Remember, for more instant feedback from the community you can always join our Discord. Once there, choose green to go to the Friendly Lords section. All Patch Notes of the mod are documented there as well, if you need info on a specific version or would like to try older versions go check our discord. I hope you are enjoying playing with the mod. Thank you!
I really do like the idea behind this mod and besides the urgent need for help with the writing errors (which is already been stressed upon by many) there are some other things I'd like to recommend:
- I get that this mod was inspired by the Sims games but the dialogue doesn't need to be so childish considering the nature of this game. Instead of going "You is a cool dude, me like you" and "thx a lot, me like you too now" I think it needs to be something like "I heard of your valor in these days, you must be a man of true bravery to earn that" and the answer would be dynamic depending on what character you are talking to; (A character with high valor and morality) "Thanks good sir, a compliment is not something I'd turn down so easily. You too must be a man of high moral ground." and a character with low honor would go "And? Does that concern you? Do you expect me to thank you? It appears you've misread me"
- The things you can say to people should change dynamically, you could say stuff regarding recent developments. Maybe the lord you are talking to was just given a new fief and you could congratulate them on that, or he just lost a family member and you could give them condolences, you can add a twist here too, like maybe his relative was someone he really hated and he dismisses your condolence in a humorous twist by saying something like "Heh, heh. Don't be too sad about that. You know what they say, always look at the good side". Or ask people for their opinion regarding recent major events, like the death of a king or the collapse of a kingdom, you could have randomized answers and predetermined answers for major characters; like Rhagaea says that she is content about the news of Garios's death, but also says that she is sad because he really was a good general and his potential is wasted. Or congratulate new rulers for assuming their titles and they respond accordingly to their character, etc. You go wild with all of this with the help of some writers.
- There should be special interactions with certain people like your wife/husband or a family member, it always bothered me that I wasn't even able to have a chat with my brother even you after all you could go through. You could have randomized dialogue regarding this, like asking your wife if she had anything happened to her recently, and you could move on from that, listen to to randomized stories and maybe even start little quests.
Anyway, I still applaud the technical sophistication this mod carries, and with the help of some writers I am pretty much sure this will be one of the top mods in the Bannerlord community. I hope for your best.
I really like the idea behind this--I had used this mod a few versions back, but as others have said, the additional dialogue needs a complete overhaul to make it lore/period friendly. I don't think people in medieval times were telling each other they were "awesome." Cool idea, though. The dialogues in the mod are broken up based on game conditions. I took a look at the json files under Winning, and they could easily be replaced with dialogue like this (just a suggestion--I'm no medieval scholar): "Winning": [ "The battle is won!", "Keep at them!", "Craven bastards!", "By my troth, I shall gut thee", "Beshrew thee", "No quarter!", "God spede, ya craven whoresons", "Fie upon thee!", "Come hither and square off!", "A plague upon thee!", "Take this!", "Crooked-nosed knaves!", "Run away, ya quisby sots!"
173 comments
I hope you are enjoying playing with the mod. Thank you!
- I get that this mod was inspired by the Sims games but the dialogue doesn't need to be so childish considering the nature of this game. Instead of going "You is a cool dude, me like you" and "thx a lot, me like you too now" I think it needs to be something like "I heard of your valor in these days, you must be a man of true bravery to earn that" and the answer would be dynamic depending on what character you are talking to; (A character with high valor and morality) "Thanks good sir, a compliment is not something I'd turn down so easily. You too must be a man of high moral ground." and a character with low honor would go "And? Does that concern you? Do you expect me to thank you? It appears you've misread me"
- The things you can say to people should change dynamically, you could say stuff regarding recent developments. Maybe the lord you are talking to was just given a new fief and you could congratulate them on that, or he just lost a family member and you could give them condolences, you can add a twist here too, like maybe his relative was someone he really hated and he dismisses your condolence in a humorous twist by saying something like "Heh, heh. Don't be too sad about that. You know what they say, always look at the good side". Or ask people for their opinion regarding recent major events, like the death of a king or the collapse of a kingdom, you could have randomized answers and predetermined answers for major characters; like Rhagaea says that she is content about the news of Garios's death, but also says that she is sad because he really was a good general and his potential is wasted. Or congratulate new rulers for assuming their titles and they respond accordingly to their character, etc. You go wild with all of this with the help of some writers.
- There should be special interactions with certain people like your wife/husband or a family member, it always bothered me that I wasn't even able to have a chat with my brother even you after all you could go through. You could have randomized dialogue regarding this, like asking your wife if she had anything happened to her recently, and you could move on from that, listen to to randomized stories and maybe even start little quests.
Anyway, I still applaud the technical sophistication this mod carries, and with the help of some writers I am pretty much sure this will be one of the top mods in the Bannerlord community. I hope for your best.
Instant crash when attacking a thug. <------------- Ignore this one, this is most likely something else.
I suggest changing it to "I don't have time for idle chatter".
"Winning": [
"The battle is won!",
"Keep at them!",
"Craven bastards!",
"By my troth, I shall gut thee",
"Beshrew thee",
"No quarter!",
"God spede, ya craven whoresons",
"Fie upon thee!",
"Come hither and square off!",
"A plague upon thee!",
"Take this!",
"Crooked-nosed knaves!",
"Run away, ya quisby sots!"
I will include them in the future update.
(I'm no medieval scholar either)Meanwhile, you can change the dialogues by yourself if you want.
I will try to replicate it and fix the bug.