I'm having the Invisible weapons and clothing problem. I'm running e1.7.0.304003 version of M&B:BL I downloaded (In this order!). Adonnay's Troop Changer 1.6.4 Chinese Weapons 2.2 The 1.57 beta version (Not the one with the troops!). Then I downloaded your files, read the instructions and changed the Submodule xml followed by the 4 xml files that are in the ModuleData file. Infernal.reaper, new.piese, new.templates and strings. There was one file though that I didn't know what to do with. weapons.descriptions.xml There is nothing for this to replace, so I just dumped it in the ModuleData file. So not sure what's wrong. I've followed the instructions to the letter. HELP! 8-((...
I'm not even a mod author so I don't really know how to fix your problem. Some others do make it working and it works perfectly for me. Maybe you can try download chinese weapon2.2 for 1.60 and see what would happen...
Hey, first I'm not Bald Monkey and as I mentioned this is an unofficial update. I tried the file on e1.7.0 and it seems to be working fine. I don't know if you are using beta 1.7.1. I simply changed some of the xml files, so there should not be any crashing issue. I hope you can share more information about the crash.
Hey thanku so much for updating this im a sinophile lol this mod is sick. im having a similar issue, the weapon parts are invisible in the crafting menu. im on 170
so the parts are still invisible for me in crafting as well as shops
i have 4 other armor weapon mods: open source armory + swadian armory + mix and match weapon pack + westerosi armory. all for 170. maybe they are interfering somehow? bc a few pieces of content from those mods became invisible once i loaded this mod.
i dont have a clean file to test which one might be interfering, sry
I am getting the same issue. I can load the game but when i try to equip the armor it is invisible and when i try to equip the weapon i get a fat crash. Below is the crash report. I tried to reinstall a few times but it doesn't seem to work.
Exception information Type: System.NullReferenceException Message: Object reference not set to an instance of an object. Source: TaleWorlds.MountAndBlade.View CallStack:
at TaleWorlds.MountAndBlade.View.CraftedDataView.BuildHolsterMeshWithWeapon(WeaponDesign craftedData, Single pivotDiff, Boolean batchAllMeshes)
at TaleWorlds.MountAndBlade.View.CraftedDataView.get_NonBatchedHolsterMeshWithWeapon()
at TaleWorlds.MountAndBlade.View.ItemCollectionElementViewExtensions.GetHolsterWithWeaponMeshCopy(ItemObject item, Boolean needBatchedVersion)
which of the chinese weapon files should this be paired with? and how do I use this? I don't know how to mod games all to well and would appreciate any and all help
You should download the 1st main file (not that for 1.60) and replace the xml files. Check the readme document and follow the instructions. I hope it works for you.
22 comments
im working on something big and that would be a cool addition. tryna reach the mod owner too.
its showing could not find the merged.xml
I'm running e1.7.0.304003 version of M&B:BL
I downloaded (In this order!).
Adonnay's Troop Changer 1.6.4
Chinese Weapons 2.2 The 1.57 beta version (Not the one with the troops!).
Then I downloaded your files, read the instructions and changed the Submodule xml followed by the 4 xml files that are in the ModuleData file.
Infernal.reaper, new.piese, new.templates and strings.
There was one file though that I didn't know what to do with. weapons.descriptions.xml There is nothing for this to replace, so I just dumped it in the ModuleData file.
So not sure what's wrong. I've followed the instructions to the letter.
HELP! 8-((...
I'm not even a mod author so I don't really know how to fix your problem. Some others do make it working and it works perfectly for me.
Maybe you can try download chinese weapon2.2 for 1.60 and see what would happen...
Thank you for this returning mod, unfortunately the armours are invisible, plus I got a crash referring to a weapon part.
Kind regards
I tried the file on e1.7.0 and it seems to be working fine. I don't know if you are using beta 1.7.1.
I simply changed some of the xml files, so there should not be any crashing issue.
I hope you can share more information about the crash.
will test other situations
Thank you for your information and pls let me know further problem, if there is any.
i have 4 other armor weapon mods: open source armory + swadian armory + mix and match weapon pack + westerosi armory. all for 170. maybe they are interfering somehow? bc a few pieces of content from those mods became invisible once i loaded this mod.
i dont have a clean file to test which one might be interfering, sry
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Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.MountAndBlade.View
CallStack: