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Cheyron

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  1. Cheyron
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    Hey all, for my sanity I will not be replying to comments here often. I will do my best though. I wanted to unlock posts because they are helpful to the community to pass information about load orders and compatibility. Please be very sure of the information you post as to not mislead others. I am not able to test every load order under the sun so there may be conflicts as the game engine has a ton of moving parts and changing something can cause unexpected results. Please also keep in mind, a crash report will not tell you what caused a crash, ONLY where it crashed. There is a difference. ;D Crash reports can help me modify my code to accommodate unexpected errors. Just understand not all crashes in my mods are practical to fix if another mod is causing a corrupted game state. We are dealing with a very complicated beast when it comes to Bannerlord so always keep this in mind when posting information to the community here.

    I can easily be found on YouTube or my Discord server. You can get access to my Discord by becoming a FREE member on my Patreon. I do not paywall bug fixing or anything like that. Patreon is to show your support and keep me motivated.

    ALL my work will be publicly released here on Nexus and only Nexus. My mods will not be on Steam Workshop. Anyone re-uploading my work needs to ask my permission and this includes decompiling my work and copy pasting. (You all know who I am talking about lol) Realistic Genders on Steam is a stolen mod and is based off of Gender Inequality. Thank you for your interest in my work and if my mods improve your game, please do not forget to endorse here on Nexus. Click the endorse button above!
  2. Cheyron
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    Why is this mod obfuscated and cannot be debugged?? :D

    Well like I said above, this was not a decision I made to do to be difficult but rather a reaction to Nexus moderation not protecting my work from other Nexus users that are thieves. A Nexus user decompiled my mod Gender Inequality and uploaded it to Steam Workshop without crediting me and tried to hide it by renaming the mod Realistic Genders. I asked him to credit me and post links to the original mod and he refused to. He then claimed he wrote MY mod. In response I reported him to Nexus admins. But wait, the story is not over yet...

    How do I know he stole my work you may be wondering?? Because I decompiled Realistic Genders and saw all the code I wrote. The same patches, the same CampaignBehavior and the exact same helper classes I WROTE and add to all my mods, which is part of a template I use. For example, I saw my identical MessageHelper class in Realistic Genders. But aside from that, the entire mod was my code, I wrote it. Look, I am not stupid and was not born yesterday, this Nexus user blatantly copied my code and tried to pass it off as his own work. He even denied it to me directly when he knows he is lying, and I know he is lying. So, I did what any good author would do and reported it to Nexus. The thief is a Nexus user that uploads mods here. Surely I thought that was the end of the matter. :D

    Nexus told me there was nothing they can do as the mod was uploaded to Steam. :O Sounds like a pretty big loophole if you ask me! :D

    If Nexus refuses to protect their authors' work, we have to protect it ourselves, don't we? The day they actually take my report seriously and take action to remedy this situation, is the day I can remove obfuscation from my work and make all my GitHub projects public. I hope this day comes. I think it is ridiculous to have to obfuscate video game mods but that's where we are. :/

    Just so it is clear. If you are uncomfortable downloading a mod that is obfuscated, then don't! But I can say this, I have been a user here since 2011 and have uploaded tons of my work here. All mods are scanned for viruses and moderated by Nexus. Take a look at my profile and look at all I have contributed to the community and how long I have been a member at Nexus and be the judge. Just because a mod is obfuscated does not mean I can hide a virus. If I was doing that, I would be caught! :D
  3. lovezu
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    The mod was crashing cause of possible conflicts with Shokuho, so I came here.

    This comment has nothing to do with that tho, after reading the sticked comments, I just wanna say justice for you man! Your mods have been a staple to all my campaigns, I hope the issue is resolved and you get your credits!
  4. Daniil1679
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    Шанс 2% , ты серьезно??? После каждой битвы делается казнь пленного лидера клана. Затем лидер меняется и если он снова попадает в плен то будет казнен. Какие здесь 2%. Автор , ты что - то намудрил с модом. В моем государстве уже не осталось вассалов , потому что все были казнены. Не советую данный мод. 
    1. Cheyron
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      there are options in the MCM to execute anyone caught by a kingdom they raided... it could be that. That overrides the probability. Just disable it.
  5. GreekIrish
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    Was there a 1.9 version and can I download it?
    1. Cheyron
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      sorry there was not, the last pre release version was 1.7.1 but those would be full of bugs i just prevent people from using them because I am not going to fix or maintain any previous versions, with some knowhow it can be done by downloading the source code, that's the best i can do
    2. GreekIrish
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      Thanks for the response
  6. Paison
    Paison
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    Would be great if you could see which prisoner you're talking about when "selling" them to another lord. Or maybe even chose which one of them to sell (if lord you're talking to want several lord prisoners in my party)
    1. Cheyron
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      i'll add that, good point
    2. Paison
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      Great work! Thanks :D
  7. majber
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    is this mod compatible with 1.0.1?
    1. Cheyron
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      all my mods are for current version, unless i purposely don't update them, check upload date
  8. Marcors
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    Thanks for the super fast update.
  9. ikskeko
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    Ok, I think i found another bug. I had a few dozen nobles as prisoners, and i noticed that sometimes when i talk to other nobles/lords, a random prisoner from my army gets executed.




    As you can see, i take Tariq prisoner and a few days later i meet with Rolan. After exiting the convo, i get a message that Tariq was executed by Rolan. This has happened a few times, sometimes by a lord with an army, sometimes with a lady in the keep. Hope i was clear enough, thanks in advance!
    1. Cheyron
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      yeah i have heard about this, will try to fix when i get a chance
  10. ikskeko
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    Hey man, nice mod but i've had a few crashes while playing with this mod, namely when i talk to Istiana and the other campaign guy whose name i forgot. When you talk to them with this mod enabled, when you click the leave conversation button, whether it be accepting a quest, or just saying bye for now, it instantly crashes. Here's the crash:

    Source: mscorlib Exception has been thrown by the target of an invocation.

    Source: AIExecutioner Object reference not set to an instance of an object.

    Inner exception callstack: at AIExecutioner.PartyBehavior.<>c.b__4_1(CharacterObject character) in D:\Documents\Mount and Blade II Bannerlord\Module Projects\AIExecutioner\AIExecutioner\MySubmodule.cs:line 253at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.OnConversationEnded(CharacterObject character)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnConversationEnded(CharacterObject character)
    at TaleWorlds.CampaignSystem.Conversation.ConversationManager.EndConversation()
    at TaleWorlds.CampaignSystem.Conversation.ConversationManager.DoOption(Int32 optionIndex)
    at TaleWorlds.CampaignSystem.ViewModelCollection.Conversation.MissionConversationVM.OnSelectOption(Int32 optionIndex)Outer exception callstack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at TaleWorlds.Library.Common.InvokeWithLog_Patch1(MethodInfo methodInfo, Object obj, Object[] args)
    at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
    at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
    at TaleWorlds.GauntletUI.BaseTypes.Widget.EventFired(String eventName, Object[] args)
    at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.HandleClick()
    at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.OnMouseReleased()
    at TaleWorlds.GauntletUI.EventManager.MouseUp()
    at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
    at TaleWorlds.ScreenSystem.ScreenManager.Update()
    at TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(Single dt, Boolean activeMouseVisible)

    Again, thanks for the mod and thanks in advance!

    1. itsgrizz
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      I didn't think too much of it, but I had to disable the mod due to a position lock in the campaign start, I would go to rescue my brother and sister from the hideout and everytime I would succeed and the execution screen played for the bandit execution, it would crash. I hope a fix comes soon because this mod is top tier otherwise.
    2. Cheyron
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      this'll be fixed next update
  11. Alexanguyen
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    Used this mod to get the achievement "Best served cold", Thanks bro
    1. Cheyron
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      No problem! :D
  12. Jayy420
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    I cant seem to get this to work, where should I put it in my load order?
    1. Cheyron
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      if you updated mcm it will crash... the load order should be handled automatically, just put it after the native modules if anything.
    2. BroPossible
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      Does v.1.1.0 require MCMv4 or v5?
    3. Cheyron
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      Bannerlord 1.0 MCM v5 ;D