Sure, the mod currently does not support this, but you can mod this yourself ;)
Go into your Bannerlord installation at Mount & Blade II Bannerlord\Modules\Native\ModuleData. Then make a backup of the file combat_parameters.xml. Open the file with a text editor and edit kick_cooldown, weapon_1h_bash_cooldown, weapon_2h_bash_cooldown, weapon_spear_bash_cooldown, shield_bash_cooldown and hand_shield_bash_cooldown accordingly. However I just tried it with a value of 0.0 and I got "strange" results where you could chain a bash with a kick. If you do not want the change anymore just copy the backuped file back into the dir.
If I find time I will add this as an option to the mod.
Bannerlord.UsefulAlternativeAttacks.dll is unsafe and has been removed - Norton. LOL. For some reason, my antivirus is auto-deleting the dll file from the MCM version. Never happened with any other mods before.
Huh, that is strange, does it give you any reason (othern than 'this is unsafe')? I just checked the .dll file online with virusTotal and got no detections.
The one with MCM seems caused crash in game version 1.28. I've tried to close all the mods except UAA and MCM, the game still crashed when i tried to use bash with shield in the training field. It is stranged because the old version works fine for me. Hope it could be fixed since this is a great mod.
On it. Does it crash when you hit something or immediatly? Found the issue: the 'trainers' in the training fields do not have any stats, that caused a division by zero error and a crash. This should be fixed in the updated version.
Yes, some kind of configuration menu would make sense. Maybe I have time and add MCM or at least a config file. I also think adding some kind of drawback would make sense (mabe even fun?) because the effects are rather OP in my opinion. For the AI using this in theory the effects should apply to everyone who uses weapon bashes/kicks but I do not know if the AI uses these. A poster below this post said he saw an NPC use this so maybe it is very rare? Will do some digging, maybe there is already a mod that enables this?
great mod, I hope there are future updates, I wish shield bash did more damage, like if it was a blunt weapon but not making it too OP, and smaller chance to knock down enemies, I feel like thats too OP too, endorsed
excellent mod, works perfectly in version 1.2.8 one of the few mods that, despite their age, still work. apart from the fact that it adds a fresh air to the combat system 10/10
77 comments
Go into your Bannerlord installation at Mount & Blade II Bannerlord\Modules\Native\ModuleData. Then make a backup of the file combat_parameters.xml. Open the file with a text editor and edit kick_cooldown, weapon_1h_bash_cooldown, weapon_2h_bash_cooldown, weapon_spear_bash_cooldown, shield_bash_cooldown and hand_shield_bash_cooldown accordingly. However I just tried it with a value of 0.0 and I got "strange" results where you could chain a bash with a kick. If you do not want the change anymore just copy the backuped file back into the dir.
If I find time I will add this as an option to the mod.
Non-MCM isn't being detected as a threat.
On it. Does it crash when you hit something or immediatly?
Found the issue: the 'trainers' in the training fields do not have any stats, that caused a division by zero error and a crash. This should be fixed in the updated version.I DO however feel there should be a MCM menu to adjust the chances of each stage: (For example: 0%-100% for each stage)
To add to that, maybe a critical failure where you drop your weapon.
P.s. If possible, it would be great to find a way to allow the AI to make use of this while also being able to alter the % chances for this as well.
I also think adding some kind of drawback would make sense (mabe even fun?) because the effects are rather OP in my opinion.
For the AI using this in theory the effects should apply to everyone who uses weapon bashes/kicks but I do not know if the AI uses these. A poster below this post said he saw an NPC use this so maybe it is very rare? Will do some digging, maybe there is already a mod that enables this?
one of the few mods that, despite their age, still work.
apart from the fact that it adds a fresh air to the combat system 10/10
A very fun feature, thank you!!!
You got your first KUDOS "Cookie" from me!
Keep up the nice work!