Hello guys! If you see a Cannot Load: magic spells/bla bla bla/ - on your screen, then you likely need to unblock it with the ADMIN windows PowerShell, for more in depth instruction go to the realms forgotten discord, then go to the known issues tab, their instruction is perfect other than the fact that instead of RF map mod's location in your folders, you need to get the location for THIS MOD / the Magic spells mod in your folder, then (if you followed the instructions correctly) your game SHOULD be fixed. (P.S: to find realms forgotten discord, go into DESCRIPTION OF REALMS FORGOTTEN MOD and CLICK THE BIG BLUE BUTTON) (double P.S this is what the magic spells location should ROUGHLY LOOK LIKE, IT WILL NOT WORK IF YOU COPY WHAT IS WRITTEN HERE: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MagicSpells)
hmmm maybe spells should have lower starting stacks but regenerate over time to imitate mana or something like that ? also scaling amount with skill would work well.
That would be ideal. There are a few other magic casting systems embedded in other total overhaul mods that work like this and I love it. Creating that was/is beyond my skill though. This mod was done with only .xml edits and some Blender models.
It's weird in that it requires a hit on a single target and then will effect nearby units. If the spell hits the ground it won't affect any units. It's possible to change that behavior but not without some coding skills.
Sorry if someone already asked/answered this but, is it possible to make it so NPC lords use these spells? I know about the Magic Casters mod that adds troops that cast but I'm looking for a way to ad them just the lords.
Yes, just go into their equipment and give them the spell under one of their item slots. I'd take away any other ranged weapons to give them better incentive to use it.
It's great to hear people are still getting use out of this mod! It, and the casters mod were my first mods and a labor of love.
I'd love to see them updated but I don't think that will be me doing it. I'd have to relearn everything and my programing knowledge is nil. Everything I did was just creative .xml edits and modeling through Blender (with no prior experience) so anyone could do it. It just takes time and experimentation.
It's very easy to make it compatible. Just open up the Magic Spells folder and right click to edit the SubModule.xml. Under <IncludedGameTypes> add this line under the other four...
<GameType value="TOTSKCampaignStoryMode"/>
Save the xml and you're good to go. If you haven't checked out Realm of Thrones I highly recommend that one as well. Both are great GoT mods but I found Realm more stable, more frequent updates, and just as fleshed out. It even has hordes of white walkers in the north.
It can be used with Realm of Thrones but takes a little work. I don't remember all of what I did, but if you open up one of the Realm of Thrones item lists and copy the data from the Magic Spells list into it and save, that should be a quick hack to get them into the game.
Getting the casters (from the Magic Casters mod) into RoT was a ton more work bcs of the way the mod author does all custom spawning lists. I didn't find it easy to understand but eventually was able to get them spawned in. Unfortunately, I had to redo the process with every update.
I don't think I understand, I moved assets from your mod into RoT assets? I still don't see them.
Edit: So I managed to get it work! I don't know if it's the correct way, but I can see and use the spells in RoT. You just need to copy Assets, AssetSources, ModuleData and RuntimeDataCache into ROT-Content.
"Edit: So I managed to get it work! I don't know if it's the correct way, but I can see and use the spells in RoT. You just need to copy Assets, AssetSources, ModuleData and RuntimeDataCache into ROT-Content."
I am a bit late to the party here but trying to do this same thing getting Magic Spells to work with Realm of thrones. I don't know if I am doing it exactly the same as you but when I tried this method it totally broke my game. I am using Vortex so that might be 1 reason. Also do you have the main mode installed on its own or you just pulled the files from it and dropped into the ROT-Content folders? If you just dropped how did you place the data when Assets, AssetSources, ModuleData and RuntimeDataCache already have data in them; just did a merge?
FYI what I mean by broke my game I mean I could not enter combat or towns; even after uninstalling Magic spells, reinstalling ROT, and going back to a previous save. It took me an hour but I basically had to find some combination of reinstalling all mods, starting a new game and then going back to the save from before I installed Magic Spells before the game was even functional again.
hey this mod is great and alot of people come too use it with GOT mods like rot but dont know how too get it too work clearly if u could provide a explanation for these more popular mods on the front page that would be great for both you and me and others. bannerlord lacks magic this idea is great and should be expanded on edit [is healing spell possible? ]
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(P.S: to find realms forgotten discord, go into DESCRIPTION OF REALMS FORGOTTEN MOD and CLICK THE BIG BLUE BUTTON)
(double P.S this is what the magic spells location should ROUGHLY LOOK LIKE, IT WILL NOT WORK IF YOU COPY WHAT IS WRITTEN HERE: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MagicSpells)
I'd love to see them updated but I don't think that will be me doing it. I'd have to relearn everything and my programing knowledge is nil. Everything I did was just creative .xml edits and modeling through Blender (with no prior experience) so anyone could do it. It just takes time and experimentation.
<GameType value="TOTSKCampaignStoryMode"/>
Save the xml and you're good to go. If you haven't checked out Realm of Thrones I highly recommend that one as well. Both are great GoT mods but I found Realm more stable, more frequent updates, and just as fleshed out. It even has hordes of white walkers in the north.
Getting the casters (from the Magic Casters mod) into RoT was a ton more work bcs of the way the mod author does all custom spawning lists. I didn't find it easy to understand but eventually was able to get them spawned in. Unfortunately, I had to redo the process with every update.
Edit: So I managed to get it work! I don't know if it's the correct way, but I can see and use the spells in RoT.
You just need to copy Assets, AssetSources, ModuleData and RuntimeDataCache into ROT-Content.
You just need to copy Assets, AssetSources, ModuleData and RuntimeDataCache into ROT-Content."
I am a bit late to the party here but trying to do this same thing getting Magic Spells to work with Realm of thrones. I don't know if I am doing it exactly the same as you but when I tried this method it totally broke my game. I am using Vortex so that might be 1 reason. Also do you have the main mode installed on its own or you just pulled the files from it and dropped into the ROT-Content folders? If you just dropped how did you place the data when Assets, AssetSources, ModuleData and RuntimeDataCache already have data in them; just did a merge?
FYI what I mean by broke my game I mean I could not enter combat or towns; even after uninstalling Magic spells, reinstalling ROT, and going back to a previous save. It took me an hour but I basically had to find some combination of reinstalling all mods, starting a new game and then going back to the save from before I installed Magic Spells before the game was even functional again.
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para que sirva de teste minhas configurações e Mods
versão do jogo 1.16.26219
AEW - Adonnay's Exotic Weaponry / v2.3.5
AI Values Life / v1.15.16
ButterLib / v2.8.11
Diplomacy / v1.2.8
Harmony / v2.3.0.174
Mod Configuration Menu / v5.9.1
UIExtenderEx / v2.8.0
Better Save and Load / v1.2.0
Better Time (latest build) / v1.3.3
Character Reload / e1.1.5.7
BANNERLORDCHEATS EM PORTUGUES / v3.0.1.0
Death for All / v4.0.0
Family Control (Pregnancy) / v1.1.1
Updated Katana Swords Pack / v1.1.0.0
Magic Spells / v3.0.0
More Bandits v1.0.2 / v1.0.2
Spawn More Clans / v1.1.2
eu não tive nenhum problema com os Mods listados acima
:)