Idk what happened but... it doesnt work with bannercraft anymore .... it worked just fine a week ago but now it crashes as soon as i try to enter smithy
1. Install Microsoft Visual Studio. Download all needs submodule for work with code. 2. Get source code of mod (example - use dotPeek for open .dll file). 3. Copy-paste source in MV Studio. 4. Add .dll from Bannerlord in MV Studio, that "using" in mod. 5. Simple change of red code, if it need. 6. Delete?change some code, that you dislike. 7. Recompilate. 8. Copy-paste new .dll in mod or write simple .xml youself. 9. Play with your version any mods =)
Refine Fix (e1.7.2) with Harmony does not work for me. crashes my game when I try to load in. I have harmony in the right place and no other smithing mods. I'm on 1.7.1 which is fine because of what was mentioned in a previous post. I also tried using the smithing value only file but that crashes my game when I try to go into the smithy in game.
Agree. Versions 1.7.2 and 1.7.1 are incompatible, due to a change in the "using" method.I recommend using version 1.7.0 (more precisely, 1.7.0-1.7.1). Since 1.7.1 is almost the same as 1.7.0.Note: I don't know if there are popular mods that work in 1.7 and don't work in 1.7.1.But many dll mods for 1.7.2 are guaranteed to crash when launched in earlier builds (and vice versa). With a rare exception of those creations where using dll with changed names in the patch is not used.
Hey, I'm starting to like your mod. Can you add a new version of your mod with these components?
(+) only 1 wood = 1 coal. Preview Cost Crafted Weapon (-) No alternative recipes No (Unlimited) Stamina No Ctrl and Shift for Refine and Smelt (x5-x100)
I play unfortunately in the EGS and there is no way to change the version to beta or earlier and therefore please compatibility for 1.71 too.
Preview Cost Crafted Weapon = SmithingValue, a separate mod that I added to my assembly purely for convenience. It can be run separately - it will not get worse. As I understand it, problem with adaptation to version 1.7.1. Now this is a well-known solution, but not advanced (due to the broken method of use in beta 1.7.2, modders are busy with a little different =)) Update by the author - to 1.6 *. I posted the assembly from 1.7.2 (in comment).
Coal recipe fix is also available as a separate version, without other additions.
In theory, I can’t imagine how exactly multicraft can interfere with a keystroke (if you don’t press it, nothing will change). Alternative recipes are only applied if the hero *does* not meet the requirements. Endless stamina is also not a big problem. It is enough to take breaks myself, which I personally do not like (and not only me - Smith Forever is one of the leaders for Bannerlord even now, after several years of active development of the game).
However, if there is a request, I have no reason to reject it. There will be a third request - I will simply add settings to the mod, for each item. And if this is not enough, then for each subparagraph :)
Can confirm it works on 1.7.1, however, if you have Kaoses Tweaks installed, you will have to load OltoMod Refine AFTER Kaoses Tweaks in the load order. Great and simple mod with some QoL improvements. If you get the "Advanced" version you can bulk smelt up to 100x by holding Ctrl, and 5x by holding shift.
26 comments
1. Install Microsoft Visual Studio. Download all needs submodule for work with code.
2. Get source code of mod (example - use dotPeek for open .dll file).
3. Copy-paste source in MV Studio.
4. Add .dll from Bannerlord in MV Studio, that "using" in mod.
5. Simple change of red code, if it need.
6. Delete?change some code, that you dislike.
7. Recompilate.
8. Copy-paste new .dll in mod or write simple .xml youself.
9. Play with your version any mods =)
Can you add a new version of your mod with these components?
(+)
only 1 wood = 1 coal.
Preview Cost Crafted Weapon
(-)
No alternative recipes
No (Unlimited) Stamina
No Ctrl and Shift for Refine and Smelt (x5-x100)
I play unfortunately in the EGS and there is no way to change the version to beta or earlier and therefore please compatibility for 1.71 too.
google translate)
Preview Cost Crafted Weapon = SmithingValue, a separate mod that I added to my assembly purely for convenience. It can be run separately - it will not get worse.
As I understand it, problem with adaptation to version 1.7.1.
Now this is a well-known solution, but not advanced (due to the broken method of use in beta 1.7.2, modders are busy with a little different =))
Update by the author - to 1.6 *.
I posted the assembly from 1.7.2 (in comment).
Coal recipe fix is also available as a separate version, without other additions.
In theory, I can’t imagine how exactly multicraft can interfere with a keystroke (if you don’t press it, nothing will change).
Alternative recipes are only applied if the hero *does* not meet the requirements.
Endless stamina is also not a big problem. It is enough to take breaks myself, which I personally do not like (and not only me - Smith Forever is one of the leaders for Bannerlord even now, after several years of active development of the game).
However, if there is a request, I have no reason to reject it. There will be a third request - I will simply add settings to the mod, for each item. And if this is not enough, then for each subparagraph :)
P.S. I also use google translate =)
Overwritten over the main mod, because it was not activated in the launcher
And after that everything worked
Adding the ability to customize the mod for yourself is a very good idea!
Thanks for helping with the request and the mod)
- Turbo Smithing (Updated)
https://www.nexusmods.com/mountandblade2bannerlord/mods/2589(e1.7.0-1.7.1)
If you want version for 1.7.2, It's not hard for me to recompile :)
Thanks for the fast answer! :)
for the speed of work, I did not rename links and materials, but remember: all rights belong to the original authors :)
Thanks for the mod :)
V 1.1.1 Advanced version of mod: many changed.