
at SandBox.View.Map.MapScreen.AddMapView[T](Object[] parameters)
at SandBox.View.Map.MapScreen.OnInitialize()
at TaleWorlds.Engine.Screens.ScreenBase.HandleInitialize()
at TaleWorlds.Engine.Screens.ScreenManager.CleanAndPushScreen(ScreenBase screen)
at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
at TaleWorlds.Core.GameStateManager.OnCleanAndPushState(GameState gameState)
at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
at TaleWorlds.Core.GameStateManager.CleanAndPushState(GameState gameState, Int32 level)
at SandBox.CampaignGameManager.OnLoadFinished()
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at DMD?1784423::OnApplicationTick_Patch2>(Module this, Single dt)