Mount & Blade II: Bannerlord

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About this mod

A continuation of the original Helmet Hair Cover Tweaks mods that makes hair visible on many of the headgears that normally remove it.

Permissions and credits
This is a continuation of the original Helmet Hair Cover Tweaks mods by OldManHustle.

Update Oct 2022: There is now a Steam Workshop version: 

There are three versions of this mod: 

Base - Contains 120 helmets with little to no clipping. 
Plus - Includes everything in the Base version as well as 27 helmets that have a more moderate amount of clipping, but still nothing extreme. 
RBM - Same as the Plus version except compatible with Realistic Battle Mod.

As of version 2.3 there are 147 items adjusted by this mod. The full list is below. 



This mod was tested only with the female hairstyle you see in the pictures. It should work with other long hairstyles including male ones, but I haven't tested them so it might clip a bit more or less than the pictures. 

If you want more details about how the mod works go read the description of the original mod. It pretty much all still applies to this one.


Pick only 1 of the 3 versions. You can switch them out at anytime but if you try to run them at the same time they will override each other. Don't run my mod at the same time as the original mod for the same reason.

This mod does not affect your save data so it is safe to add, remove, or upgrade mid campaign.

Known Issues
Realistic Battle Mod (RBM): If you are using the combat module from RBM then you must use the RBM compatible version. If you only use the AI and/or tournament modules then you must use the normal version of this mod. 

Adonnay's Troop Changer (ADC): This mod is compatible, but only if you disable the troop scan function in ADC. For details on how to do that see the ADC page. If you don't turn off troop scan you will get a crash.

BUTRLoader: Seems to be working right now, but there have been issues in the past with it not loading my mod, or ignoring the mod load order. If you have issues try using the vanilla launcher. 

Open Source Armory, Eagle Rising, Swadian Armoury, Etc.: My mod only changes vanilla helmets, so any new helmets added by other mods will not be altered. Generally, as long as the mod doesn't change vanilla helmets my mod will work, but if it does you might run into issues. Depending on how much the mod changes this could range from helmet stats being slightly off to crashing. 

RBM Version
A few things to note about the RBM version:
  • It must be loaded after the RBM mod. The launcher should do this automatically, but you might want to double check if you have problems.
  • This version might not get updated as frequently as the main RBM mod, but I'll updated it when I can. It should be safe to run a different version as long as nothing drastic changed. The only problem with running the wrong version should be some of the stats being off.