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CheyronUploaded by
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Activity logs
This page was last updated on 27 July 2023, 8:50PM
- Changelogs
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Version 1.2.7
- Added daily check to clean up dictionary used to find better targets for siege armies. Previously, if the army leader's party was destroyed before the hourly AI check then they would have remained in the dictionary.
- Added null check to prevent a crash(?) while a garrison party is out buying food (if garrisoning a castle after a successful siege).
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Version 1.2.6
- Prevented the army logic from executing on armies already in the progress of a siege event or in a map event (battle). Didn't seem to hurt but just added more calculations that didn't need to be done.
- Added a setting to toggle messages for all kingdom parties or only player clan parties.
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Version 1.2.5
- Added localization support.
- Added intro message (anti-carioceco mod theft message)
- If messages are enabled in the MCM, they will only display for parties in your clan.
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Version 1.2.4
- Army logic has been added. You can disable in the MCM if you don't want army AI changed by the mod. The logic so far only changes one behavior. Now when armies are off to besiege an enemy settlement, if they are traveling past another enemy settlement that is much closer, they will switch to besiege that settlement instead. See the front page for more details with images.
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Version 1.2.3
- Garrisons now will sally out when an ally is under attack outside the settlement and the garrison party thinks the battle is winnable with their help. Added settings to the MCM to tweak this behavior.
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Version 1.2.2
- Fixed garrison party purchasing food from nearby villages when they did not have enough food for the required garrison hours. This should fix parties that ended up starving around the map.
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Version 1.2.0
- Updated for 1.1.3
- Fixed any issue with party not properly waiting at the settlement. The party only leaves if they are in a castle and need food. They should head to a nearby village or town in this case.
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Version 1.1.7
- I done goofed
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Version 1.1.6
- Garrison parties will now be relieved when their kingdom is no longer at war with another kingdom.
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Version 1.1.5
- Now the army leader will join the garrison if he is left alone after it selected other members. In testing I noticed he would be vulnerable traveling with many wounded and prisoners. Better he goes to the garrison.
- Corrected the logic for when they decide to leave the garrison to buy food. Not it actually checks the time left and compares it to how many food days they have. If not enough they will likely head to a nearby village for food then return to the garrison.
- Fixed some stuff with the AI to allow their normal AI to takeover when they are threatened.
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Version 1.1.4
- Fixed collection modified crash
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Version 1.1.3
- Army members selected instead of leader now. Army is no longer dispersed.
- Added settings to determine how many members of the army would be selected for the garrison.
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Version 1.1.1
- If an army leader is chosen to garrison, then the army will be dispersed now. I don't think an army can actually enter a settlement and the game thinks it is trying to siege.
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Version 1.1.0
- Added MCM v5
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Version 1.0.3
- Added more conditions to which parties are ordered to garrison when a siege completes. Now it makes sure the settlement is owned by the mapfaction of the party, and ensures the stregth of the settlement is weaker than the party with their followers. Hopefully, this fixes issues some people have been having.
- Added a new setting to the ini to display messages when a party is ordered to garrison. true to display or false (default) to not display.
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Version 1.0.2
- Enabling AI on parties once the time (default 72 hours) is up. This should fix parties that garrison going forward. If you have parties stuck in your game, follow the instructions in the stickied comment.
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Version 1.0.1
- Fixed player party being sent to garrison after capture and then becoming stuck for 72 hours.
- Added settings.ini file to the dll folder (...\ArtOfWar\bin\Win64_Shipping_Client\settings.ini) so you can set the number of hours AI parties should remain in a garrison that has been captured.
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- Author's activity
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July 2023
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27 Jul 2023, 8:50PM | Action by: Cheyron
Attribute change
'Description changed.'
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26 Jul 2023, 4:51PM | Action by: Cheyron
File added
'Source Code (VS Project) [version 1.2.7]'
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26 Jul 2023, 4:50PM | Action by: Cheyron
File added
'Art of War [version 1.2.7]'
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26 Jul 2023, 4:47PM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.7'
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26 Jul 2023, 5:54AM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.7'
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25 Jul 2023, 10:15PM | Action by: Cheyron
File added
'Source Code (VS Project) [version 1.2.6]'
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25 Jul 2023, 10:14PM | Action by: Cheyron
File added
'Art of War English Strings [version 1.2.6]'
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25 Jul 2023, 10:14PM | Action by: Cheyron
File added
'Art of War [version 1.2.6]'
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25 Jul 2023, 10:10PM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.6'
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23 Jul 2023, 7:33PM | Action by: Cheyron
Attribute change
'File \'Art of War\' description changed.'
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22 Jul 2023, 7:07PM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.5'
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22 Jul 2023, 7:06PM | Action by: Cheyron
File added
'Art of War English Strings [version 1.2.5]'
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22 Jul 2023, 6:58PM | Action by: Cheyron
File added
'Source Code (VS Project) [version 1.2.5]'
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22 Jul 2023, 6:58PM | Action by: Cheyron
Attribute change
'File \'Art\' changed to \'Art of War\'.'
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22 Jul 2023, 6:58PM | Action by: Cheyron
File added
'Art [version 1.2.5]'
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22 Jul 2023, 6:56PM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.5'
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21 Jul 2023, 8:39PM | Action by: Cheyron
Attribute change
'Description changed.'
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21 Jul 2023, 8:33PM | Action by: Cheyron
Permission change
'The mod page is now allowing a single comment topic.'
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21 Jul 2023, 8:19PM | Action by: Cheyron
Changelog added
'Change log added for version 1.2.4'
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21 Jul 2023, 8:17PM | Action by: Cheyron
File added
'Source Code (VS Project) [version 1.2.4]'
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- Mod page activity
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April 2024
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29 Apr 2024, 1:58AM | Action by: triforcehunter
Endorsed
'Art of War'
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21 Apr 2024, 2:12PM | Action by: ross092
Endorsed
'Art of War'
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20 Apr 2024, 11:04PM | Action by: sweeeeeetyu
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'Art of War'
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20 Apr 2024, 10:47PM | Action by: GuntarIsHere
Tracked
'Art of War'
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20 Apr 2024, 2:05AM | Action by: JohnBartEsq
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'Art of War'
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18 Apr 2024, 9:20PM | Action by: nanolove744
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18 Apr 2024, 5:18PM | Action by: MaximusModius
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'Art of War'
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15 Apr 2024, 11:30PM | Action by: MadGodJ
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'Art of War'
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15 Apr 2024, 2:45PM | Action by: KRIKrus
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'Art of War'
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15 Apr 2024, 4:51AM | Action by: mrrandomcrap99
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'Art of War'
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14 Apr 2024, 9:39PM | Action by: crazyinsane999
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'Art of War'
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14 Apr 2024, 9:39PM | Action by: crazyinsane999
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'Art of War'
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13 Apr 2024, 8:07AM | Action by: Deleted29201310User
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'Art of War'
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11 Apr 2024, 9:51PM | Action by: Foil45567
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10 Apr 2024, 5:20PM | Action by: enclavesucks
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'Art of War'
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10 Apr 2024, 1:48PM | Action by: misisikia
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'Art of War'
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09 Apr 2024, 11:13PM | Action by: TheSyreX
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'Art of War'
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08 Apr 2024, 7:48AM | Action by: handa771
Endorsed
'Art of War'
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07 Apr 2024, 1:32PM | Action by: KLANCHES
Endorsed
'Art of War'
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04 Apr 2024, 9:16PM | Action by: patzzzz
Tracked
'Art of War'
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