Mount & Blade II: Bannerlord
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Kazet

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MKazet

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140 comments

  1. GamiesaI3
    GamiesaI3
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    is there a similar mod but for banners with different shapes and backgrounds?? 
  2. DaniAngione
    DaniAngione
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    Mod works perfectly (the mechanic) on 1.2.9 BUT the secondary color is always showing as yellow...

    But yeah, the mechanic itself (using the different patterns, only applying them to low tier units, etc) is working fine. It's just the colors that got bonked. Would love an update, this is one of those mods that should be a base game feature. So simple and so brilliant.
  3. FranzKattwinkel
    FranzKattwinkel
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    Thank you for your amazing mod, I really enjoy it. Could you update it to the new version (1.2.7), please?
    1. JulioClaudian
      JulioClaudian
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      The 1.0.1 version still seems to work
  4. EmperorsWill
    EmperorsWill
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    can you make this compatible with vortex?
  5. AZAZO9BE
    AZAZO9BE
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    helo loevly mod are you going to update it for the 1.2.0? .3.plz i want to know
  6. theogn8219
    theogn8219
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    Not sure what im doing wrong but this mod wont work in my game....using Steam official release none beta version and without any mods. Tested in game and in custom battle mode but units do not show shields patterns...only the faction logo one.
    1. theogn8219
      theogn8219
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      NVM...figured it out. Thanks for such a great mod and hoping to see an update whenever you get around to it. 
    2. Buow
      Buow
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      how did you figured it out ?
  7. Radster45
    Radster45
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    Awesome mod!

    I'm trying to add a new rule to this to affect the bandit troops, and I can't get it to work.

    The game's base code list the sea raiders' culture ID as sea_raiders yet when I set that in the mod's code, it doesn't translate to affecting their shields.
  8. tibozeboss
    tibozeboss
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    Hello, just so you know, since version 1.1.0, the secondary color seems to be broken and is always a weird yellow color. Hope you'll see this message, this mod is one of the ones i use in every single playthrough i do.
    1. tibozeboss
      tibozeboss
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      Seems the bug is related to modded colors (and new colors added since a few updates, like the plain white). I don't know how the mod detects color, but it seems something has changed in how TW does things :S
  9. VikingrUlfr
    VikingrUlfr
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    Amazing, could you please add an option where we can keep the clan symbol as a variation?
    Maybe a "null code" that could be read and replaced by the default pattern, the clan heraldry. Pattern Id 0 for exemple.

    That would make the mod perfect! Definitely a "must have mod"!
    1. MKazet
      MKazet
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      Hello,
      Thank you for your message !
      Sorry I did not answer the first one, your improvement was on the top of my TODO list for the mod but I didn't have time to put on it.
      You will find it in the last version (1.0.1) as you described (Pattern Id 0).
      Have fun !

      (note: below is an example, default file does not have this modification)
    2. ObiVV
      ObiVV
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      • 14 kudos
      beautiful update, thank you!
    3. VikingrUlfr
      VikingrUlfr
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      Thank you very much! It was everything I needed! PERFECT mod!
  10. lowest
    lowest
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    Hello,
    really nice mod, i think to download it and try it but i dont understand the "level". units can only be level up to lvl 6 in the noble line? What does it mean to set it to "16" for default or "99" in your example for all troops? 
    Thanks for the answers. :)
    1. 2fat4live
      2fat4live
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      When you will get into file with shield patterns you will see that:
       Troop Tier / Level equivalences:
      - Tier 0: Level 0
      - Tier 1: Level 6
      - Tier 2: Level 11
      - Tier 3: Level 16
      - Tier 4: Level 21
      - Tier 5: Level 26
      - Tier 6: Level 31
    2. lowest
      lowest
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      Ah thank you. 
      It means, u can choose which lvl the unit will take the mod on his shield. With 16 only to lvl 3 Units and 4,5,6 is vanilla?
    3. 2fat4live
      2fat4live
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      Yes