I'm on 1.2.8 and I'm getting blank menus once I'm trying to craft or smelt anything from the Smith menu. It only displays two Back buttons, no armor or shields or anything from any categories.
There are back buttons, which means the mod is working. You may not have enough resources for any of the recipes to work. Try to buy materials (coal, iron of different types) and go to the crafting menu again. If the problem persists, then you can look for the problem deeper. For example, mods may be installed that prevent my mod from working correctly.
It's easy to check. if you have necessary mods :) I think yes, they are compatible since mod uses modifier assignment method that OSA/rasing doesn't seem to touch.
Of course) master file, purchase menu is large, it’s easy to find by materials and remove unnecessary things, then simply recompile.Or you can just not use purchase menu :-)
Hi Oltopeteeh, firstly let me congratulate you on this mod. It is really useful! I do have two suggestions/comments: 1. I think that having the Smith menu on towns makes total sense. However, I think it would be more realistic/immersive not to have it in villages as well, as these are supposed to be tiny and thus would not be selling such resources 2. Is there a way to change the name of the menu from Smith to something else (eg Wholesale Store or something like that)? It does cause some confusion with the Smithy menu 3. I think some of the menus related to swapping goods are a little confusing
39 comments
Conflicts with other mods are unlikely, because (pseudo)craft comes through menu.
You may not have enough resources for any of the recipes to work.
Try to buy materials (coal, iron of different types) and go to the crafting menu again.
If the problem persists, then you can look for the problem deeper.
For example, mods may be installed that prevent my mod from working correctly.
Ignore me, now I see it lists the materials too.
Perhaps there is not enough coal for crafting.
File "Upgrade Equipment" is not newest, you may check autors page :)
Example:
I think yes, they are compatible since mod uses modifier assignment method that OSA/rasing doesn't seem to touch.
Thank you! love it, adn the update armor
If don't like it, you can use original :)
1. I think that having the Smith menu on towns makes total sense. However, I think it would be more realistic/immersive not to have it in villages as well, as these are supposed to be tiny and thus would not be selling such resources
2. Is there a way to change the name of the menu from Smith to something else (eg Wholesale Store or something like that)? It does cause some confusion with the Smithy menu
3. I think some of the menus related to swapping goods are a little confusing
In any case, many thanks for the mod