As I thought, the mod is still very much in demand. I am not a "game developer" or "mod developer", but programming is programming and C# is C#. And as long as a have time and wish i can keeping supporting and update featuring this mod.
It's not a big deal - as i can see - working with "mod for Unity" means simple "using Bannerlord as framework". Also it means - ""what allows bannerlord framework - can be done", but in internals this framefork looks like the house of the mad hatter, with all the things that come with it ;)
I read comments when less often, when more often
IMPORTANT NOTE: For full functionalitiy you should use BOTH mod: ''RTSCamera Command System for Bannerlord"' AND ''RTSCamera for Bannerlord"' It's legacy structure and in the near future i planning to update they to a single module.
About Bannerlord 1.7.0 Beta: It was switch to next minor version because of very many changes, so and it unstable and developers doing changes from day to day - so it wood hard to maintaince supporting of it pace. As i can saw beta-tree was downloaded just by 10-15 mens, so i think wait about couple of weeks when 1.7.0 will be more or less stabilized - and then i will support it, but not now. (13-12-2021)
Unfortunately this is not possible. "Bannerlrod framework"" has defined AI behaviors wich could be used in battle - some could be usable for player and AI, some - only useable as AI only(when you use '''delegate comamnd on''). But there is no pre-defined AI behavior for '''archer' wich target some other formation. All those AI behavior you already see in battle - the only difference that mod do - allow directly target some formation for selected formation, but this formation ALREADY has AI behavior that allow such 'targeting mechanism'. And long story short - ''archer's formation'' have not any AI behavior with' 'targeting mechanism'. May it will be changes by Bannerlord developers late - may be not...
I'm a M&B II Bannerlord content creator on YouTube and Twitch and I love the RTS Camera: Cinematic Camera mod ! https://www.nexusmods.com/mountandblade2bannerlord/mods/1627?tab=description I've been able to create this trailer with it: https://www.youtube.com/watch?v=lcHGlU2r1TI
If you could keep this mod up to date too, I would love you for ever x) Also, I think that a key feature is missing in this mod and it's not hard to code. It would be so great to be able to increase or decrease the camera speed and the camera FOV with hotkeys! Currently we can modify those values with the mod menu, but we can't assign hotkeys. If you find the time and the will to do it, I think that it would help a lot the content creators (at least I would be able to record very dynamic shoots of the game, I would love it !)
Also, when I'm live streaming I try to play as much as possible without HUD. Rts camera has a great feature that makes you able to remove it by pressing a key. The one thing that is a bit of an issue with this is that all the banners at the top of our troops still remains and it breaks immersion. Having a hotkey that can disable/activate all the banners at the top of our troops would be great !
Here is an example: https://www.twitch.tv/videos/1208195257?t=00h53m52s If I want to remove the banners (which I need at some moment of the battle and in some hard to win battles) I would have to stop the game, go in the menu, remove the banners and when I want them back, I would have to go back into the menu...
Emm... About "increase or decrease the camera speed and the camera FOV with hotkeys" - looks like it's posssible, but all setting for camera perspective - is part of what i described in main post - code for this feature "looks like the house of the mad hatter", so i am not shure that tricky with ""hot reload by pressing key" will not crash a scene
"The one thing that is a bit of an issue with this is that all the banners at the top of our troops still remains and it breaks immersion" Will see what can i do with it.
RBM has an updated RTS Camera right now, and I think the camera controls are much more intuitive and natural if there's a way you can use/transfer those over to your mod too
Is there already an option to remove the "RTSCamera.CommandSystem: You can directly select formation by pressing middle mouse button etc..." text from appearing every time I enter a scene? If not, it would be nice to be able to remove it.
C'mon, I didn't update to 1.7 and waited for it to become stable because I hoped this mod would be updated. You said you would wait for it to be stable ad then you would update. You promised...
Matter of fact I would happily pay and I'm sure there are other people who would too. I'm not a programmer, I'm a health professional and I hope you don't ever find yourself in a situation when you need my services but if you do, I would help you for free, not tell you to learn it yourself.
I guess I could never help you with your Dunning Krüger syndrome, could I. That ship has clearly sailed.
In response to Fracas63 ' The one thing that is a bit of an issue with this is that all the banners at the top of our troops still remains and it breaks immersion. Having a hotkey that can disable/activate all the banners at the top of our troops would be great !'
You can change the unit selection overlays opacity within settings as a short term fix to that issue.
eh no, most mods rnt compatible with 1.7 yet and so most players are playing on earlier verisons. I for example am playing on 1.6.4 so i can play calradia expanded kingdoms.
also people need to appreciate he's doing this for free, stop begging him for an update, saying he promised. we are lucky enough to have it in the first place, dont be so rude.
I just cant get it to not crash in a siege when switching players other wise all works fine. Crashes only when you switch to a player climbing / waiting for a ladder. If you select someone else its all g
If mod crash in somewhat reason followinig steps below:
Click Yes when the game crashes and ask whether to collect information.
Before sending files to TaleWorlds, go to C:\ProgramData\Mount and Blade II Bannerlord\crashes(Not the game installation path) and find the folder related to the crash by timestamp.
Upload somewhere dump.dmp file in the folder (or zip whole folder) and link in reply here
Aslso, as i can see there a few users that have problem with properly activation RTS Camera by key press (F10). In one of comments was described probable decision, so until such problem will be more clearing for me, try this: https://www.nexusmods.com/mountandblade2bannerlord/mods/181 Place it in your Bannerlord Modules folder, and run the file "ModuleUnblocker.bat". It will unblock the dll file and allow your game to run properly
Feature Request: highlight enemies (or enemies+allies) when holding a key.
The default bannerlord ALT to find formations, and the icons above allies are terrible, using the RTS highlight in FPS battle would be great for being able to identify soldiers in the chaos.
226 comments
I am not a "game developer" or "mod developer", but programming is programming and C# is C#.
And as long as a have time and wish i can keeping supporting and update featuring this mod.
It's not a big deal - as i can see - working with "mod for Unity" means simple "using Bannerlord as framework".
Also it means - ""what allows bannerlord framework - can be done", but in internals this framefork looks like the house of the mad hatter, with all the things that come with it ;)
I read comments when less often, when more often
IMPORTANT NOTE:
For full functionalitiy you should use BOTH mod: ''RTSCamera Command System for Bannerlord"' AND ''RTSCamera for Bannerlord"'
It's legacy structure and in the near future i planning to update they to a single module.
About Bannerlord 1.7.0 Beta:
It was switch to next minor version because of very many changes, so and it unstable and developers doing changes from day to day - so it wood hard to maintaince supporting of it pace.
As i can saw beta-tree was downloaded just by 10-15 mens, so i think wait about couple of weeks when 1.7.0 will be more or less stabilized - and then i will support it, but not now. (13-12-2021)
"Bannerlrod framework"" has defined AI behaviors wich could be used in battle - some could be usable for player and AI, some - only useable as AI only(when you use '''delegate comamnd on''). But there is no pre-defined AI behavior for '''archer' wich target some other formation.
All those AI behavior you already see in battle - the only difference that mod do - allow directly target some formation for selected formation, but this formation ALREADY has AI behavior that allow such 'targeting mechanism'.
And long story short - ''archer's formation'' have not any AI behavior with' 'targeting mechanism'.
May it will be changes by Bannerlord developers late - may be not...
https://www.nexusmods.com/mountandblade2bannerlord/mods/1627?tab=description
I've been able to create this trailer with it: https://www.youtube.com/watch?v=lcHGlU2r1TI
If you could keep this mod up to date too, I would love you for ever x)
Also, I think that a key feature is missing in this mod and it's not hard to code. It would be so great to be able to increase or decrease the camera speed and the camera FOV with hotkeys! Currently we can modify those values with the mod menu, but we can't assign hotkeys. If you find the time and the will to do it, I think that it would help a lot the content creators (at least I would be able to record very dynamic shoots of the game, I would love it !)
Here is an example: https://www.twitch.tv/videos/1208195257?t=00h53m52s
If I want to remove the banners (which I need at some moment of the battle and in some hard to win battles) I would have to stop the game, go in the menu, remove the banners and when I want them back, I would have to go back into the menu...
Will see what can i do with it.
Thank you
I guess I could never help you with your Dunning Krüger syndrome, could I. That ship has clearly sailed.
' The one thing that is a bit of an issue with this is that all the banners at the top of our troops still remains and it breaks immersion. Having a hotkey that can disable/activate all the banners at the top of our troops would be great !'
You can change the unit selection overlays opacity within settings as a short term fix to that issue.
also people need to appreciate he's doing this for free, stop begging him for an update, saying he promised. we are lucky enough to have it in the first place, dont be so rude.
damn right broda :D
i am ready to pay too
https://github.com/Norbivar/RTSCamera/releases
https://drive.google.com/drive/u/1/folders/1k9qqlCKao6g2s_iSsdRRWJHZpWJMgtuw
I just cant get it to not crash in a siege when switching players other wise all works fine. Crashes only when you switch to a player climbing / waiting for a ladder. If you select someone else its all g
Aslso, as i can see there a few users that have problem with properly activation RTS Camera by key press (F10).
In one of comments was described probable decision, so until such problem will be more clearing for me, try this:
https://www.nexusmods.com/mountandblade2bannerlord/mods/181
Place it in your Bannerlord Modules folder, and run the file "ModuleUnblocker.bat". It will unblock the dll file and allow your game to run properly
I have tried everything but always get an error.
does any one have a working verison ?
https://github.com/Norbivar/RTSCamera/releases
https://github.com/Norbivar/RTSCamera/releases
Tried with the new, and old versions. Game Crash on startup.
The default bannerlord ALT to find formations, and the icons above allies are terrible, using the RTS highlight in FPS battle would be great for being able to identify soldiers in the chaos.