Mount & Blade II: Bannerlord

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Ruslan

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Ruslance

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103 comments

  1. Shazammo
    Shazammo
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    how difficult is the process of adding new parts for these weapons? for instance would there be any possibility of being able to incorporate weapons that other mods add into this? would be amazing if so. 

    also, it would be cool to see an option to toggle visibility of holstered weapons. they can be pretty restrictive of your field of view.
    I know its unrealistic, but lets be real so are the weapons you can make with this mod lol. 
    1. Ruslance
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      Everything that you described can be done easily, in the form of a separate mod dependent on my mod, you may have to adjust compatibility with all the details, but it’s possible.
      In order for the weapon to be hidden, you need to edit the weapon template, try to copy the parameters from native item_holsters=
    2. Shazammo
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      brb lemme just learn C# real quick hahaha
  2. tieser
    tieser
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    Does anyone know how to change the weapon on the back to left and right
  3. keaknomore
    keaknomore
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    How to change the type of throwing weapon from throwing dagger to throwing dart or javelin. it’s just that instead of flying straight it flies in circles
    1. keaknomore
      keaknomore
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      I found how, I don’t really understand why throwing knives and not javelins
      If you want javelins too. not throwing knives
      in ModuleData go to newDescriptions.xml
       weapon_class="ThrowingKnife" change to  weapon_class="Javelin"
  4. MCFrancovich
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    Love the concept and enjoying the crafting. However I'm not the biggest fan of throwing the weapons i'm creating not having a stack of multiples (visual thing). Is there a way I can make it so the weapons aren't throwable or at the very least that the throwable function is not the first option when putting away my shield since we can't block with the weapon prepped for throwing? it's gotten me hurt a few times in combat when I want to swap to the 2h axe mode in close quarters.
    1. Ruslance
      Ruslance
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      Try this
      One Projectile
  5. wangyuyuan
    wangyuyuan
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    Crashed while creating a new game in v1.1.5
  6. djsakyfuih
    djsakyfuih
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    Can version 1.1.5 be used?
    1. lokiphurr
      lokiphurr
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      +1
      Also, does anyone know if this works with Bannercraft?

      =
      Edit: I tried it on 1.1.5 with bannercraft and it worked. Forged my first set of throwable war scythes and the holstering is floating on my upper back. I also have a mod called Practical holsters running which works great usually even with custom weapons, but maybe they dont play nicely.
  7. Udkttlsetsss
    Udkttlsetsss
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    한손창 조합만으로 손잡이를 만들 수 있나요?
  8. LucasAlex92
    LucasAlex92
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    id love to see this mod and mod with adding more types of hammers and choices when crafting hammer, hatchets , and throwing weapons XD
  9. ruba13
    ruba13
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    Hey there! Thx for mod, it's great! But i have some cosmetic problems. Placement of the weapon as an axe on the back looks bad, it's
    positioning to high. Where can i edit posiotioning of two hand weapon?
    1. ruba13
      ruba13
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      Find it!
      Universal Weapon\ModuleData\crft_templates.xml. Line 7 - "default_item_holster_position_offset"
      Universal Weapon one projectile\ModuleData\crft_templates.xml. same here.
      Best value for me is default_item_holster_position_offset="0,0,-0.70". It's looks in right place for long and short ones
    2. cookiebadger
      cookiebadger
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      omg thanks so much for the info! I was kinda weird out the positioning too
  10. fang3412
    fang3412
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    Any way we could get a version for blunt damage?

    also 

    any chance of a version with throwing axe base so it goes on the hip?
    1. Ruslance
      Ruslance
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      I'm sorry, but I'm not interested.
    2. fang3412
      fang3412
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      Eh fair enough, didn't take too long to figure out