Can u plz edit this so i can set the HP BAR at top not on buttom . . <Prefab> <Window> <Widget WidthSizePolicy="StretchToParent" HeightSizePolicy="StretchToParent"> <Children> <FillBar WidthSizePolicy="Fixed" HeightSizePolicy="Fixed" SuggestedWidth="210" SuggestedHeight="8" HorizontalAlignment="Center" VerticalAlignment="Bottom" PositionYOffset="-20" Brush="HealthBarBrush" InitialAmount="@EnemyHealth" IsVertical="false" MaxAmount="@EnemyMaxHealth" IsVisible="@EnemyShowStatus"/> <TextWidget SuggestedWidth="210" HorizontalAlignment="Center" VerticalAlignment="Bottom" PositionYOffset="-35" ClipContents="false" Brush="CustomBrushLeft" Text="@EnemyNameText" IsVisible="@EnemyShowStatus"/> <TextWidget SuggestedWidth="210" HorizontalAlignment="Center" VerticalAlignment="Bottom" PositionYOffset="-10" ClipContents="false" Brush="CustomBrushCenter" Text="@EnemyHealthText" IsVisible="@EnemyShowStatus"/>
Hi, does this mod allow to remove everything (the game doesn't allow to remove people names in battle nor other little remaining things). Would it be possible to remove those too for a full no HUD experience in battle... I play no HUD, FPP all the time I wanna play like that no god TPP camera even PVP... I don't care of "people having cheesing advantage on me"... Would be cool to have this. However in Multiplayer it won't be working as I think the multiplayer mod will decide what one can remove... But for single player it would at least be great to have this.
Like you @horsedancingwithcrow I would be eager to have a mod that can toggle or hide all the base game UI... I'm also playing with the less HUD experience as possible, no HUD at all when it's possible, it would be great for M&B as well for immersion and feeling. Let's hope :)
Thanks for the suggestion, however I think that may lead to more issues when outdated. Right now if something breaks it is isolated to one mod, where as if it is all one everything would break.
Well it looks like this so probably just a little lower would be good, the best will be if RBM will respond about that case as enemy bar being below troops count from your mod seems more immerse, other option I see is troop count next to the troops bar or two different numbers for troops under their banners which leaves a lot of free space in case of other mods too.
game loads in on 1.2.7 with mod on, might have other bugs/crashes tho edit: hud works in battles too edit 2: nevermind dont use this for some reason with this mod on it throws a recoverable exception EVERYTIME somebody either blocks or get hit with an attack during a tournament; technically playable but it gets very annoying pressing ignore on every exception error popup.
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<Prefab>
<Window>
<Widget WidthSizePolicy="StretchToParent" HeightSizePolicy="StretchToParent">
<Children>
<FillBar WidthSizePolicy="Fixed" HeightSizePolicy="Fixed" SuggestedWidth="210" SuggestedHeight="8" HorizontalAlignment="Center" VerticalAlignment="Bottom" PositionYOffset="-20" Brush="HealthBarBrush" InitialAmount="@EnemyHealth" IsVertical="false" MaxAmount="@EnemyMaxHealth" IsVisible="@EnemyShowStatus"/>
<TextWidget SuggestedWidth="210" HorizontalAlignment="Center" VerticalAlignment="Bottom" PositionYOffset="-35" ClipContents="false" Brush="CustomBrushLeft" Text="@EnemyNameText" IsVisible="@EnemyShowStatus"/>
<TextWidget SuggestedWidth="210" HorizontalAlignment="Center" VerticalAlignment="Bottom" PositionYOffset="-10" ClipContents="false" Brush="CustomBrushCenter" Text="@EnemyHealthText" IsVisible="@EnemyShowStatus"/>
<TextWidget SuggestedWidth="75" HorizontalAlignment="Right" VerticalAlignment="Bottom" PositionYOffset="-105" PositionXOffset="-340" ClipContents="false" Brush="CustomTakenDamageFeed" Text="@PlayerDamageText"/>
<TextWidget SuggestedWidth="50" HorizontalAlignment="Right" VerticalAlignment="Bottom" PositionYOffset="-141" PositionXOffset="-150" ClipContents="false" Brush="CustomBrushCenter" Text="@PlayerShieldText"/>
<TextWidget SuggestedWidth="75" HorizontalAlignment="Right" VerticalAlignment="Bottom" PositionYOffset="-116" PositionXOffset="-155" ClipContents="false" Brush="CustomBrushMediumCenter" Text="@PlayerHealthText"/>
<TextWidget SuggestedWidth="50" HorizontalAlignment="Right" VerticalAlignment="Bottom" PositionYOffset="-92" PositionXOffset="-150" ClipContents="false" Brush="CustomBrushCenter" Text="@MountHealthText"/>
<TextWidget SuggestedWidth="100" HorizontalAlignment="Center" VerticalAlignment="Top" PositionYOffset="100" ClipContents="false" Brush="CustomBrushLargeCenter" Text="@TroopCountText"/>
<TextWidget SuggestedWidth="100" HorizontalAlignment="Center" VerticalAlignment="Top" PositionYOffset="100" PositionXOffset="-295" ClipContents="false" Brush="CustomBrushLargeCenter" Text="@AttackerTroopCountText"/>
<TextWidget SuggestedWidth="100" HorizontalAlignment="Center" VerticalAlignment="Top" PositionYOffset="100" PositionXOffset="295" ClipContents="false" Brush="CustomBrushLargeCenter" Text="@DefenderTroopCountText"/>
</Children>
</Widget>
</Window>
</Prefab>
<Window>
<Widget WidthSizePolicy="StretchToParent" HeightSizePolicy="StretchToParent">
<Children>
<FillBar WidthSizePolicy="Fixed" HeightSizePolicy="Fixed" SuggestedWidth="210" SuggestedHeight="8" HorizontalAlignment="Center" VerticalAlignment="Top" PositionYOffset="50" Brush="HealthBarBrush" InitialAmount="@EnemyHealth" IsVertical="false" MaxAmount="@EnemyMaxHealth" IsVisible="@EnemyShowStatus"/>
<TextWidget SuggestedWidth="210" HorizontalAlignment="Center" VerticalAlignment="Top" PositionYOffset="35" ClipContents="false" Brush="CustomBrushLeft" Text="@EnemyNameText" IsVisible="@EnemyShowStatus"/>
<TextWidget SuggestedWidth="210" HorizontalAlignment="Center" VerticalAlignment="Top" PositionYOffset="72" ClipContents="false" Brush="CustomBrushCenter" Text="@EnemyHealthText" IsVisible="@EnemyShowStatus"/>
<TextWidget SuggestedWidth="75" HorizontalAlignment="Right" VerticalAlignment="Bottom" PositionYOffset="-105" PositionXOffset="-340" ClipContents="false" Brush="CustomTakenDamageFeed" Text="@PlayerDamageText"/>
<TextWidget SuggestedWidth="50" HorizontalAlignment="Right" VerticalAlignment="Bottom" PositionYOffset="-141" PositionXOffset="-150" ClipContents="false" Brush="CustomBrushCenter" Text="@PlayerShieldText"/>
<TextWidget SuggestedWidth="75" HorizontalAlignment="Right" VerticalAlignment="Bottom" PositionYOffset="-116" PositionXOffset="-155" ClipContents="false" Brush="CustomBrushMediumCenter" Text="@PlayerHealthText"/>
<TextWidget SuggestedWidth="50" HorizontalAlignment="Right" VerticalAlignment="Bottom" PositionYOffset="-92" PositionXOffset="-150" ClipContents="false" Brush="CustomBrushCenter" Text="@MountHealthText"/>
<TextWidget SuggestedWidth="100" HorizontalAlignment="Center" VerticalAlignment="Top" PositionYOffset="45" ClipContents="false" Brush="CustomBrushLargeCenter" Text="@TroopCountText"/>
<TextWidget SuggestedWidth="100" HorizontalAlignment="Center" VerticalAlignment="Top" PositionYOffset="45" PositionXOffset="-295" ClipContents="false" Brush="CustomBrushLargeCenter" Text="@AttackerTroopCountText"/>
<TextWidget SuggestedWidth="100" HorizontalAlignment="Center" VerticalAlignment="Top" PositionYOffset="45" PositionXOffset="295" ClipContents="false" Brush="CustomBrushLargeCenter" Text="@DefenderTroopCountText"/>
</Children>
</Widget>
</Window>
</Prefab>
Would it be possible to remove those too for a full no HUD experience in battle...
I play no HUD, FPP all the time I wanna play like that no god TPP camera even PVP... I don't care of "people having cheesing advantage on me"...
Would be cool to have this. However in Multiplayer it won't be working as I think the multiplayer mod will decide what one can remove...
But for single player it would at least be great to have this.
I don't think it would be too difficult to remove the base game UI, just find the corresponding UI elements and delete them.
I'm also playing with the less HUD experience as possible, no HUD at all when it's possible, it would be great for M&B as well for immersion and feeling.
Let's hope :)
i read in the prisoner page thet you have time consuming keeping update all.
i suggest you to merge all in one: betterlord
Alternatively, you can edit _Module/GUI/Prefabs/ImprovedHUD.xml line 16 to change the location.
edit: hud works in battles too
edit 2: nevermind dont use this
for some reason with this mod on it throws a recoverable exception EVERYTIME somebody either blocks or get hit with an attack during a tournament; technically playable but it gets very annoying pressing ignore on every exception error popup.