Mount & Blade II: Bannerlord

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CustomSpawns Development Team

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Anopey

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2544 comments

  1. Anopey
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    REGARDING BUG REPORTS

    Please open up a bug report in the Bugs section. Do not use this area for bugs, as I do not always have the time to read the posts here.

    Try to make sure that the bug is caused by this mod and not a sub-mod or another mod completely. You may not be able to make sure, and in this case you should open a bug report, but at least try beforehand. Also, I will obviously be unable to fix bugs that are caused by other mods, which partially goes for compatibility issues.

    Before you send a bug report, please make sure that your report has whichever ones you can provide among these:
    1-your mod list.
    2-steps to reproduce.
    3-the full message shown because of the crash/bug.
    4-the version of the mod you were using.
    5-YOUR SAVE FILE!! This will make it much easier for me to fix the bug. You can send it to me through email at [email protected]
    6- If you send the above, also send a copy of all your mod files that you were using for the save.
    7-A link to the bug report you opened here

    You can find your save file at C:\Users\[YOUR USER NAME HERE]\Documents\Mount and Blade II Bannerlord\Game Saves
    If you send me a save file, please also send a copy of all your mods.

    Thank you in advance!

    I will potentially delete bug reports that do not meet these criteria if they are cluttering the bug reports list. This also goes for duplicates. I am doing this as the time I spend explaining duplicate bug reports etc. is time not spent on actually fixing bugs.
  2. Anopey
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    The main version of the mod acts as both an API and content. The API version just does not have the main content but all the same code. You can run the main version with other mods that use the API, like Scum and Villainy, and combine any number of Custom Spawns sub-mods with the main mod or with each other. If there is an id incompatibility, an error will be shown but this will not break your game or pose any issues to any spawns or functionality other than that particular id/spawn.
  3. sewoxPL
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    Does Anopey alive or not? I sended email with game crashing and he didn't reply yet. Somebody can tell me if hes replying?
  4. AaronVoter
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    сможете сделать что бы большое войско бандитов нападала на замки и в случае выигрыша захватывала его
  5. LD1986
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    All of a sudden a bunch of pillaging brigands and revolutionaries spawned on my map, both have their own faction. But I cannot fight them, even though I have tried attacking and war has been declared because of it. They are marked as friendlies for me.Anyone seen this before? I would like to get rid of them all, how would I do that?
  6. kayra1234567
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    is it compatible with realistic battle mod? I see a compatibility patch, but it is not updated.
    1. jrrickk123
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      i saw comments it was working ima try it rn too
    2. kayra1234567
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      can you tell me after you test it?
    3. SoleNyu
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      it doesnt work, this is playable without the compatibility patch, and the patch causes crash
  7. CamperSh0t
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    I wish you a nice day, I have a minor issue, namely that this mod crashes my game every time I have these mods enabled: 'DeReMilitari', 'Realistic battle mod', and 'Adonnays troop changer'. Actually, I would like to have the first mod, but it requires having the other two enabled as well. Has anyone encountered this problem and managed to solve it so that the Calradia at war mod could work even with those three?
    1. SoleNyu
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      if you're using the compatibility patch, don't, it makes it crash.
  8. erebos26
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    Does this have any overt incompatibility with De Re Militari?  I see there is a patch for it, but the patch hasn't been updated for two years at this point.
    1. Kyez
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      From what I tried out I was getting crashes with the patch installed, probably because it hasn't been updated, but ironically the game seems to work ok without it.
    2. SoleNyu
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      It runs fine but the factions added by this mod will always be stronger because they don't have the same limitations
  9. Nactarune
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    Can anyone help, I'm trying to remove the deserters factions but whenever I delete anything related from deserters (from the mod files) I always get a crash starting a new game which after further investigation is from the diplomacy file so can anyone help how to remove the factions from the game, thanks so much in advance.
    1. Zorokunchik
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      Probably also a problem that the game crashes and gives an error related to deserters?
    2. Nactarune
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      Yeah but I've finally gotten it to work randomly though didn't do anything new
    3. Zorokunchik
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      Can you tell me how this happened, otherwise I can’t play normally because of this error?
    4. Nactarune
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      Literally nothing new, just deleted everything related to deserters from the mod files of calradia at war and then opened the diplomacy.xml file and deleted anything related to deserters over there as well
    5. Zorokunchik
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      Hello again, I did the same thing and the game crashes when starting a new game((Perhaps if you can somehow send me your mod files, otherwise I'm already tired of struggling with them.
    6. Nactarune
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      I've sent the file in general chanel in the custom spawn's discord you can check it out 
  10. Nao55
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    Can someone please help? I keep getting spammed with war and peace notifications while using Serve as Soldier.
    1. smop95
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      +1

      I'm getting this too! Unplayable together currently, imo. Hope it gets fixed or patched by someone.
    2. Stinky0611
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      +1
    3. ObeseGeese
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      +111111111
    4. kasikpaev2015
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      +1
    5. inggo05
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      does anyone have already resolved this issue?
    6. TobiasDane
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      You need to go into the calradia at war folder in your bannerlord modules folder. Inside you will find another folder named "custom spawns" - Then you need to edit the diplomacy xml in a program like notepad. You'll see theres a line of code in there that says something like "forced war behaviour" where you will see the different factions listed. You then need to delete your faction from that list - worked for me with southern and western empire, cant get it to work with northern empire for some reason though. Super easy and took 2 mins when i first found the folder.
    7. Jmh190
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      +
    8. rayrox222
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      OK so to illustrate...do I delete the lines in BOLD and then simply save the file?  There are...I count 4 instances where player faction is identified...

      <root>
      <!-- Religious Factions -->
      <DiplomacyData target ="cs_desert_cult">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all" 
      but_0="desert_bandits"
      but_1 = "beni_zilal"/>
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <DiplomacyData target ="cs_redemptive_order">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_kingdom_0 = "empire" 
      but_kingdom_1 = "empire_w"
      but_kingdom_2 = "empire_s"
      but_kingdom_3 = "battania"
      but_kingdom_4 = "sturgia"
      but_kingdom_5 = "vlandia"
      but_kingdom_6 = "aserai"
      but_kingdom_7 = "khuzait"
      but_0 = "skolderbrotva"
      but_1 = "eleftheroi"
      but_2 = "cs_manhunters"
      but_3 = "cs_ko_phoenix"
      but_4 = "player_faction"/>
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <DiplomacyData target ="cs_harbingers_of_wrath">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"/>
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <!-- Man Hunters -->
      <DiplomacyData target ="cs_manhunters">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_kingdom_0 = "empire" 
      but_kingdom_1 = "empire_w"
      but_kingdom_2 = "empire_s"
      but_kingdom_3 = "battania"
      but_kingdom_4 = "sturgia"
      but_kingdom_5 = "vlandia"
      but_kingdom_6 = "aserai"
      but_kingdom_7 = "khuzait"
      but_0 = "skolderbrotva"
      but_1 = "eleftheroi"
      but_2 = "cs_redemptive_order"
      but_3 = "player_faction"/>
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <!-- Enslavers -->
      <DiplomacyData target ="cs_southern_enslavers">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_kingdom_0 = "empire_w"
      but_kingdom_1 = "empire_s"
      but_kingdom_2 = "aserai"
      but_kingdom_3 = "khuzait"
      but_0 = "eleftheroi"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <DiplomacyData target ="cs_northern_liberators">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_kingdom_0 = "empire" 
      but_kingdom_1 = "battania"
      but_kingdom_2 = "sturgia"
      but_kingdom_3 = "vlandia"
      but_0 = "skolderbrotva"
      but_1 = "cs_barbarians"
      but_2 = "player_faction"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <!-- Peasant Revolters -->
      <DiplomacyData target ="cs_peasant_revolutionaries">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_0 = "cs_peasant_revolters"
      but_1 = "cs_barbarians"
      but_2 = "cs_aserai_deserters"
      but_3 = "cs_khuzait_deserters"
      but_4 = "cs_empire_deserters"
      but_5 = "cs_sturgia_deserters"
      but_6 = "cs_vlandia_deserters"
      but_7 = "cs_battania_deserters"
      but_8 = "cs_united_deserters"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <DiplomacyData target ="cs_peasant_absolutists">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_0 = "cs_peasant_revolters"
      but_1 = "cs_barbarians"
      but_2 = "cs_aserai_deserters"
      but_3 = "cs_khuzait_deserters"
      but_4 = "cs_empire_deserters"
      but_5 = "cs_sturgia_deserters"
      but_6 = "cs_vlandia_deserters"
      but_7 = "cs_battania_deserters"
      but_8 = "cs_united_deserters"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <DiplomacyData target ="cs_peasant_revolters">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_0 = "cs_peasant_revolutionaries"
      but_1 = "cs_peasant_absolutists"
      but_2 = "cs_barbarians"
      but_3 = "cs_aserai_deserters"
      but_4 = "cs_khuzait_deserters"
      but_5 = "cs_empire_deserters"
      but_6 = "cs_sturgia_deserters"
      but_7 = "cs_vlandia_deserters"
      but_8 = "cs_battania_deserters"
      but_9 = "cs_united_deserters"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <!-- Barbarians -->
      <DiplomacyData target ="cs_barbarians">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_0 = "skolderbrotva"
      but_1 = "eleftheroi"
      but_2 = "cs_northern_liberators"
      but_3 = "cs_peasant_revolters"
      but_4 = "cs_peasant_revolutionaries"
      but_5 = "cs_peasant_absolutists"
      but_6 = "cs_aserai_deserters"
      but_7 = "cs_khuzait_deserters"
      but_8 = "cs_empire_deserters"
      but_9 = "cs_sturgia_deserters"
      but_10 = "cs_vlandia_deserters"
      but_11 = "cs_battania_deserters"
      but_12 = "cs_united_deserters"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <!-- Order of the Phoenix -->
      <DiplomacyData target ="cs_ko_phoenix">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_kingdom_0 = "vlandia" 
      but_0 = "skolderbrotva"
      but_1 = "cs_redemptive_order"
      but_2 = "player_faction"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <!-- Makko -->
      <DiplomacyData target ="cs_makko">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"/>
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <!-- Humar -->
      <DiplomacyData target ="cs_humar">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"/>
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <!-- Madmen -->
      <DiplomacyData target ="cs_madmen">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"/>
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <!-- Deserters -->
      <DiplomacyData target ="cs_battania_deserters">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_0 = "cs_peasant_revolters"
      but_1 = "cs_peasant_revolutionaries"
      but_2 = "cs_peasant_absolutists"
      but_3 = "cs_barbarians"
      but_4 = "cs_united_deserters"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <DiplomacyData target ="cs_vlandia_deserters">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_0 = "cs_peasant_revolters"
      but_1 = "cs_peasant_revolutionaries"
      but_2 = "cs_peasant_absolutists"
      but_3 = "cs_barbarians"
      but_4 = "cs_united_deserters"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <DiplomacyData target ="cs_sturgia_deserters">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_0 = "cs_peasant_revolters"
      but_1 = "cs_peasant_revolutionaries"
      but_2 = "cs_peasant_absolutists"
      but_3 = "cs_barbarians"
      but_4 = "cs_united_deserters"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <DiplomacyData target ="cs_empire_deserters">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_0 = "cs_peasant_revolters"
      but_1 = "cs_peasant_revolutionaries"
      but_2 = "cs_peasant_absolutists"
      but_3 = "cs_barbarians"
      but_4 = "cs_united_deserters"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <DiplomacyData target ="cs_khuzait_deserters">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_0 = "cs_peasant_revolters"
      but_1 = "cs_peasant_revolutionaries"
      but_2 = "cs_peasant_absolutists"
      but_3 = "cs_barbarians"
      but_4 = "cs_united_deserters"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <DiplomacyData target ="cs_aserai_deserters">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_0 = "cs_peasant_revolters"
      but_1 = "cs_peasant_revolutionaries"
      but_2 = "cs_peasant_absolutists"
      but_3 = "cs_barbarians"
      but_4 = "cs_united_deserters"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      <DiplomacyData target ="cs_united_deserters">
      <ForceWarPeaceBehaviour>
      <ForcedWarSpecial flag="all"
      but_0 = "cs_peasant_revolters"
      but_1 = "cs_peasant_revolutionaries"
      but_2 = "cs_peasant_absolutists"
      but_3 = "cs_barbarians"
      but_4 = "cs_aserai_deserters"
      but_5 = "cs_khuzait_deserters"
      but_6 = "cs_empire_deserters"
      but_7 = "cs_sturgia_deserters"
      but_8 = "cs_vlandia_deserters"
      but_9 = "cs_battania_deserters"
      />
      </ForceWarPeaceBehaviour>
      <ForceNoKingdom>true</ForceNoKingdom>
      </DiplomacyData>
      </root>
    9. NightNineNN
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      ^^^ ?
    10. giuseppefribaudo
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      Hey so Ive been looking in to this... So far Ive added the player faction to the southern enslavers forced peace acceptation as well as solved war decs from Northern Liberators and Order of the Phoenix:

      I HAVE PUT WHAT I ADDED IN BOLD FONT

      <!-- Enslavers -->
      <DiplomacyData target ="cs_southern_enslavers">
          <ForceWarPeaceBehaviour>
              <ForcedWarSpecial flag="all"
               but_kingdom_0 = "empire_w"
               but_kingdom_1 = "empire_s"
               but_kingdom_2 = "aserai"
               but_kingdom_3 = "khuzait"
               but_0 = "eleftheroi"
               but_1 = "player_faction"
               />
      Next I went to these following two sections and REMOVED THE BOLD FONT REMOVE THE ENTIRE LINE AS BLANK SPACES SEEM TO CAUSE CRASHES:

      <DiplomacyData target ="cs_northern_liberators">
          <ForceWarPeaceBehaviour>
              <ForcedWarSpecial flag="all"
               but_kingdom_0 = "empire"
               but_kingdom_1 = "battania"
               but_kingdom_2 = "sturgia"
               but_kingdom_3 = "vlandia"
               but_0 = "skolderbrotva"
               but_1 = "cs_barbarians"
               but_2 = "player_faction"
               />

      <!-- Order of the Phoenix -->
      <DiplomacyData target ="cs_ko_phoenix">
          <ForceWarPeaceBehaviour>
              <ForcedWarSpecial flag="all"
               but_kingdom_0 = "vlandia"
               but_0 = "skolderbrotva"
               but_1 = "cs_redemptive_order"
               but_2 = "player_faction"
               />
  11. Nocturnal3
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    Has anyone figured out a solution to kingdoms not declaring war with each other? game going on a couple years of just nothing but peace . I am using banner kings and fourberie as well. 
  12. fistingcthulu
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    I'm finally getting my modlist RBM compatible. I may have missed it, but is there any RBM patch needed for this for the items?
    1. fistingcthulu
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      nm finally found it in the discord for reference:

      https://www.nexusmods.com/mountandblade2bannerlord/mods/3482?tab=files