Mount & Blade II: Bannerlord

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Balbor

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Balbor

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25 comments

  1. Balbor
    Balbor
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    I noticed a couple of minor mistakes in the initial release although nothing that will cause problems, the most serious being that Mounted Outlaw should require a horse to upgrade, and one of the the Outlaw Bowman equipment set uses a thrown rock instead of arrow stack. If you know how to edit xml documents that one is really easy to fix.

    Hotfix is now released! 
  2. Xhelius
    Xhelius
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    For those wondering this mod seems to work just fine in 1.2.9.  It's just xml files.  Unless Custom Spawns changes their API this should be working.  I've used it for a few hours and it's running just fine for me.
  3. EalVore
    EalVore
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    Does it work on 1.2.X?
  4. Shuenga
    Shuenga
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    does this work with 1.0.3?
  5. thetaprime
    thetaprime
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    It looks like all of the prerequisites for 1.8 have been updated. Looks like a straight shot to get this onto 1.8 when you can. Love the mod!
  6. Xhelius
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    I'm using this in the recommended load order with CFE and none of the mercs, faction, are spawning anywhere.  I've tried playing with the load order some, but I'm still not getting any mercs.

    My mod order is;
    Custom Spawns
    LootersPlus CustomSpawns
    Expanded Mercs
    Looters Plus Expanded Merc
    CFE

    I did have this working just fine, but reinstalled after playing on 1.8.0 some.

    Thanks.
  7. richardorge
    richardorge
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    Hello Good Sir:

    I love your mod that you've added quite some bandit troops in a non-overly fancy way. I'd like to know

    1. Would it be possible for you to add the entire bandit troop tree, all the way to tier 5~6, without the necessary of converting them into reg troops?
    2. Would you be updating it for 1.80?
    1. Balbor
      Balbor
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      sorry for late reply, as the mod relies on Custom Spawns and 'm waiting on that to be updated before I work on the mod again.
  8. mhkevin21
    mhkevin21
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    Does it work on 1.7.2?
    1. Balbor
      Balbor
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      I’ve not tested it, I’m currently testing it in 1.7.2

      as Custom Spawns has not yet been updated to 1.7.2 I do not know if it will work properly. Technically part of the mod will work without Custom Spawns although many units will simply not appear in game as they only spawn in custom parties. 
  9. AndarielHalo
    AndarielHalo
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    is it safe to update mid-game?
    1. Balbor
      Balbor
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      Yes, I’ve pretty much updated the mod as I played, when ever I spotted issues for things that could be improved. 
  10. A1737028941
    A1737028941
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    Still work in 1.7
  11. Skenderaxe
    Skenderaxe
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    Hello, I'm new to all this modding stuff. Do I need to only download the hotfix? Also, where do I find the original mod files (Calradia at War was one of them) 
    1. Balbor
      Balbor
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      Yes, for the hotfix.

      The if you look at the required files it will link to those files. 
      you’ll need either Calradia At War mod or the Custom Spawns API. (They are both downloaded from the same mod page).