Mount & Blade II: Bannerlord

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founta

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xShadow187x

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120 comments

  1. Insaneo777
    Insaneo777
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    Godric261 said this - The mod worked without a problem for a few minutes, but when I tried changing perk effects, and reloading a save it throws an exception. Very sad because I really liked the features, I hope you will update this.

    I got a crash when I went and did a siege - playing on 1.1.5
  2. Godric261
    Godric261
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    The mod worked without a problem for a few minutes, but when I tried changing perk effects, and reloading a save it throws an exception. Very sad because I really liked the features, I hope you will update this.
    1. SupernovaSymphony
      SupernovaSymphony
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      With allt he perk changes in 1.1 and 1.2, I think that makes a lot of sense. Ill try see if it works just for the modifiers
  3. sillypancake
    sillypancake
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    I love this mod. the javelins are amazing.

    is there any chance you can make javelin speed(throwing distance) scale more with throwing skill so people can throw further?

    javelin speed (throwing distance)= throwing skill x 1.0-10.0

    i had a working mod like this that i tweaked from RBM, but since last
    update it doesn't work and i am not skilled enough at modding to get it
    to work again.

    [HarmonyPatch(typeof(Agent))]
    [HarmonyPatch("WeaponEquipped")]


    case (int)WeaponClass.Javelin:
    {                                                            

     weaponStatsData[i].MissileSpeed = 15 * Utilities.assignThrowableMissileSpeed(__instance.Equipment[equipmentSlot],10, effectiveSkill);
    break;

    }                                     
  4. goleszek
    goleszek
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    Will it work with Kaoses Tweaks enabled?
    1. login7
      login7
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      and is it save game compatible, working on 1.0.2? thanks in advance!!
  5. HakuyaNiji
    HakuyaNiji
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    Does this work for v1.0.2? This mod seems awesome. 
    -------------------------------------------------------------------------------------
    Edit on 03 December 2022:  Tested for about 10 hours, and it works perfectly. No crashes no bugs. For anyone hesitate to try, now you get the answer. 
    1. xShadow187x
      xShadow187x
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      Not sure, haven't tried it with the beta yet. It doesn't look like they changed anything perk related in 1.0.2, so it should be ok. Let me know if it isn't
  6. Adamanix
    Adamanix
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    Love these configs, man. Seriously good job.  Is there a way to config the amount of point distributed to a crafted weapon though? I've looked, and asked everywhere with no luck.
    1. xShadow187x
      xShadow187x
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      Thanks!

      I was looking through decompiled game code. It looks like a legendary gets 10 modifier points, a masterwork 5 points and a fine weapon 2 points. For each modifier point, it randomly gives the weapon a bonus. 20% chance each of +1 swing speed, +1 swing damage, +1 thrust speed,  +1 thrust damage, or +1 handling (and a 10% chance to negate the bonus instead?)

      I think this mod already lets you change the probability of getting a fine, legendary, or masterwork weapon (by changing the modifiers for Experienced Smith, Master Smith, or Legendary Smith). You can also change the swing or thrust damage bonus from either Sharpened Edge or Sharpened Tip.

      I could maybe add something to allow you to adjust the probabilities of each bonus and allow changing the number of modifier points you get for fine, legendary and masterwork weapons?
    2. Adamanix
      Adamanix
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      Yep.  So far the config for the crafting section works as intended, and is fantastic.  I am indeed speaking of the amount of point distributed to the weapons when crafted. Fine/Masterwork/Legendary.
      I have it set to make legendary items 100% of the time. Works great! I have tweaked the amount of damage it can do via cut/pierce. Works great! 

      Being able to tweak the amount of points distributed when you make the weapon whether it comes out as fine/masterwork/legendary.  Instead of 2/5/10, is it possible to have a slider up to... I duno, 50 just for an example. fine= slider to 10/ Masterwork= slider to 25 /legendary= slider up to 50.  That way it would distribute up to 50 points to the stats?  I'm of course mostly speaking of swing speed, thrust speed, and handling. 
    3. xShadow187x
      xShadow187x
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      • 5 kudos
      Ah yeah that should be easy enough, I'll add that in shortly
    4. xShadow187x
      xShadow187x
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      I've added this in mod version 1.7.2 . It looks like it works as expected, let me know if there are issues
    5. Adamanix
      Adamanix
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      My man.  This is hands down a must need on anyone's M&B mod list. Perfect.
  7. conleyc86
    conleyc86
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    is the stack of throwing stones influenced here or just the actual weapons?
    1. xShadow187x
      xShadow187x
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      • 5 kudos
      Good question. Nope, only:

      • arrows
      • bolts
      • javelins
      • throwing axes
      • throwing knives

      Are extra throwing stones useful? For a throwing weapon from another mod?
  8. sillypancake
    sillypancake
    • supporter
    • 3 kudos
    great mod love the javelin penetration.

    anyway to make it link with level? ie:
    260 throwing skill penetrates 2 people
    270 throwing skill penetrates 3 people
    280 skill 3 people ect..

    i tried to do this with github files but i am not skilled enough and donty know how to use MCM or harmony to do this
    1. xShadow187x
      xShadow187x
      • member
      • 5 kudos
      sure, let me make that an option
    2. xShadow187x
      xShadow187x
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      • 5 kudos
      turns out the multiple javelin penetration thing didn't work, either. I'll fix that too
    3. xShadow187x
      xShadow187x
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      • 5 kudos
      should be added in mod version 1.7.1
    4. sillypancake
      sillypancake
      • supporter
      • 3 kudos
      brooooo thank you so much!!! really appreciate it!

      maybe since 1.0.2 it wasn't working? was definitely working in game version 1.0.1 (for player at least) (:
  9. csotelo55
    csotelo55
    • supporter
    • 0 kudos
    Enable crafting and trying to smith causes crashes. Turning it off when you are in MCM fixes it though
    1. xShadow187x
      xShadow187x
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      • 5 kudos
      thanks for the heads up, I'll look into this
    2. xShadow187x
      xShadow187x
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      • 5 kudos
      should be fixed in 1.7.1
  10. sp88nexus
    sp88nexus
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    one of the most useful mods i've come across for m+b2

    is there likely to be an update now the full release has been issued?

    i'm sure there are many who would welcome it
    1. xShadow187x
      xShadow187x
      • member
      • 5 kudos
      Yep, just updated for the official Bannerlord release, v1.0.1
      I'm sure some things are still broken, let me know