I am no longer actively checking comments here (still might drop in to read them occasionally) but if you require my attention, Discord is the official place. You can find the link at the bottom of the mod page.
I will leave comments enabled so the non-Discord community can interact and get assistance/converse with one another.
Hey, are the default values for crush through and slice through actually 50%? Like for every 2 hits one of them should crush through the shield?
Also, if I set those values to 0 or disable them completely, will the "crush through" and "slice through" chances from Better Attributes still apply here? So let's say I have + 10% from Better Attributes, it would be 0 + 10%?
Not sure why but Regeneration stop working when I update the mod to the latest, switch to an older version works fine. It maybe because I am using an existing save instead of new save.
Tested the latest version, regeneration works now however "Player Regen Damage Relay" doesn't work anymore and will keep regenerate for the Main Character even its set to 5 seconds or 10 seconds etc.
My current settings for regeneration is: "Player Health Regen Amount" 1.0 hp "Player Health Regen Interval" 1.0 second "Player Regen Damage Delay" 10 seconds
However, the regen damage delay doesn't work and it will keep regen even if i just get hit by an enemy. Sorry for the late reply.
I love this mod, I've used it since the moment I got bannerlord (+1 year ago).
Just wanna say that I've always had the "HP multiplier by athletics" in x10 thinking it'd increase my HP, not the enemy troops (I'm dumb). Watched a bannerlord gameplay and everyone had 100 hp. Today, after more than a year playing like this, I realized enemies weren't supposed to have 300 - 3000 hp. Anyways, nice mod hahah
There is an issue with the HP bonus, exiting the campaign to the main menu screen and then reading the save will cause the HP bonus to duplicate. For example, the normal HP bonus is 10 points, and repeating the above operation twice will become 30 points
Driving a cinematic hero as a toon certainly has its appeal. In the movies, the scene still is set up, so that the inevitable victory of the hero is preceeded by desperate battle. Would you consider increasing the numbers we are up against, to facilitate that cinematic feel? In a regular game heroic supremacy gets old quite fast (at least for me it does).
Game version 1.2.8. Great mod. I found out this will work with Battle Regeneration version 2.2.2.90 but I turned off battle regeneration heal over time for the player. It still heals the companions etc.
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I will leave comments enabled so the non-Discord community can interact and get assistance/converse with one another.
Thanks,
Shadow
Also, if I set those values to 0 or disable them completely, will the "crush through" and "slice through" chances from Better Attributes still apply here?
So let's say I have + 10% from Better Attributes, it would be 0 + 10%?
"Player Health Regen Amount" 1.0 hp
"Player Health Regen Interval" 1.0 second
"Player Regen Damage Delay" 10 seconds
However, the regen damage delay doesn't work and it will keep regen even if i just get hit by an enemy. Sorry for the late reply.
Just wanna say that I've always had the "HP multiplier by athletics" in x10 thinking it'd increase my HP, not the enemy troops (I'm dumb). Watched a bannerlord gameplay and everyone had 100 hp. Today, after more than a year playing like this, I realized enemies weren't supposed to have 300 - 3000 hp. Anyways, nice mod hahah
In the movies, the scene still is set up, so that the inevitable victory of the hero is preceeded by desperate battle.
Would you consider increasing the numbers we are up against, to facilitate that cinematic feel?
In a regular game heroic supremacy gets old quite fast (at least for me it does).