Mount & Blade II: Bannerlord
0 of 0

File information

Last updated

Original upload

Created by

int19h

Uploaded by

int19h

Virus scan

Safe to use

139 comments

  1. monchunghan
    monchunghan
    • member
    • 0 kudos
    hello, even though I deleted the mode, the kingdoms are still standing, savem is not returning to the old map, will I get an error if I continue to play the game, or is this normal
  2. DanielHMiller
    DanielHMiller
    • member
    • 0 kudos
    hey can we get a update to 1.2.9 pretty please with a cherry on top?
    1. mehmet28
      mehmet28
      • member
      • 0 kudos
      Please
    2. int19h
      int19h
      • member
      • 8 kudos
      Can you clarify what the issues are, exactly? I just tried it on 1.2.9 - new campaign, new sandbox, and loading a save - and everything seems to be working fine. 
    3. maximum3456
      maximum3456
      • member
      • 0 kudos
      its working in 1.2.9 tho
  3. dark1isaac
    dark1isaac
    • supporter
    • 2 kudos
    sadly this doesnt work with banner kings mod, after passing one day it will crash


    • BannerKings

      • Method: System.Void BannerKings.Behaviours.BKTitleBehavior::OnDailyTick()
        Frame: void BannerKings.Behaviours.BKTitleBehavior.OnDailyTick() (IL Offset: 561)HarmonyIssue: False
    1. AntiSarumyan
      AntiSarumyan
      • member
      • 0 kudos
      +1
    2. int19h
      int19h
      • member
      • 8 kudos
      Judging by the callstack, this seems to be a BK issue.
    3. XxMadHatterxX
      XxMadHatterxX
      • member
      • 0 kudos
      Appreciate you posting this, this is what I was trying to find. Hopefully some compatability in the future. I think I might opt for this and diplomacy instead of BK though as much as I have been enjoying BK. If Seperatism worked with BKings Id maybe go that route. Just need something to prevent blobbing. As someone else below has said, I have similar issues of Vlandia/Sturgia blobs taking over the map quickly.
    4. dark1isaac
      dark1isaac
      • supporter
      • 2 kudos
      without this mod BK works fine, there seems to be incompatible right now
    5. int19h
      int19h
      • member
      • 8 kudos
      That's the very definition of conflict. What I'm saying is that the crash reported is occurring in BK source code, not in the source code for PK. It appears that it is making some assumptions about the game state that don't hold true with PK, so the fix would have to be on their side. 
  4. guirob
    guirob
    • member
    • 0 kudos
    When i join a kingdom as a mercenary, the wages are reduce for some reason. When recruiting mercenaries from cities, their cost are way to low.  I test it on the v1.2.8.
    1. int19h
      int19h
      • member
      • 8 kudos
      The mod doesn't muck around with that, so it's likely that the stock formulas that determine the wages and troop costs are just that affected by the size of the kingdom.
  5. Amazing mod, thank you so much. It works with the diplomacy mod in 1.2.8. I cannot play Bannerlord without it now.  Vlandia taking over the map so quickly in vanilla and factions disappearing mid-game was really annoying me but your mod does much more than preventing that, it makes the campaign very engaging. Thank you !
    1. TangentSky
      TangentSky
      • member
      • 0 kudos
      this is indeed quite good alternative to all other map overhaul.

      simple and effective for new player like me learning to play.  and hopefully easier to eliminate first opponent and hold the ground.
  6. TangentSky
    TangentSky
    • member
    • 0 kudos
    testing now, close to what i am looking for, ROTK XIII's hero gathering mode and small kingdoms starting out on even ground

    probably unrelated
    looks like after major kingdom dissolved on fresh start.  there is a chance of invalid character object culture detected error.  didn't crash the game. just a message in chat window.  I did add all the minor factions i can find on nexus, no major overhauls or map overhauls that add kingdoms.
  7. SovietElmo
    SovietElmo
    • member
    • 0 kudos
    Any news on whether this will be updated? Still crashes on starting a new Sandbox. :)
    1. blackitalian
      blackitalian
      • member
      • 0 kudos
      It looks like the creator doesn't have time for this mod anymore. There is a link to the GitHub. I wonder if we can get another modder to update it? 
    2. int19h
      int19h
      • member
      • 8 kudos
      Please check out the new release and let me know if you still have any issues. 
  8. LeviathanTheEnvy
    LeviathanTheEnvy
    • member
    • 0 kudos
    What's the difference between this and Chaos mode in Separatism mod?
    1. int19h
      int19h
      • member
      • 8 kudos
      I haven't really played Bannerlord for some time now so I'm not up to date on where the Separatism mod is today. When someone asked this question more than a year ago, this was the answer:
      And yes, it's definitely a more full-featured mod, and Chaos Start is kinda similar. If I'm reading everything right, one difference is that Chaos Start creates kingdoms on the basis of existing fief allocation, while mine tries to equalize things first.

      (well, and, perhaps, better color allocation for the new kingdoms)

      FWIW I wasn't aware of the Separatism mod when I made mine. This one was originally just a simple script for my C# Scripting mod that I thought gave results interesting enough to repackage as a proper mod, so it's simple and mostly reflects my preferences, while Separatism is more extensive and configurable. I'd say try both and see which works better for you. 
    2. LeviathanTheEnvy
      LeviathanTheEnvy
      • member
      • 0 kudos
      I'll check this out then on my next playthrough. I have to start over anyways since I'm getting some critical engine error.
  9. Twangzy
    Twangzy
    • member
    • 0 kudos
    Any plans to update this to 1.1.0? :)
    1. int19h
      int19h
      • member
      • 8 kudos
      Is anything broken for you on 1.1.0? I haven't looked at final 1.1.0 release yet but there were no issues (that I know of) when it was in the beta branch.
    2. Twangzy
      Twangzy
      • member
      • 0 kudos
      Yes i am having problems when starting a new sandbox or campaign on 1.1.0. Petty kingdoms is the only mod i have active. I can load into main menu, but i can not create a new game.
    3. int19h
      int19h
      • member
      • 8 kudos
      Thank you for the confirmation. I think that I can repro, assuming that I'm hitting the same issue you did - the crash happens if there's any fief with no garrison when fief redistribution occurs. I'll try to get a fix in soon. 
    4. Drusklo
      Drusklo
      • member
      • 2 kudos
      looking forward to the fix ! c:
    5. ImpulseItalian
      ImpulseItalian
      • member
      • 0 kudos
      me too hope its soon, its been a month haha 
    6. shadoweye9317
      shadoweye9317
      • premium
      • 0 kudos
      Any News on a Fix? Its been 6 months???
    7. scandaldog
      scandaldog
      • member
      • 0 kudos
      that fix would be nice.
    8. int19h
      int19h
      • member
      • 8 kudos
      It's been updated for v1.2.7 now.
  10. int19h
    int19h
    • member
    • 8 kudos
    I updated the mod to run with Bannerlord v1.2.7. No crashes in Sandbox anymore either (not for me at least!). Please let me know if there are any other issues.