Mount & Blade II: Bannerlord
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Sandeboi

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Sandeboi

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23 comments

  1. Jean005
    Jean005
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    Hello, i now use 1.1.4 does this mod support it please ?
  2. dipking
    dipking
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    Does this still work with 1.8.0? this is a very good mod and makes things more immersive , thanks author !
    1. Sandeboi
      Sandeboi
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      not needed it myself for a while now. RBM has worked fine for me no more bouncing.
  3. Jean005
    Jean005
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    thank you, i have 1.6.3 veersion of bannerlord which file should i get N? my rbm doesnt specify if its the ai  version or the combat version because i have rbm for 1.6.3,

    edit:
    i donwloaded both and i have no crash on 1.6.3 but my sword is stll going through y ennemies no collision unfortunately , any advice ,? Also is it normal taht they dont appear in the launcher?thank you; for the mod
  4. aceboy21
    aceboy21
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    Is this mod still working for 1.6.4 RBM AI?  Thanks
  5. ihuedge
    ihuedge
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    Does it work with 1.6.2 version of RBM?
    1. Sandeboi
      Sandeboi
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      Not tested it myself still playing on 1.6.0
  6. panzerschreck1066
    panzerschreck1066
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    Hello, thanks for updating enhanced battle mod, someone knows if it works with old realms Warhammer mod? For me it crashes...
  7. lonmzjia
    lonmzjia
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    I use both the combat and the ai versions of RBM. Which file should I download? Also, thanks for making this!
    1. Sandeboi
      Sandeboi
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      both probably, as they're separate folders i guess
  8. JMBThePianist
    JMBThePianist
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    Thank you for making this small yet SO useful adjustment
  9. gundamofgod
    gundamofgod
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    So, how to use your mod? Replace existing AI Module with yours? Or making a new folder?
    1. mujadaddy
      mujadaddy
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      He just changed a couple of values in one RBM XML --- I just downloaded it and copied the xml over the existing one in RBM_AI (it's 'native_parameters_tweaks.xml')

      To Mr Byrne:  Good change. I might recommend instead of it being a full mod at this point, you just provide the XML separately and indicate which folder path the file to overwrite is.
    2. Danielbyrne998
      Danielbyrne998
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      Thanks for the feedback, I did have this thought. It's set up as it is now purely for those people who know nothing about modding and get nervous even going near files haha. But yeah perhaps the installation could just be more simply explained.
    3. mujadaddy
      mujadaddy
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      Dig it: yeah, these things have a wide audience.

      (Philoz' been talking about 'the mosh pit' for so long, I'm surprised hasn't done this himself!)
    4. Danielbyrne998
      Danielbyrne998
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      I think he has his reasons, just thought I'd throw it up there for people who'd like it
  10. KazuiyoSenpai
    KazuiyoSenpai
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    I dont use the combat module only the ai one. Will this still work for me my units seem to walk around during shield wall as well
    1. Danielbyrne998
      Danielbyrne998
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      This is for the combat module so I'm unsure if it will. I'll have a quick look at the ai module and see if the same fix will work there
    2. Danielbyrne998
      Danielbyrne998
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      Just added a new version for Ai module
    3. KazuiyoSenpai
      KazuiyoSenpai
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      Thank you!
    4. aceboy21
      aceboy21
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      Thank you!!!