Anyone who would like to play the working version of this mod, email me there: [email protected] or on this site inbox. I've found a capable modder, and in short, well, the more of us, the better for each one of us :P
Not so many people willing to support, but there is few of us though. 3 days ago i got an info that he started to working on it for real and, in short, needs to set up the enviroment for the current version and fix things that are not working, but supposed to. Things like future support still needs to be clarified/agreed, but for now let's just hope to have it for 1.2.9 in the near future, since this version is pretty pimped out and bug free. Tbh i would probably stick to this version for a long time because i have enough of waiting for my favorite mods to be updated (if at all). TaleWolrds should add something BIG in 1.3.0 to change my mind, but after seeing what are they doing, and what they have done in the past, i doubt it.
Came back to the game, can't play without this. This should be a vanilla feature but TW devs are too hard working on what the price of butter should be for next update.
For the ones that are still waiting for an 1.2 update, here‘s a similar mod (with less features) that I found: https://www.nexusmods.com/mountandblade2bannerlord/mods/6218 (works with 1.2.7 and 1.2.8)d(`・∀・)b
Appreciate for sharing this information. I have downloaded mod and acctually enjoy the UI design carbon198 mod than this one, which is more user friendly & better organized. Despite having less opt for Parties's tactical command than PARTY AI OVERHAUL but Im use such model mostly for managing Party Recruitment and most of time I stick with whole parties for big campaign (I prefer staying as independent faction and stealing town/castle whenever they are under siege or went to rebellion)
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https://www.nexusmods.com/mountandblade2bannerlord/mods/6218?tab=description
https://www.nexusmods.com/mountandblade2bannerlord/mods/6218
(works with 1.2.7 and 1.2.8)d(`・∀・)b