Mount & Blade II: Bannerlord
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BeaconSet

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22 comments

  1. erencetinkayaa
    erencetinkayaa
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    hey man, can you update it again ?
    im working on something big and that would be a cool addition. tryna reach the mod owner too.
  2. klinsmann18
    klinsmann18
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    1.7.1 doesnt working , do you have any other i can fix it 
    its showing could not find the merged.xml
  3. Zanzibarbarian
    Zanzibarbarian
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    I'm having the Invisible weapons and clothing problem.
    I'm running e1.7.0.304003 version of M&B:BL
    I downloaded (In this order!).
    Adonnay's Troop Changer 1.6.4
    Chinese Weapons 2.2 The 1.57 beta version (Not the one with the troops!).
    Then I downloaded your files, read the instructions and changed the Submodule xml followed by the 4 xml files that are in the ModuleData file.
    Infernal.reaper, new.piese, new.templates and strings.
    There was one file though that I didn't know what to do with. weapons.descriptions.xml There is nothing for this to replace, so I just dumped it in the ModuleData file.
    So not sure what's wrong. I've followed the instructions to the letter.
    HELP!   8-((...
    1. expertopinons
      expertopinons
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      yep it doesn't crash now but is damn invisible lol 
    2. Zanzibarbarian
      Zanzibarbarian
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      If you try to "look" at one of the "invisible" items, then the game will crash   ;-))...
    3. BeaconSet
      BeaconSet
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      Hey sorry I didn't check comments for so long.

      I'm not even a mod author so I don't really know how to fix your problem. Some others do make it working and it works perfectly for me.
      Maybe you can try download chinese weapon2.2 for 1.60 and see what would happen...
  4. Jackreilly
    Jackreilly
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    Hi Bold Monkey
    Thank you for this returning mod, unfortunately the armours are invisible, plus I got a crash referring to a weapon part.
    Kind regards
    1. asdwqer121212
      asdwqer121212
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      Hey, first I'm not Bald Monkey and as I mentioned this is an unofficial update.
      I tried the file on e1.7.0 and it seems to be working fine. I don't know if you are using beta 1.7.1.
      I simply changed some of the xml files, so there should not be any crashing issue.
      I hope you can share more information about the crash.  
    2. purppcaviar
      purppcaviar
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      Hey thanku so much for updating this im a sinophile lol this mod is sick. im having a similar issue, the weapon parts are invisible in the crafting menu. im on 170

      will test other situations
    3. asdwqer121212
      asdwqer121212
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      Okay I uploaded a new file and I suppose this might work.
      Thank you for your information and pls let me know further problem, if there is any.
    4. purppcaviar
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      so the parts are still invisible for me in crafting as well as shops

      i have 4 other armor weapon mods: open source armory + swadian armory + mix and match weapon pack + westerosi armory. all for 170. maybe they are interfering somehow? bc a few pieces of content from those mods became invisible once i loaded this mod.

      i dont have a clean file to test which one might be interfering, sry
    5. nicklaussaid
      nicklaussaid
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      probably and SubModule out of place Modules/chinese
    6. hh13yz
      hh13yz
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      The next original file + XML perfect fix,Mix and Match Weapon Pack and Chinese weapon can only start one. 

      Click widget display, take a while to refresh.
    7. Jackreilly
      Jackreilly
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      apologies for getting the name wrong, Thankyou for the update
    8. BeaconSet
      BeaconSet
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      hey wo kandao ni bangwo banyun hui qikan zhongwenzhan le, xiexie ni
    9. expertopinons
      expertopinons
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      I am getting the same issue. I can load the game but when i try to equip the armor it is invisible and when i try to equip the weapon i get a fat crash. Below is the crash report. I tried to reinstall a few times but it doesn't seem to work. 

      Exception information
      Type: System.NullReferenceException
      Message: Object reference not set to an instance of an object.
      Source: TaleWorlds.MountAndBlade.View
      CallStack:

      • at TaleWorlds.MountAndBlade.View.CraftedDataView.BuildHolsterMeshWithWeapon(WeaponDesign craftedData, Single pivotDiff, Boolean batchAllMeshes)
      • at TaleWorlds.MountAndBlade.View.CraftedDataView.get_NonBatchedHolsterMeshWithWeapon()
      • at TaleWorlds.MountAndBlade.View.ItemCollectionElementViewExtensions.GetHolsterWithWeaponMeshCopy(ItemObject item, Boolean needBatchedVersion)
      • at TaleWorlds.MountAndBlade.View.ItemCollectionElementViewExtensions.OnGetWeaponData(WeaponData& weaponData, MissionWeapon weapon, Boolean isFemale, Banner banner, Boolean needBatchedVersion)
      • at TaleWorlds.MountAndBlade.MissionWeapon.GetWeaponData(Boolean needBatchedVersionForMeshes)
      • at TaleWorlds.MountAndBlade.View.AgentVisuals.AddSkinArmorWeaponMultiMeshesToEntity(UInt32 teamColor1, UInt32 teamColor2, Boolean needBatchedVersion, Boolean forceUseFaceCache)
      • at TaleWorlds.MountAndBlade.View.AgentVisuals.Refresh(Boolean needBatchedVersionForWeaponMeshes, Boolean removeSkeleton, Equipment oldEquipment, Boolean isRandomProgress, Boolean forceUseFaceCache)
      • at TaleWorlds.MountAndBlade.View.AgentVisuals.Refresh(Boolean needBatchedVersionForWeaponMeshes, AgentVisualsData data, Boolean forceUseFaceCache)
      • at TaleWorlds.MountAndBlade.View.CharacterTableau.RefreshCharacterTableau(Equipment oldEquipment)
      • at TaleWorlds.MountAndBlade.View.CharacterTableau.OnTick(Single dt)
      • at TaleWorlds.GauntletUI.TextureWidget.OnUpdate(Single dt)
      • at TaleWorlds.MountAndBlade.GauntletUI.Widgets.CharacterTableauWidget.OnUpdate(Single dt)
      • at TaleWorlds.GauntletUI.EventManager.Update(Single dt)
      • at TaleWorlds.Engine.GauntletUI.GauntletLayer.Tick(Single dt)
      • at TaleWorlds.Engine.Screens.ScreenBase.FrameTick(Single dt)
      • at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch1(Single dt)

  5. TheGrayFox06
    TheGrayFox06
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    which of the chinese weapon files should this be paired with? and how do I use this? I don't know how to mod games all to well and would appreciate any and all help
    1. BeaconSet
      BeaconSet
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      You should download the 1st main file (not that for 1.60) and replace the xml files. Check the readme document and follow the instructions. I hope it works for you.
    2. TheGrayFox06
      TheGrayFox06
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      thanks very much, I just go tit working :)
    3. BeaconSet
      BeaconSet
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      quite weird but based
  6. liuxiaosir
    liuxiaosir
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    ???
    1. liuxiaosir
      liuxiaosir
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      ????????????mod