Mount & Blade II: Bannerlord
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Swampi

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swampi

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77 comments

  1. Tango5ierra
    Tango5ierra
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    Do you reckon this to be compatible with this mod?
    1. swampi
      swampi
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      Reading the description I would say maybe. You could try it out and let us know :)
    2. Tango5ierra
      Tango5ierra
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      I haven't encountered any problems so far :)
  2. wolvane45
    wolvane45
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    Hello amazing mod!!! Is there any chance you could decrease alternative attack cooldown?
    1. swampi
      swampi
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      Sure, the mod currently does not support this, but you can mod this yourself ;)

      Go into your Bannerlord installation at Mount & Blade II Bannerlord\Modules\Native\ModuleData. Then make a backup of the file combat_parameters.xml. Open the file with a text editor and edit kick_cooldown, weapon_1h_bash_cooldown, weapon_2h_bash_cooldown, weapon_spear_bash_cooldown, shield_bash_cooldown and hand_shield_bash_cooldown accordingly. However I just tried it with a value of 0.0 and I got "strange" results where you could chain a bash with a kick. If you do not want the change anymore just copy the backuped file back into the dir.

      If I find time I will add this as an option to the mod.
    2. wolvane45
      wolvane45
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      you are a legend!
  3. merculS36
    merculS36
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    Bannerlord.UsefulAlternativeAttacks.dll is unsafe and has been removed - Norton. LOL. For some reason, my antivirus is auto-deleting the dll file from the MCM version. Never happened with any other mods before.

    Non-MCM isn't being detected as a threat.
    1. swampi
      swampi
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      Huh, that is strange, does it give you any reason (othern than 'this is unsafe')? I just checked the .dll file online with virusTotal and got no detections.
    2. merculS36
      merculS36
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      I tried the latest version with MCM v1.2.1 today. It was no longer deleted by Norton, cheers.
  4. padbyebye
    padbyebye
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    The one with MCM seems caused crash in game version 1.28. I've tried to close all the mods except UAA and MCM, the game still crashed when i tried to use bash with shield in the training field. It is stranged because the old version works fine for me. Hope it could be fixed since this is a great mod.
    1. swampi
      swampi
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      On it. Does it crash when you hit something or immediatly?
      Found the issue: the 'trainers' in the training fields do not have any stats, that caused a division by zero error and a crash. This should be fixed in the updated version.
  5. Hyoire
    Hyoire
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    Love the mod! If it's possible, could you add MCM support to adjust success chances? ty!
    1. swampi
      swampi
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      Will try to do it soon!
    2. swampi
      swampi
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      I just added MCM integration ;)
  6. TheDailyXPerience
    TheDailyXPerience
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    Absolutely love the mod, adds great depth to the melee combat. Endorsed.

    I DO however feel there should be a MCM menu to adjust the chances of each stage:  (For example: 0%-100% for each stage)

    • Failure: Small interrupt
    • Success: Knock Back
    • Critical Success: Knock Back with chance for disarming

    To add to that, maybe a critical failure where you drop your weapon.

    P.s. If possible, it would be great to find a way to allow the AI to make use of this while also being able to alter the % chances for this as well.

    1. swampi
      swampi
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      Yes, some kind of configuration menu would make sense. Maybe I have time and add MCM or at least a config file.
      I also think adding some kind of drawback would make sense (mabe even fun?) because the effects are rather OP in my opinion.
      For the AI using this in theory the effects should apply to everyone who uses weapon bashes/kicks but I do not know if the AI uses these. A poster below this post said he saw an NPC use this so maybe it is very rare? Will do some digging, maybe there is already a mod that enables this?
    2. swampi
      swampi
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      I finally got around to add configuration options via MCM :)
  7. Ulfkarl
    Ulfkarl
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    great mod, I hope there are future updates, I wish shield bash did more damage, like if it was a blunt weapon but not making it too OP, and smaller chance to knock down enemies, I feel like thats too OP too, endorsed
    1. swampi
      swampi
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      You can now configure this using the new version with MCM :)
  8. gab21
    gab21
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    Do AI use kick or bash too?
    1. swampi
      swampi
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      Sadly I do not think this is implemented in the base game and I have not found a way to do this.
  9. nexuspaladin
    nexuspaladin
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    excellent mod, works perfectly in version 1.2.8
    one of the few mods that, despite their age, still work.
    apart from the fact that it adds a fresh air to the combat system 10/10
  10. Drax70
    Drax70
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    Great mod @Swampi!
    A very fun feature, thank you!!!

    You got your first KUDOS "Cookie" from me!

    Keep up the nice work!