Mount & Blade II: Bannerlord

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PCDug

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PCDug

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100 comments

  1. PCDug
    PCDug
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    I'm open to feedback when it comes to balance/ troop ideas.
    Ideally this is an open ended mod so if you feel like something is wrong let me know.
    It's easy enough to edit the mod on your own, but if you think I missed something let me knowdo tell me.

    I'll be on the lookout for cool new armour  mods so I can try to get permission to implement more and more custom armors.

  2. PCDug
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    V 1.0.7 should be out now.
    I went and included the stuff from Vlandian Armoury and Vaegir Armoury into this mod, since they were not being updated to 1.7.0 +
    File size is inreased accordingly. You no longer need to have those separate mods installed, since they are now included in this mod.
    Please do still go and endorse the original mods to thank ADamnSexyName for his outstanding work.
  3. anonimu1997
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    @PCDub  none of the troops seems to be available in the taverns 
    The only way to recruit the troops is by recruiting from prisoners, since the AI seems to be able to recruit them randomly....(by randomly I mean, Vlandia/western, aserai/southern etc)
    I've tried multiple setups to see why the troops are not available and none worked..

    Issue occurred on 1.0.0 release
    1. Stable75
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      Unfortunately it appears that the armed traders and watchmen - the basic versions of the units in this mod - don't seem to exist/spawn in taverns anymore as of the e.1.9.0 patch a while back.
  4. Stable75
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    Hey there! big fan of the mod, been using it for a long time.

    So it appears there was a change to how and what mercenaries spawn, with armed traders and watchmen no longer really being a thing, in favor of two "flavors" of eastern and western mercenaries (starting as the sellsword and hired spear respectively,) Sword Sisters, and of course the usual culture-specific caravan guards.

    The units still spawn in caravan parties, but they basically can't spawn in taverns anymore as is, as the base they're meant to start from doesn't spawn/exist anymore. Not sure what the best/easiest fix for this would be, but it'd be great to see this mod functional again because these mercs are far more varied nd useful than the ones we currently have.

  5. accio86
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    an upload for 1.9 is needed
  6. skyrit125
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    Playing this on 1.8 and it mostly works, just some crahes every now and then. will this be updated for 1.8 soit runs smoothly
  7. TheRuneCaster
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    Really glad to have this mod back and running, but I have noticed a strange bug (maybe?) I'm having loads of Caravan Guards spawn in taverns now instead of other mercenaries, to the point where it becomes very hard to find any of the mercenries from this mod. Is this normal? Is there away to lower or turn off Caravan Guards in taverns? As it makes trying to get my Western Fortune Archers a real pain in the backside.
    1. PCDug
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      The devs of the game have changed something about how tavern spawn work.
      of course thost never mention what they change so troubleshooting gets very hard. 
      At this point I think I'll wait for the full release to keep updating.
      If I get the time to look into It I may try a workaround to get my guys spawning.
  8. accio86
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    doesn't work for 1 7 1
  9. TheRuneCaster
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    I donno is the Vlandian Armoury mod will be getting updated, have you tohught of maybe asking to use the Swadian Armoury mod instead? It's got all the Vlandian stuff in it, just with added full plate that you may not have to use, but it's a option incase.
    1. PCDug
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      I think I'll just end up including the stuff from vandian and vaegir armoury into this mod, since I already got permission to do that. I decided to use those mods as a dependency to reduce the download size of this one, but it's probably for the best if I straight up include all the assets in to this mod.
    2. lortehjemmeside
      lortehjemmeside
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      Hey man, not sure if you're aware but Vlandian and Vaegir armoury works fine, they just need their submodule.xml content updated: 


      For Vlandian Armoury:

      <Module>
      <Name value="Vlandian Armoury"/>
      <Id value="Vlandian Armoury"/>
      <Version value="e1.5.2"/>
      <DefaultModule value="false"/>
      <SingleplayerModule value="true"/>
      <MultiplayerModule value="false"/>
      <Official value="false"/>
      <DependedModules>
      <DependedModule Id="Native"/>
      <DependedModule Id="SandBoxCore"/>
      <DependedModule Id="Sandbox"/>
      <DependedModule Id="CustomBattle"/>
      <DependedModule Id="StoryMode"/>
      </DependedModules>
      <SubModules/>
      <Xmls>
      <XmlNode>
      <XmlName id="Items" path="items"/>
      <IncludedGameTypes>
      <GameType value="Campaign"/>
      <GameType value="CampaignStoryMode"/>
      </IncludedGameTypes>
      </XmlNode>
      </Xmls>
      </Module>

      For Vaegir Armoury:

      <Module>
      <Name value="Vaegir Armoury"/>
      <Id value="Vaegir Armoury"/>
      <Version value="e1.5.2"/>
      <DefaultModule value="false"/>
      <SingleplayerModule value="true"/>
      <MultiplayerModule value="false"/>
      <Official value="false"/>
      <DependedModules>
      <DependedModule Id="Native"/>
      <DependedModule Id="SandBoxCore"/>
      <DependedModule Id="Sandbox"/>
      <DependedModule Id="CustomBattle"/>
      <DependedModule Id="StoryMode"/>
      </DependedModules>
      <SubModules/>
      <Xmls>
      <XmlNode>
      <XmlName id="Items" path="items"/>
      <IncludedGameTypes>
      <GameType value="Campaign"/>
      <GameType value="CampaignStoryMode"/>
      </IncludedGameTypes>
      </XmlNode>
      </Xmls>
      </Module>
  10. PCDug
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    The 1.7.0 update of the mod is currently on hold until  *Vlandian Armoury and Vaegir Armoury are updated to 1.7.0.
  11. Battenburga
    Battenburga
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    Not being updated?
  12. spacecow5
    spacecow5
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    Great mod, but i would like to know how to spawn them via cheat command, i couldnt find them via : campaign.give troop help. 
    1. spacecow5
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      Just found it: armed_trader_vlandia