- v2.0.3 Fixed some bugs. - Added compatibility with Fourberie Assassins (I guess?) - Added complete raid command to save yourself from stucking in infinite raid - During my testing I noticed something strange, sometimes when you enter villages, you only see notables and that's it. In such scenario, when you attack and start raid, for some strange reason, no one spawns and this problem causes raid to stuck. I couldn't find the reason for that but I also didn't want to delay this update because people needed to play 1.2.x , instead, I added a command in case if this ever happens to you ALT+~ which will open console, from console type, raiding.complete_raid and this will resolve the problem and allow you to finish and "raid" the location.
- v2.0.2 fixed bunch of issues with tournaments, gangs and hideouts - Added ability gain Cruel and Sadistic trait based on how many children you kill during your raids. For every 15 kill less than age 18 will bring -1 trait to your Mercy ( -1 = Cruel, -2 = Sadistic) - v2.0.2 also addresses an issue with sieges. Use latest version, hopefully everything should be fixed now.
part of the city garrisons get stuck in the castle when raiding in the town scene samething happen in taverns but they get automaticically knocked out so it isnt as much of an issue i think it would be better to make the garrison spawn somewhere not so close to a structure like at the city gate so they dont get stuck
quick question is there a mod menu in the options for the mod like in the mod options does it have any settings so that I know its working because I just want to be sure
I have noticed that raided villages do not rebuild or repair themselves again. I raided some villages before I conquered Odokh and Ernezur Castle, but the bound villages just won't rebuild, it's been like a month ingame.
Hello... How do U managed to fix the problem raided village never recover? I've raided several villages and they stay raided until now (almost 2 years game time). Thanks in advance.
On 1.2.11, when you attack agents, the raid won't start. But when you throw a javelin at your own companion, suddenly ur in a raid. (Im using RBM and Realistic Combat Adjustments with 850 AD and many more mods). Just a heads up if you think it doesn't work, it does but in a weird way lol.
Im way too lazy to look which mod causes the problem, all I gotta do is shoot a javelin at my companion and the raid starts. Is there a way to choose which soldiers we wanna take on the raid? It takes around 25 of my Norse Archers with 2 Handed Axes. Thank you for the amazing mods btw.
Seems like Realistic Battle Sounds mod from Carioceco was causing the problem, simply turning off the option "Disable weapon collison and blow sounds for allies" fixes the problem.
Yup crash is caused of none of my mods, it’s the game itself once more…
nah I didn’t mean it like that, you don’t capture it just besiege it and after the siege is one the raiding starts and you leave the town destroyed back
479 comments
- Added compatibility with Fourberie Assassins (I guess?)
- Added complete raid command to save yourself from stucking in infinite raid
- During my testing I noticed something strange, sometimes when you enter villages, you only see notables and that's it. In such scenario, when you attack and start raid, for some strange reason, no one spawns and this problem causes raid to stuck. I couldn't find the reason for that but I also didn't want to delay this update because people needed to play 1.2.x , instead, I added a command in case if this ever happens to you
ALT+~ which will open console, from console type, raiding.complete_raid and this will resolve the problem and allow you to finish and "raid" the location.
- v2.0.2 fixed bunch of issues with tournaments, gangs and hideouts
- Added ability gain Cruel and Sadistic trait based on how many children you kill during your raids. For every 15 kill less than age 18 will bring -1 trait to your Mercy ( -1 = Cruel, -2 = Sadistic)
- v2.0.2 also addresses an issue with sieges. Use latest version, hopefully everything should be fixed now.
samething happen in taverns but they get automaticically knocked out so it isnt as much of an issue
i think it would be better to make the garrison spawn somewhere not so close to a structure like at the city gate so they dont get stuck
I have noticed that raided villages do not rebuild or repair themselves again. I raided some villages before I conquered Odokh and Ernezur Castle, but the bound villages just won't rebuild, it's been like a month ingame.
Still love the mod, its great.
also what would you think of a option after besieging a castle or town, instead of capturing you just raid it afterwards?
Not planning to add capturing towns via raid.
nah I didn’t mean it like that, you don’t capture it just besiege it and after the siege is one the raiding starts and you leave the town destroyed back