A basic template and a tutorial to make new Hideout.
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This is a basic working template to make a Hideout map. the tutorial is based on the answer that NIN3 gave me when I had difficulties to make my map work properly. In this mods you have a basic template map and a savegame made on the last 1.5.9 to test quickly.
Basically for a bandit hideout scene to work you'll need these 3 things:
1️⃣~8 "common_area" prefabs with enough (~10) animation points inside the radius for bandits spawnWorks similarly to the bandit camps in villages: check the headline "Bandit Camps"
Make sure to give each area a unique index (AreaIndex) starting from "0"
Don't have them to close to each other
2️⃣The spawn point for the attackers: "sp_hideout_group_attacker"
3️⃣The position for the boss fight: "hideout_boss_fight"
With the script from that prefab you can preview and adjust the character positions for the cutscene
You can adjust how long the walking distance is (during the cutscene)
And how far the radius of the standing positions are apart
Tips :
You can also use patrol spawnpoints: sp_guard_patrol_simple, sp_guard_patrol”.
You can increase the radius by scaling the "common_area" prefab. (in this tutorial it is represented by the yellow circle on the ground)
You can use civilian animation points to make your make more alive like farmer, repairer(...).
For test your hideout maps, you have to go to "settlement.xml" and replace a scene_name rather than simply replace the folder of a scene with your own, it doesn't work well.